Difference between revisions of "Vision of Guidance (4E)"

From Action
Jump to navigation Jump to search
(Automated import of articles)
 
m (Polish)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{4E ritual header}}
 
{{4E ritual header}}
<!-- Helping Hand -->
+
<!-- Vision of Guidance-->
 
<onlyinclude>
 
<onlyinclude>
 
{{4E ritual
 
{{4E ritual
|name=Helping Hand
+
|name=Vision of Guidance
 
|fluff=You create the ghostly image of a hand, which can find a creature and lead it to you.
 
|fluff=You create the ghostly image of a hand, which can find a creature and lead it to you.
 
|level=5
 
|level=5
Line 14: Line 14:
 
}}
 
}}
  
You create the ghostly image of a hand, which you can send to find a creature within range. The hand then beckons to that creature and leads it to you if the creature is willing to follow. You can place a name, symbol, or single-word-text on the hand as an identifier, but the subject gains no other knowledge of your identity.
+
You create a ghostly image, which you can send to find a creature within range. The image then beckons to that creature and leads it to you if the creature is willing to follow. The image can depict you, a generic creature of any type you choose up to Medium size, or a flying disembodied hand. Whatever its exact form, it is pale and translucent.
When the spell is cast, the hand appears in front of you. You then specify a person (or any creature) by physical description, which can include race, gender, and appearance but not ambiguous factors such as level, alignment, or class. If there are several possible subjects, the hand appears to the closes one. The hand appears near the subject and beckons the creature to follow it. If the subject does so, the hand points in your direction, indicating the most direct feasible route. The hand hovers 2 squares in front of the subject, moving before it at a speed of as much as 12. Once the hand leads the subject back to you, it disappears. If the subject chooses not to follow, the hand continues to beckon for the duration, then disappears. The subject is not compelled to follow the hand or act in any particular way toward you, and can dismiss the hands as a minor action. If the spell expires while the subject is en route to you, the hand disappears; the subject must then rely on her own devices to locate you.
+
When the ritual is cast, the image appears in front of you. You then specify a creature by name. The image appears near the subject and beckons the creature to follow it. If the subject does so, the image points in your direction, indicating the most direct feasible route. The image hovers up to 10 squares in front of the subject, but always within line of sight. Once the image leads the subject back to you, it disappears. If the subject chooses not to follow, the image continues to beckon for the duration, and then disappears. The subject is not compelled to follow the image or act in any particular way toward you, and can dismiss the images as a minor action. If the spell expires while the subject is en route to you, the image disappears; the subject must then rely on her own devices to locate you.  
The ghostly hand has no physical form. It is invisible to anyone except you and the subject. It cannot engage in combat or execute any other task aside from locating a subject. It can’t pass through solid objects and will only indicate a path the subject could squeeze through. The path might lead through locked doors or other dangers if no other path is available. The hand will not otherwise avoid traps or dangers.
+
The ghostly image has no physical form. It cannot engage in combat or execute any other task aside from locating a subject. It can’t pass through solid objects and will only indicate a path the subject could squeeze through. The path might lead through locked doors or other dangers if no other path is available. The image will not avoid traps or dangers. The range of the effect depends on the result of the Religion check.  
The range of the spell depends on the result of the Religion check.
+
 
 +
 
 
{{4E ritual table
 
{{4E ritual table
 
|keyskill=Religion
 
|keyskill=Religion

Latest revision as of 11:43, 12 February 2009

Template:4E ritual header

Vision of Guidance

You create the ghostly image of a hand, which can find a creature and lead it to you.
Level: 5 Component Cost: 100 gp
Category: Divination Market Price: 180 gp
Time: 10 minutes Key Skill: Religion
Duration: 24 hours or until dismissed

You create a ghostly image, which you can send to find a creature within range. The image then beckons to that creature and leads it to you if the creature is willing to follow. The image can depict you, a generic creature of any type you choose up to Medium size, or a flying disembodied hand. Whatever its exact form, it is pale and translucent. When the ritual is cast, the image appears in front of you. You then specify a creature by name. The image appears near the subject and beckons the creature to follow it. If the subject does so, the image points in your direction, indicating the most direct feasible route. The image hovers up to 10 squares in front of the subject, but always within line of sight. Once the image leads the subject back to you, it disappears. If the subject chooses not to follow, the image continues to beckon for the duration, and then disappears. The subject is not compelled to follow the image or act in any particular way toward you, and can dismiss the images as a minor action. If the spell expires while the subject is en route to you, the image disappears; the subject must then rely on her own devices to locate you. The ghostly image has no physical form. It cannot engage in combat or execute any other task aside from locating a subject. It can’t pass through solid objects and will only indicate a path the subject could squeeze through. The path might lead through locked doors or other dangers if no other path is available. The image will not avoid traps or dangers. The range of the effect depends on the result of the Religion check.


Religion Check Result Range
9 or lower 200 (1,000 ft.)
10-19 1,000 (1 mile)
20-29 5,000 (5 miles)
30-39 20,000 (20 miles)
40 or higher 100,000 (100 miles)

Template:4E tags