Difference between revisions of "Tunnel (4E)"
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{{4E ritual header}} | {{4E ritual header}} | ||
− | <!-- | + | <!-- Tunnel--> |
<onlyinclude> | <onlyinclude> | ||
{{4E ritual | {{4E ritual | ||
− | |name= | + | |name=Tunnel |
|fluff=You twist the nature of the earth, temporarily opening a passage trough still-solid rock. | |fluff=You twist the nature of the earth, temporarily opening a passage trough still-solid rock. | ||
− | |level= | + | |level=20 |
|category= Exploration | |category= Exploration | ||
|time=10 minutes | |time=10 minutes | ||
|duration=1 hour | |duration=1 hour | ||
− | |componentcost= | + | |componentcost=12,000 gp |
− | |marketprice= | + | |marketprice=24,000 gp |
|keyskill=Arcana | |keyskill=Arcana | ||
}} | }} | ||
− | You create a passage through wooden, plaster, or stone | + | You create a passage through wooden, plaster, or stone but not through volcanic glass, crystal, metal or harder materials. The length of the passage depends on the arcane check that creates it. If the wall’s thickness is more than the depth of the passage created, then a single passwall simply makes a niche or short tunnel. When passwall ends the earth closes up again and any creatures within the passage are ejected out the nearest exit. Consider the effect a conjuration for dispelling purposes. Place the passwall as if it was a wall; it is 1 square high. This ritual does not affect the structural integrity of a cavern or a wall; the passage is a twist in space, not an actual shifting of material. |
{{4E ritual table | {{4E ritual table | ||
|keyskill=Arcana | |keyskill=Arcana | ||
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{{4E navbox}} | {{4E navbox}} | ||
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− | {{4E tags|ritual|exploration|arcana|level | + | {{4E tags|ritual|exploration|arcana|level 20}} |
Latest revision as of 15:40, 2 June 2009
Tunnel
You twist the nature of the earth, temporarily opening a passage trough still-solid rock.
Level: 20 | Component Cost: 12,000 gp |
Category: Exploration | Market Price: 24,000 gp |
Time: 10 minutes | Key Skill: Arcana |
Duration: 1 hour |
You create a passage through wooden, plaster, or stone but not through volcanic glass, crystal, metal or harder materials. The length of the passage depends on the arcane check that creates it. If the wall’s thickness is more than the depth of the passage created, then a single passwall simply makes a niche or short tunnel. When passwall ends the earth closes up again and any creatures within the passage are ejected out the nearest exit. Consider the effect a conjuration for dispelling purposes. Place the passwall as if it was a wall; it is 1 square high. This ritual does not affect the structural integrity of a cavern or a wall; the passage is a twist in space, not an actual shifting of material.
Arcana Check Result | Area of the passage |
9 or lower | Wall 2 |
10-19 | Wall 5 |
20-29 | Wall 10 |
30-39 | Wall 20 |
40 or higher | Wall 40 |
4th Edition Dungeons & Dragons | |
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