Difference between revisions of "Phantom Trap (4E)"

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You can create the illusion of a trap your own level or lower in an area up to Burst 4. The Perception difficulty of spotting this trap is 10.
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You can create the illusion of a trap your own level or lower in an area up to Burst 4. The Perception difficulty of spotting this trap is 10, practically guaranteeing it will be found. A creature trying to analyze or disarm the illusory trap can make an Insight or Thievery check at the beginning of its turn as a free action to perceive the illusion. The DC is 10 plus your Arcana skill bonus. The trap has no effect whatsoever, and triggering the trap reveals its illusory nature.  
A creature trying to disarm the illusory trap can make an Insight or Thievery check at the beginning of its turn as a free action to perceive the illusion. The DC is the Arcana check for the ritual. The trap has no effect whatsoever, and triggering the trap reveals its illusory nature.
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Latest revision as of 15:49, 5 February 2009

Template:4E ritual header

Phantom Trap

You imagine the worst trap you can and then make an illusion of it.
Level: 3 Component Cost: 25 gp
Category: Deception Market Price: 100 gp
Time: 10 minutes Key Skill: Arcana
Duration: 24 hours

You can create the illusion of a trap your own level or lower in an area up to Burst 4. The Perception difficulty of spotting this trap is 10, practically guaranteeing it will be found. A creature trying to analyze or disarm the illusory trap can make an Insight or Thievery check at the beginning of its turn as a free action to perceive the illusion. The DC is 10 plus your Arcana skill bonus. The trap has no effect whatsoever, and triggering the trap reveals its illusory nature.


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