Difference between revisions of "Psychic Channeler (4E)"
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'''Action Channel (11th level)''': When you use an action point you can teleport three squares before performing the extra action. | '''Action Channel (11th level)''': When you use an action point you can teleport three squares before performing the extra action. | ||
− | '''Psychic Reinforcement (11th level)''': You can use a Psychic Channel power to spend a healing surge. Doing so does not activate any other Psychic Channel path features. | + | '''Psychic Reinforcement (11th level)''': You can use a Psychic Channel power to spend a healing surge instead of gaining the normal benefit of the power. Doing so does not activate any other Psychic Channel path features. |
'''Withdrawal (20th level)''': When you use a Psychic Channel power you become invisible. This invisibility lasts until you take any action; actions spent on Psychic Channel powers do not break your invisibility. | '''Withdrawal (20th level)''': When you use a Psychic Channel power you become invisible. This invisibility lasts until you take any action; actions spent on Psychic Channel powers do not break your invisibility. | ||
− | === | + | ===Psychic Channeler Spells=== |
{{4E power | {{4E power | ||
|name=Project Creature | |name=Project Creature | ||
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'''Sustain Special''': If you don't spend any actions on the projected image, it disappears at the end of your turn. | '''Sustain Special''': If you don't spend any actions on the projected image, it disappears at the end of your turn. | ||
}} | }} | ||
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{{4E power | {{4E power | ||
|name=Psychic Seclusion | |name=Psychic Seclusion |
Latest revision as of 11:07, 8 February 2009
Paragon Path
Psychic Channel Paragon Path Features
Prerequisites: Ability to teleport.
Action Channel (11th level): When you use an action point you can teleport three squares before performing the extra action.
Psychic Reinforcement (11th level): You can use a Psychic Channel power to spend a healing surge instead of gaining the normal benefit of the power. Doing so does not activate any other Psychic Channel path features.
Withdrawal (20th level): When you use a Psychic Channel power you become invisible. This invisibility lasts until you take any action; actions spent on Psychic Channel powers do not break your invisibility.
Psychic Channeler Spells
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You psychically project a creature that acts as you direct. | ||
Encounter ✦ Illusion, Psychic | ||
Minor Action Ranged 20 | ||
Effect:
You create the illusion of a creature of your level or less (it is permissible to level up lower-level creatures). It has the stats of a typical creature of its type. You cannot create spectral leader, minion, elite, or solo monsters.
Sustain Special: If you don't spend any actions on the projected creature, it disappears at the end of your turn. |
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You create a projected image that you can act trough. | ||
Daily ✦ Illusion, Psychic | ||
Minor Action Ranged 20 | ||
Effect:
You create the illusion of yourself and can use powers trough this image.
Sustain Special: If you don't spend any actions on the projected image, it disappears at the end of your turn. |
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You reduce your contact with your ordinary physical shell. | ||
Daily ✦ Illusion, Psychic | ||
Free Action Personal | ||
Effect:
When using another Psychic Channel power, you can activate this power to become insubstantial. Psychic Seclusion lasts as long as you are using another Psychic Channel power. |
4th Edition Dungeons & Dragons | |
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