Difference between revisions of "Metamagician(4E)"

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{{4E}}
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{{4E paragon path
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|name=Metamagician
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|quote=There are permutations of magic you cannot even begin to comprehend!
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|description=You study magic in all its varied forms, seeking to discover principles of magic rather than just learning spells by rote. By manipulating these principles, you gain great control of your magic.
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}}
 
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{{TOCright|limit=3}}
 
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==Path Feat==
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===Metamagic [Path, Wizard]===
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'''Benefit:''' You can use [[#Metamagician Spells|Heighten Spell]] as a daily power.
  
'''Just a dump of ideas for now'''
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==Paragon Path==
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===Metamagician Paragon Path Features===
  
====Metamagic Mastery====
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'''Prerequisites:''' Wizard.
  
Others may throw spells about with callous abandon, but the wizard is the true master of spell casting and shows off this talent through the control he wields over his own spells.
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'''Metamagic Action (11th level)''': When you use an action point to use an arcane power, you can use a Metamagic encounter power as a free action, even if you have already used it this encounter. This use does not count against the limit of uses this encounter.
  
Choose one of the following abilities as a daily power for the wizard:
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'''Metamagic Preparation (11th level)''': You can spend a standard action to recover a previously-used Metamagician encounter power.
  
All metamagic abilities must be chosen before casting the spell to be altered. Only one metamagic ability can be used per day, even if you have multiple abilities through a feat or paragon path or epic destiny feature.
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'''Quicken Spell (16th level)''': When you use an action point to use an arcane ranged or area power, you do not trigger opportunity attacks for doing so. You cannot use Quicken Spell and Metamagic Action in the same round.
 
 
====Extend Spell====
 
'''''Wizard Class Feature'''''
 
''You extend the reach of your spell.''
 
'''Daily • Arcane'''
 
'''Free Action'''
 
'''Personal'''
 
'''Effect''': Add 5 squares of range to any ranged spell.
 
 
 
====Enlarge Spell====
 
'''''Wizard Class Feature'''''
 
''You enlarge the area of effect of your spell.''
 
'''Daily • Arcane'''
 
'''Free Action'''
 
'''Personal'''
 
'''Effect''': Add burst 1 to any burst spell.
 
 
 
====Expand Spell====
 
'''''Wizard Class Feature'''''
 
''You expand the area of effect of your spell.''
 
'''Daily • Arcane'''
 
'''Free Action'''
 
'''Personal'''
 
'''Effect''': Add blast 1 to any blast spell.
 
 
 
====Empower Spell====
 
'''''Wizard Class Feature'''''
 
''You increase the power of your spell.''
 
'''Daily • Arcane'''
 
'''Free Action'''
 
'''Personal'''
 
'''Effect''': Reroll any 1's rolled for damage.
 
 
 
====Feats====
 
 
 
'''Metamagic Masteries (heroic)'''
 
 
 
'''Prerequisite''': Wisdom 13, ''metamagic mastery'' class feature.
 
 
 
'''Benefit''': Gain one extra Metamagic Mastery. This feat can only be taken once.
 
 
 
'''Maximise Spell (paragon)'''
 
 
 
'''Prerequisite''': Constitution 13, ''metamagic mastery'' class feature, empower spell.
 
 
 
'''Benefit''': Maximise the dice of any damage that hits its target when using the empower spell metamagic mastery class feature.
 
  
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===Metamagician Spells===
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{{4E power
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|name=Empower Spell
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|class=Metamagician
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|type=Attack
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|level=11
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|fluff=You concentrate more power into a single spell.
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|use=Encounter
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|keywords=Arcane
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|action=Minor Action
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|target=Personal
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|text=
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'''Effect:''' Select a arcane power. It must be a power that causes damage. The next time you use this power before the end of your turn, roll damage twice, taking the best result. This only affects initial damage, not any lingering effects.
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}}
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{{4E power
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|name=Heighten Spell
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|class=Metamagician
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|type=Utility
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|level=12
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|fluff=You manipulate a spell in subtle ways.
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|use=Encounter
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|keywords=Arcane
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|action=Minor Action
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|target=Personal
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|text=
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'''Effect:''' Select a arcane power. The next time you use this power before the end of your turn, you can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power.
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* '''Extend Spell:''' Double the duration of a power effect that affects allies only.
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* '''Focus Spell:''' Decrease the blast or burst of the power by any number you like.
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* '''Range Spell:''' Increase the range of the power by 10.
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* '''Widen Spell:''' Increase the blast or burst of the power by 1. 
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}}
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{{4E power
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|name=Maximize Spell
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|class=Metamagician
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|type=Attack
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|level=20
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|fluff=You focus your entire might into a single spell.
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|use=Daily
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|keywords=Arcane
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|action=Minor Action
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|target=Personal
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|text='''Effect:''' Select a arcane power. It must be a power that causes damage. The next time you use this power before the end of your turn, this power automatically causes maximum damage. This only affects initial damage, not any lingering effects. If the power causes a critical hit, any extra damage from the critical is maximised as well.
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}}
  
 
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{{4E navbox}}==Harrower==
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Latest revision as of 11:22, 8 February 2009

Template:4E paragon path

Path Feat

Metamagic [Path, Wizard]

Benefit: You can use Heighten Spell as a daily power.

Paragon Path

Metamagician Paragon Path Features

Prerequisites: Wizard.

Metamagic Action (11th level): When you use an action point to use an arcane power, you can use a Metamagic encounter power as a free action, even if you have already used it this encounter. This use does not count against the limit of uses this encounter.

Metamagic Preparation (11th level): You can spend a standard action to recover a previously-used Metamagician encounter power.

Quicken Spell (16th level): When you use an action point to use an arcane ranged or area power, you do not trigger opportunity attacks for doing so. You cannot use Quicken Spell and Metamagic Action in the same round.

Metamagician Spells

Empower Spell Metamagician Attack 11
You concentrate more power into a single spell.
EncounterArcane
Minor Action      Personal
Effect: Select a arcane power. It must be a power that causes damage. The next time you use this power before the end of your turn, roll damage twice, taking the best result. This only affects initial damage, not any lingering effects.
Heighten Spell Metamagician Utility 12
You manipulate a spell in subtle ways.
EncounterArcane
Minor Action      Personal
Effect: Select a arcane power. The next time you use this power before the end of your turn, you can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power.
  • Extend Spell: Double the duration of a power effect that affects allies only.
  • Focus Spell: Decrease the blast or burst of the power by any number you like.
  • Range Spell: Increase the range of the power by 10.
  • Widen Spell: Increase the blast or burst of the power by 1.
Maximize Spell Metamagician Attack 20
You focus your entire might into a single spell.
DailyArcane
Minor Action      Personal
Effect: Select a arcane power. It must be a power that causes damage. The next time you use this power before the end of your turn, this power automatically causes maximum damage. This only affects initial damage, not any lingering effects. If the power causes a critical hit, any extra damage from the critical is maximised as well.