Difference between revisions of "Lord of the Land (4E)"
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{{4E ritual | {{4E ritual | ||
|name=Lord of the Land | |name=Lord of the Land | ||
− | |fluff= | + | |fluff=The ritual gives you power over all plant life in the area. |
|level=10 | |level=10 | ||
|category= Exploration | |category= Exploration |
Latest revision as of 16:13, 9 January 2009
Lord of the Land
The ritual gives you power over all plant life in the area.
Level: 10 | Component Cost: 400 gp |
Category: Exploration | Market Price: 800 gp |
Time: 1 hour | Key Skill: Nature |
Duration: 1 year |
You either bless or blight vegetation in a close burst whose size depends on your Nature check. Over the course of the next year, plant life in the area will either wither and die, or grow abundantly so as to create a fully grown forest, jungle or other natural overgrowth. This has no effect in areas that are naturally barren, such as deserts and mountain tops, and you can elect not to affect certain parts of the area – for example cultivated fields or the grounds of a certain landowner. This ritual can be reversed if it is cast again by someone of the same or higher level.
Nature Check Result | Size of the close burst (typical area) |
9 or lower | 10 (large tree) |
10-19 | 100 (grove) |
20-29 | 1,000 (wood) |
30-39 | 10,000 (forest) |
40 or higher | 100,000 (country) |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |