Difference between revisions of "Bind Sphinx (4E)"
Jump to navigation
Jump to search
(Automated import of articles) |
m (obscure) |
||
Line 1: | Line 1: | ||
− | {{4E ritual header}} | + | {{4E obscure ritual header}} |
<!-- Bind Sphinx --> | <!-- Bind Sphinx --> | ||
<onlyinclude> | <onlyinclude> |
Latest revision as of 15:18, 2 June 2009
Template:4E obscure ritual header
Bind Sphinx
Speaking the whole incantation but the final holy word, you bind the sphinx by the power of your incomplete enchantment.
Level: 16 | Component Cost: 3,500 |
Category: Binding | Market Price: 8,000 |
Time: 1 hour | Key Skill: Religion |
Duration: Until broken |
You summon and bind a sphinx as a guardian. You must specify what it is to guard and a condition under which it will be released.
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |