Plant Powers (FiD)

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Main Page is Powers Governs plants and dead plant matter, including fungi.

Plant governs the majority of all life, things that do not act or move but only grow. Plant powers can accelerate and empower normally inanimate plants as barriers, tools, and weapons. Some plants do move, animate plants that act as other creatures do, but these are the exception.

Plant attacks are poison, infiltrating roots, and shooting seeds and barbs. These are effective against living things, but slow to damage objects.

Plant elementals are animated trees or masses of vegetation. Plant creatures are all kinds of plants capable of action. Learning who to summon may require study or be a a score in itself.

Plant Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Sense Sprout
You can detect plants and plant powers.
Banish Bud
You can force a plant creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of the plant power.
Fecundity
You can call a plant creature from a different plane. Summoning plant usually animates existing plants; summoning creatures from nothing gives a worse position.
Gateway of Growth
You can create a portal that allows travel to and from the plane of plants for a limited time.
Command Petal Proclamation
You can command plant creatures even they can't understand you, but you gain no additional comprehension of them.
Leafy Language
You and allies can talk to plant creatures.
Leafy Leadership
You can give commands to plant creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Petal Potentate
You can permanently bind plant creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, as very loyal and literal-minded goons.
Consort Floral Fashion
You can change clothes and accessories by adding plants. This can mask identity or create fabulous outfits.
Verdant Visage
You assume the form of a plant creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Plant Polymorphism
You can shapechange a willing or helpless creature into a plant creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Chlorophyll Command
You can transform a large number of willing or non-sentient creatures into plant creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Green Gallop
If there is a plant mount or vehicle, you can ride it as if it was domesticated and you have the keys. You can breathe while inside plants.
Thorn of the Rose
You can use plants as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Green Gallop ability for the duration of a score.
Precise Prickle
Fine control of plants, you can do small and exact manipulations at range. This allows you to push buttons, manipulate mechanisms, or move plant objects about, as long as there are plants to work with.
Bowery's Barrage
Your power manifests like a storm of thorns, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Plant Pursuer
You can track plant creatures and creatures moving through or across plants, even if the target does not leave any mundane trail or clues.
Petal Projectile
You can fling plants to attack, similar in effect to a fine and potent rifle.
Vine Volley
You can plants to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Bloom Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Stealthy Stalk
You can hide in overgrown areas even when the growth is not enough to cover you. You gain advantage when sneaking on plant creatures.
Plant Pathway
You can move on and through plant environments. This allows you to climb on plants, even those with no handholds or unable to bear your weight.
Foliage Ferry
You can bring allies along when you use Stealthy Stalk and Plant Pathway.
Plant Portal
You and allies can teleport from one overgrown area to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape any situation.
Skirmish Leafy Lash
You can use plants as a close-range attack, similar in effect to a melee weapon or pistol.
Thorn Thrust
You can use plants as a fine and potent close-range attack.
Thorny Thicket
Create plant obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Thorny Tempest
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Leafy Learning
You can identify plant powers, objects, and creatures. Plants can report recent nearby events.
Leaf Lore
You learn the abilities of a vegetal object, plant power, or plant creature you analyze.
Root Revelation
You can read the past events of a plant or vegetal object. This includes previous owners and how the object has been moved around as well as significant scenes.
Wisdom of the Wood
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Sense Stem
You can sense plant creatures and powers at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers
Plant Perception
Choose a plant that you know of; you can perceive as if you were at that spot.
Verdant Vigilance
Choose a location or creature. You gain a sensor at the nearest plant, which is often close enough to perceive the target.
Woodland Watch
You perceive from all plants at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Petal Patter
You can understand what plant creatures say and their general objective. They do not gain the ability to understand you.
Verdant Vocabulary
You and allies can talk to plant creatures. You can also make folk more stoic.
Rose's Rhetoric
Post suggestions in the mind of a plant creature, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Orchid Oratory
You change the personality and motivations of plant creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Leafy Loom
You can handle plants and vegetal matter as if you had the appropriate tools and protective devices. This can create tripwire alarms and snares.
Floral Forge
You can shape plants and vegetal matter as if they were of clay, and they will retain their new shape.
Thorny Transformation
Create vegetal matter out of nothing, or transform an object from one material to another as long as you know the power for both the starting and final form. Can create complex tools, such as fine and potent items.
Botanical Build
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Vandal Vines
You can jimmy plants and things made of plants much like a sledgehammer. Noisy and leaves a twisted object in place.
Stem Slam
Similar to Vandal Vines. When smashing plants and things made of plants, you to affect hard objects as if they were brittle wood. Works as a fine potent sledgehammer in combat.
Quick Compost
Similar to Stem Slam, but destroyed targets silently disappear or are reduced to a fine dust. You can also sabotage things by entangling them with plants.
Thicket Torrent
Similar to Stem Slam, but over a large area. This can level a city block of wood buildings, fill a canal system with vines, and similar massive destruction.