Difference between revisions of "Vision of Guidance (4E)"
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− | You create a ghostly image, which you can send to find a creature within range. The image then beckons to that creature and leads it to you if the creature is willing to follow. The image can depict you, a generic creature of | + | You create a ghostly image, which you can send to find a creature within range. The image then beckons to that creature and leads it to you if the creature is willing to follow. The image can depict you, a generic creature of any type you choose up to Medium size, or a flying disembodied hand. Whatever its exact form, it is pale and translucent. |
+ | When the ritual is cast, the image appears in front of you. You then specify a creature by name. The image appears near the subject and beckons the creature to follow it. If the subject does so, the image points in your direction, indicating the most direct feasible route. The image hovers up to 10 squares in front of the subject, but always within line of sight. Once the image leads the subject back to you, it disappears. If the subject chooses not to follow, the image continues to beckon for the duration, and then disappears. The subject is not compelled to follow the image or act in any particular way toward you, and can dismiss the images as a minor action. If the spell expires while the subject is en route to you, the image disappears; the subject must then rely on her own devices to locate you. | ||
+ | The ghostly image has no physical form. It cannot engage in combat or execute any other task aside from locating a subject. It can’t pass through solid objects and will only indicate a path the subject could squeeze through. The path might lead through locked doors or other dangers if no other path is available. The image will not avoid traps or dangers. The range of the effect depends on the result of the Religion check. | ||
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{{4E ritual table | {{4E ritual table |
Latest revision as of 11:43, 12 February 2009
Vision of Guidance
Level: 5 | Component Cost: 100 gp |
Category: Divination | Market Price: 180 gp |
Time: 10 minutes | Key Skill: Religion |
Duration: 24 hours or until dismissed |
You create a ghostly image, which you can send to find a creature within range. The image then beckons to that creature and leads it to you if the creature is willing to follow. The image can depict you, a generic creature of any type you choose up to Medium size, or a flying disembodied hand. Whatever its exact form, it is pale and translucent. When the ritual is cast, the image appears in front of you. You then specify a creature by name. The image appears near the subject and beckons the creature to follow it. If the subject does so, the image points in your direction, indicating the most direct feasible route. The image hovers up to 10 squares in front of the subject, but always within line of sight. Once the image leads the subject back to you, it disappears. If the subject chooses not to follow, the image continues to beckon for the duration, and then disappears. The subject is not compelled to follow the image or act in any particular way toward you, and can dismiss the images as a minor action. If the spell expires while the subject is en route to you, the image disappears; the subject must then rely on her own devices to locate you. The ghostly image has no physical form. It cannot engage in combat or execute any other task aside from locating a subject. It can’t pass through solid objects and will only indicate a path the subject could squeeze through. The path might lead through locked doors or other dangers if no other path is available. The image will not avoid traps or dangers. The range of the effect depends on the result of the Religion check.
Religion Check Result | Range |
9 or lower | 200 (1,000 ft.) |
10-19 | 1,000 (1 mile) |
20-29 | 5,000 (5 miles) |
30-39 | 20,000 (20 miles) |
40 or higher | 100,000 (100 miles) |
4th Edition Dungeons & Dragons | |
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