Difference between revisions of "Call of Faith (4E)"
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− | <!-- | + | <!-- Call of Faith --> |
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{{4E ritual | {{4E ritual | ||
− | |name= | + | |name=Call of Faith |
− | |fluff=You call out to your god to | + | |fluff=You call out to your god to assure devotion. |
|level=1 | |level=1 | ||
|category= Binding | |category= Binding | ||
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|componentcost=Free | |componentcost=Free | ||
|marketprice=Free | |marketprice=Free | ||
− | |keyskill=Religion (no check) | + | |keyskill=Religion (no check) |
+ | |requirements=User must be of a divine origin class. | ||
}} | }} | ||
Latest revision as of 10:07, 10 January 2009
Call of Faith
You call out to your god to assure devotion.
Level: 1 | Component Cost: Free |
Category: Binding | Market Price: Free |
Time: 6 hours | Key Skill: Religion (no check) |
Duration: Instant | |
Requirements: User must be of a divine origin class. |
This ritual is required to invest a character into a divine class, or to multiclass into a divine class. The new devotee is marked and noticed by the god, and rarely, the god either refuses the call, metes out some punishment, or grants a vision or special boon. This rite can also be invoked when doubting your faith, asking for divine censure or guidance. The god might give council or demand atonement in some form, or just remain silent. The ritual is free, but can only be learned and used by characters of divine classes.
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |