Difference between revisions of "Fox in the Dark"
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{{FiD}} | {{FiD}} | ||
+ | * [[Presentation (FiD)|Presentation]] | ||
+ | * [[Actions (FiD) | Actions]] | ||
* [[Powers (FiD)|Powers]] | * [[Powers (FiD)|Powers]] | ||
− | * [[ | + | * [[Downtime (FiD)|Downtime]] |
− | |||
− | |||
=== Playbooks === | === Playbooks === | ||
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|- | |- | ||
|valign=top| | |valign=top| | ||
− | + | '''Mundane Playbooks | |
− | # '''[[ | + | # '''[[Captain (FiD)|Captain]]''' |
− | # '''[[ | + | # '''[[Fighter (FiD)|Fighter]]''' |
− | # '''[[ | + | # '''[[Knight (FiD)|Knight]]''' |
− | # '''[[Mastermind (FiD)|Mastermind]]''' | + | # '''[[Mastermind (FiD)|Mastermind]]''' |
− | # '''[[Mountebank (FiD)|Mountebank]]''' | + | # '''[[Mountebank (FiD)|Mountebank]]''' |
− | # '''[[Occultist (FiD)|Occultist]]''' | + | # '''[[Occultist (FiD)|Occultist]]''' |
− | # '''[[Ranger (FiD)|Ranger]]''' | + | # '''[[Ranger (FiD)|Ranger]]''' |
− | # '''[[Rogue (FiD)|Rogue]]''' | + | # '''[[Rogue (FiD)|Rogue]]''' |
− | # '''[[ | + | # '''[[Sage (FiD)|Sage]]''' |
− | # '''[[Swashbuckler (FiD)|Swashbuckler]]''' | + | # '''[[Savant (FiD)|Savant]]''' |
+ | # '''[[Sharpshooter (FiD)|Sharpshooter]]''' | ||
+ | # '''[[Swashbuckler (FiD)|Swashbuckler]]''' | ||
+ | # '''[[Warrior (FiD)|Warrior]]''' | ||
+ | ---- | ||
+ | '''Projects | ||
+ | # '''[[Weapon Master (FiD)|Weapon Master]]''' | ||
+ | |||
+ | |valign=top| | ||
+ | '''[[Powers (FiD)|Power]] Playbooks | ||
+ | # '''[[Artificing (FiD)|Artificer]]''' | ||
+ | # '''[[Bard (FiD)|Bard]]''' | ||
+ | # '''[[Chi (FiD)|Chi]]''' | ||
+ | # '''[[Cleric (FiD)|Cleric]]''' | ||
+ | # '''[[Druid (FiD)|Druid]]''' | ||
+ | # '''[[Mystic (FiD)|Mystic]]''' | ||
+ | # '''[[Saint (FiD)|Saint]]''' | ||
+ | # '''[[Sorcerer (FiD)|Sorcerer]]''' | ||
+ | # '''[[Veil-Walker (FiD)|Veil-Walker]]''' | ||
+ | # '''[[Warlock (FiD)|Warlock]]''' | ||
+ | # '''[[Wizard (FiD)|Wizard]]''' | ||
+ | ---- | ||
+ | '''Exotics | ||
+ | # '''[[Monster (FiD)|Monster]]''' | ||
+ | # '''[[Spirit (FiD)|Spirit]]''' | ||
+ | # '''[[Wee One (FiD)|Wee One]]''' | ||
+ | ---- | ||
+ | '''Projects | ||
+ | # '''[[Jedi (FiD)|Jedi]]''' | ||
+ | # '''[[Mutation (FiD)|Mutation]]''' | ||
+ | # '''[[Psi (FiD)|Psi]]''' | ||
+ | # '''[[Psychonaut (FiD)|Psychonaut]]''' | ||
+ | # '''[[Sith (FiD)|Sith]]''' | ||
+ | # '''[[Starborn (FiD)|Starborn]]''' | ||
|valign=top| | |valign=top| | ||
− | + | '''[[Powers (FiD)|Power]] Forms | |
− | # '''[[ | + | # '''[[Air Powers (FiD)|Air]]''' |
− | # '''[[ | + | # '''[[Animal Powers (FiD)|Animal]]''' |
− | # '''[[ | + | # '''[[Barrier Powers (FiD)|Barrier]]''' |
− | # '''[[ | + | # '''[[Darkness Powers (FiD)|Darkness]]''' |
− | # '''[[ | + | # '''[[Death Powers (FiD)|Death]]''' |
− | # '''[[ | + | # '''[[Earth Powers (FiD)|Earth]]''' |
− | # '''[[ | + | # '''[[Electricity Powers (FiD)|Electricity]]''' |
− | # '''[[ | + | # '''[[Fire Powers (FiD)|Fire]]''' |
− | # '''[[ | + | # '''[[Flux Powers (FiD)|Flux]]''' |
− | # '''[[ | + | # '''[[Ice Powers (FiD)|Ice]]''' |
− | # '''[[ | + | # '''[[Illusion Powers (FiD)|Illusion]]''' |
− | # '''[[ | + | # '''[[Kinesis Powers (FiD)|Kinesis]]''' |
+ | # '''[[Life Powers (FiD)|Life]]''' | ||
+ | # '''[[Light Powers (FiD)|Light]]''' | ||
+ | # '''[[Metal Powers (FiD)|Metal]]''' | ||
+ | # '''[[Mind Powers (FiD)|Mind]]''' | ||
+ | # '''[[Order Powers (FiD)|Order]]''' | ||
+ | # '''[[Plant Powers (FiD)|Plant]]''' | ||
+ | # '''[[Space Powers (FiD)|Space]]''' | ||
+ | # '''[[Time Powers (FiD)|Time]]''' | ||
+ | # '''[[Water Powers (FiD)|Water]]''' | ||
---- | ---- | ||
− | # '''[[ | + | # '''[[Curse Powers (FiD)|Curse]]''' |
− | |||
− | |||
− | |||
− | |||
|valign=top| | |valign=top| | ||
− | + | '''Crew Playbooks | |
− | # '''[[Cabal (FiD)|Cabal]]''' | + | # '''[[Cabal (FiD)|Cabal]]''' |
− | # '''[[Cartel (FiD)|Cartel]]''' | + | # '''[[Cartel (FiD)|Cartel]]''' |
− | # '''[[Cult (FiD)|Cult]]''' | + | # '''[[Cult (FiD)|Cult]]''' |
− | # '''[[Delvers (FiD)|Delvers ]]''' | + | # '''[[Delvers (FiD)|Delvers ]]''' |
− | # '''[[Glimmers (FiD)|Glimmers]]''' | + | # '''[[Glimmers (FiD)|Glimmers]]''' |
− | # '''[[Manhunters (FiD)|Manhunters]]''' | + | # '''[[Manhunters (FiD)|Manhunters]]''' |
− | # '''[[ | + | # '''[[Soldiers (FiD)|Soldiers]]''' |
− | # '''[[ | + | # '''[[Travelers (FiD)|Travelers]]''' |
− | # '''[[ | + | # '''[[Troupe (FiD)|Troupe]]''' |
− | # '''[[ | + | # '''[[Wardens (FiD)|Wardens]]''' |
|valign=top| | |valign=top| | ||
− | + | '''Shared Special Abilities | |
# '''[[Additional Playbook (FiD)|Additional Playbook]] | # '''[[Additional Playbook (FiD)|Additional Playbook]] | ||
# '''[[Crew Perk (FiD)|Crew Perk]] | # '''[[Crew Perk (FiD)|Crew Perk]] | ||
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# '''[[Veteran (FiD)|Veteran]] | # '''[[Veteran (FiD)|Veteran]] | ||
---- | ---- | ||
− | + | '''Inventory''' | |
+ | * '''[[Standard_Equipment_(FiD)|Common]]''' | ||
+ | * '''[[Standard_Equipment_(FiD)#Special_Equipment|Special Equipment]]''' | ||
+ | ---- | ||
+ | '''[[Crafting (FiD)|Crafting]]''' | ||
+ | * '''[[Alchemy (FiD)|Alchemy]]''' | ||
+ | * '''[[Armaments (FiD)|Armaments]]''' | ||
+ | * '''[[Gadgets (FiD)|Gadgets]]''' | ||
+ | * '''[[Magic Items (FiD)|Magic Items]]''' | ||
+ | * '''[[Rituals (FiD)|Rituals]]''' | ||
|} | |} | ||
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Yes, this is still [[User:Starfox|Starfox]]. | Yes, this is still [[User:Starfox|Starfox]]. | ||
* '''Fumble''' If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7. | * '''Fumble''' If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7. | ||
− | |||
* '''To Resist or Not Resist''' When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32. | * '''To Resist or Not Resist''' When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32. | ||
* '''Irresistible Plot''' Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32. | * '''Irresistible Plot''' Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32. | ||
− | * | + | * '''Hunting Ground''' is not used. Page 93. |
− | * '''Training | + | * '''Training''' There are no training facilities. Page 94. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* '''Not as Bad as it Looks''' At the end of a score, all player characters reduce all harm by one level. Page 155. | * '''Not as Bad as it Looks''' At the end of a score, all player characters reduce all harm by one level. Page 155. | ||
− | * | + | |
− | * | + | == Related == |
+ | * [[Die Probabilities (FiD)|Die Probabilities]] | ||
+ | * [[Kit and Tiers (FiD)|Kit and Tiers]] | ||
== Campaigns == | == Campaigns == | ||
+ | * [https://app.roll20.net/campaigns/details/18178429/liberate-highport Liberate Highport!] | ||
* [[Princess World—Frontier Kingdoms (FiD)|Princess World—Frontier Kingdoms]]—[https://app.roll20.net/campaigns/details/16963058/princess-kingdoms Roll20] | * [[Princess World—Frontier Kingdoms (FiD)|Princess World—Frontier Kingdoms]]—[https://app.roll20.net/campaigns/details/16963058/princess-kingdoms Roll20] | ||
* [https://app.roll20.net/campaigns/details/17096450/duskvol-darkness Duskvol Darkness] a conventional BitD campaign | * [https://app.roll20.net/campaigns/details/17096450/duskvol-darkness Duskvol Darkness] a conventional BitD campaign | ||
+ | |||
+ | == Projects == | ||
+ | * [[Quirks (FiD)|Quirks]] | ||
+ | |||
+ | == External Links == | ||
+ | * [https://www.worldanvil.com/w/greyhawk-datiga/map/0e253c8b-9b56-454c-b940-ca0eb99203b8 Interactive City of Greyhawk Map] |
Latest revision as of 18:04, 15 December 2024
Starfox's Blades in the Dark fan page |
Playbooks
Mundane Playbooks
Projects |
Power Playbooks Exotics Projects |
Power Forms
|
Crew Playbooks |
Shared Special Abilities Inventory |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training There are no training facilities. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign