Difference between revisions of "Clone (4E)"

From Action
Jump to navigation Jump to search
m (Polish)
m (format)
 
Line 11: Line 11:
 
|componentcost=50,000 gp.
 
|componentcost=50,000 gp.
 
|marketprice=12,000
 
|marketprice=12,000
|keyskill=Healing (no check)
+
|keyskill=Heal (no check)
 
}}
 
}}
  

Latest revision as of 14:19, 27 March 2009

Template:4E ritual header

Clone

Cutting a bloody chunk out of yourself and putting it in a huge vat you ignore the pain and think of your enemies and how you will fool them all with this life insurance.
Level: 17 Component Cost: 50,000 gp.
Category: Restoration Market Price: 12,000
Time: 1 week Key Skill: Heal (no check)
Duration: Instantaneous

This creates an inert duplicate of a creature. To create the duplicate, you must have a piece of flesh (not hair, nails, scales, or the like) that was taken from the original creature’s living body. The piece of flesh need not be fresh, but it must be kept from rotting. If the original creature has reached the end of its natural life span (that is, it has died of natural causes) or has been dead for more than 30 days, any cloning attempt fails.

If the original individual is dead or dies after the clone is made, its soul transfers to the clone after one hour, provided that the soul is free and willing to return. In all respects, treat the clone as if it were the original character raised from the dead. The original’s physical remains, should they still exist, become inert and cannot thereafter be restored to life. The spell duplicates only the original’s body and mind, not its equipment.

A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh. It is possible for an empty clone body to be possesses or animated by spirits or ghosts, in which case the possessor gains access to the memories of the original.


Template:4E tags