Difference between revisions of "Weapon mastery (4E)"
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{{gray|This is based on the We Who Are About to Die ... (D&D Gladiators) article by | {{gray|This is based on the We Who Are About to Die ... (D&D Gladiators) article by | ||
− | by Robert J. Schwalb | + | by Robert J. Schwalb from Dragon #368. It has been expanded and modified for local use.}} |
− | from Dragon #368. It has been expanded and modified for local use.}} | ||
Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons. | Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons. | ||
− | To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics. | + | To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics. |
− | Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. | + | Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Since they are not class-specific multiclass feats, they do ot prohibit other multiclassing. You can still only exchange one each of your encounter, utility and daily powers, regardless of how many multiclasses or weapon mastery paths you have. |
+ | |||
+ | ==Bladed Scarf Mastery== | ||
+ | You master the [[Weapons (4E)#Bladed_scarf|bladed scarf]]. | ||
+ | |||
+ | ===Bladed Scarf Training [Multiclass] === | ||
+ | '''Prerequisites:''' Dex 13, Martial class | ||
+ | |||
+ | '''Benefit''': You gain proficiency with the bladed scarf. When you hit a target with your bladed scarf, the target is slowed until the end of your next turn. | ||
+ | |||
+ | ===Bladed Scarf Novice=== | ||
+ | '''Prerequisites:''' Bladed Scarf Training, 4th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the ''scarf snare'' attack power. | ||
+ | {{4E power | ||
+ | |name=Scarf Snare | ||
+ | |class=Feat Power | ||
+ | |type=Attack | ||
+ | |level= | ||
+ | |fluff=With a deft flick of the wrist, you coil your bladed scarf around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
+ | |use=Encounter | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Melee | ||
+ | |range= | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a bladed scarf. <br> | ||
+ | '''Target:''' One creature.<br> | ||
+ | '''Attack:''' Dexterity vs. Reflex <br> | ||
+ | '''Hit:''' [2W] + Dexterity modifier damage, and you can knock the target prone or pull the target 1 square. <br> | ||
+ | At 11th level, increase to 3[W] damage. <br> | ||
+ | At 21st level, increase to 4[W] damage. | ||
+ | }} | ||
+ | |||
+ | ===Bladed Scarf Expert=== | ||
+ | '''Prerequisites:''' Bladed Scarf Training, 8th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the ''scarf cocoon'' utility power. | ||
+ | {{4E power | ||
+ | |name=Scarf Cocoon | ||
+ | |class=Feat Power | ||
+ | |type=Utility | ||
+ | |target=Personal | ||
+ | |level= | ||
+ | |fluff=You wrap the reinforced scarf around yourself like a second skin. | ||
+ | |use=Encounter | ||
+ | |action=Minor Action | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a bladed scarf.<br> | ||
+ | '''Effect:''' You gain a +2 power bonus to AC until the end of the fight. <br> | ||
+ | '''Sustain minor:''' You cannot use the bladed scarf as a weapon while sustaining this power, but you can use your hands for other things. | ||
+ | }} | ||
+ | |||
+ | ===Bladed Scarf Specialist === | ||
+ | '''Prerequisites:''' Bladed Scarf Training, 10th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the ''entangling scarf'' attack power. | ||
+ | {{4E power | ||
+ | |name=Entangling Scarf | ||
+ | |class=Feat Power | ||
+ | |type=Attack | ||
+ | |level= | ||
+ | |fluff=Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
+ | |use=Daily | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Melee | ||
+ | |range= | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a bladed scarf.<br> | ||
+ | '''Target:''' One creature<br> | ||
+ | '''Attack''': Dexterity vs. Reflex<br> | ||
+ | '''Hit:''' [2W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a –5 penalty to escape the grab, and while you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the bladed scarf. <br> | ||
+ | At 15th level, increase to 3[W] damage. <br> | ||
+ | At 25th level, increase to 4[W] damage.<br> | ||
+ | '''Miss:''' The target is grabbed (until escape) and knocked prone. While you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the bladed scarf. <br> | ||
+ | '''Sustain minor:''' You can sustain the grab as long as the target is within 2 squares of you. | ||
+ | }} | ||
+ | |||
+ | ===Silken Scarf [Paragon]=== | ||
+ | '''Prerequisites:''' Bladed Scarf Training, 11st level | ||
+ | |||
+ | '''Benefit:''' You can use any rope or piece of cloth at least 5' long as if it was a bladed scarf. | ||
==Bola Mastery== | ==Bola Mastery== | ||
− | + | You master the [[Weapons (4E)#Bola|bola]]. | |
===Bola Training [Multiclass]=== | ===Bola Training [Multiclass]=== | ||
− | '''Prerequisites:''' Dex 13 | + | '''Prerequisites:''' Dex 13, Martial class |
'''Benefit:''' You gain proficiency with the bola. | '''Benefit:''' You gain proficiency with the bola. | ||
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'''Prerequisites:''' Bola Training, 4th level | '''Prerequisites:''' Bola Training, 4th level | ||
− | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power. | + | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the ''binding bola'' attack power. |
{{4E power | {{4E power | ||
|name=Binding Bola | |name=Binding Bola | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | |fluff=The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | ||
|use=Encounter | |use=Encounter | ||
− | |keywords=Weapon | + | |keywords=Martial, Weapon |
|action=Standard Action | |action=Standard Action | ||
|target=Ranged | |target=Ranged | ||
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'''Prerequisites:''' Bola Training, 8th level | '''Prerequisites:''' Bola Training, 8th level | ||
− | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the bola recovery utility power. | + | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the ''bola recovery'' utility power. |
{{4E power | {{4E power | ||
|name=Bola Recovery | |name=Bola Recovery | ||
|class=Feat Power | |class=Feat Power | ||
− | |keywords= | + | |keywords=Martial |
|target=Personal | |target=Personal | ||
|type=Utility | |type=Utility | ||
− | |level= | + | |level= |
|fluff=With the bola back in hand, you ready it for another precise throw. | |fluff=With the bola back in hand, you ready it for another precise throw. | ||
|use=Encounter | |use=Encounter | ||
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|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=Such is the force of your throw that you tangle up the enemy and knock it from its feet. | |fluff=Such is the force of your throw that you tangle up the enemy and knock it from its feet. | ||
|use=Daily | |use=Daily | ||
− | |keywords=Weapon | + | |keywords=Martial, Weapon |
|action=Standard Action | |action=Standard Action | ||
|target=Ranged | |target=Ranged | ||
|text= | |text= | ||
− | '''Requirement:''' You must be wielding a bola. | + | '''Requirement:''' You must be wielding a bola. <br> |
− | '''Target:''' One creature. | + | '''Target:''' One creature.<br> |
'''Attack:''' Dexterity vs Reflex <br> | '''Attack:''' Dexterity vs Reflex <br> | ||
'''Hit:''' 2[W] + Dexterity modifier damage, and the target is knocked prone and | '''Hit:''' 2[W] + Dexterity modifier damage, and the target is knocked prone and | ||
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==Net Mastery== | ==Net Mastery== | ||
+ | You master the [[Weapons (4E)#Net|net]]. | ||
===Net Training [Multiclass] === | ===Net Training [Multiclass] === | ||
− | '''Prerequisites:''' Str 13 | + | '''Prerequisites:''' Str 13, Martial class |
'''Benefit:''' You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn. | '''Benefit:''' You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn. | ||
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|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=You sweep your net around, smashing your foes and battering down their weapons. | |fluff=You sweep your net around, smashing your foes and battering down their weapons. | ||
|use=Encounter | |use=Encounter | ||
− | |keywords=Weapon | + | |keywords=Martial, Weapon |
|action=Standard Action | |action=Standard Action | ||
|target=Close | |target=Close | ||
|range=burst 1 | |range=burst 1 | ||
|text= | |text= | ||
− | '''Requirement:''' You must be wielding a net. | + | '''Requirement:''' You must be wielding a net. <br> |
− | '''Target:''' Each creature in burst. | + | '''Target:''' Each creature in burst.<br> |
'''Attack:''' Strength vs. Fortitude <br> | '''Attack:''' Strength vs. Fortitude <br> | ||
'''Hit:''' 1[W] + Strength modifier damage, and the target is slowed and takes a –2 penalty to attack rolls until the end of your next turn. <br> | '''Hit:''' 1[W] + Strength modifier damage, and the target is slowed and takes a –2 penalty to attack rolls until the end of your next turn. <br> | ||
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|class=Feat Power | |class=Feat Power | ||
|type=Utility | |type=Utility | ||
− | |level= | + | |target=Personal |
+ | |level= | ||
|fluff=You spin the net in front of you to foil your enemies’ attacks. | |fluff=You spin the net in front of you to foil your enemies’ attacks. | ||
|use=Encounter | |use=Encounter | ||
+ | |keywords=Martial | ||
|action=Minor Action | |action=Minor Action | ||
|text= | |text= | ||
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|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | |fluff=You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | ||
|use=Daily | |use=Daily | ||
− | |keywords=Weapon | + | |keywords=Martial, Weapon |
|action=Standard Action | |action=Standard Action | ||
|target=Melee | |target=Melee | ||
Line 152: | Line 236: | ||
'''Hit:''' 1[W] + Strength modifier damage, and the target is grabbed (until escape). While the target is grabbed, it takes a –5 penalty to attack rolls and rolls made to escape the grab. While grabbing the target, you cannot make attacks with your net. You can sustain the grab as long as the target is within 5 squares of you. <br>At 15th level, increase to 2[W] damage. At 25th level, increase to 3[W] damage.<br> | '''Hit:''' 1[W] + Strength modifier damage, and the target is grabbed (until escape). While the target is grabbed, it takes a –5 penalty to attack rolls and rolls made to escape the grab. While grabbing the target, you cannot make attacks with your net. You can sustain the grab as long as the target is within 5 squares of you. <br>At 15th level, increase to 2[W] damage. At 25th level, increase to 3[W] damage.<br> | ||
'''Miss''': Half damage, and the target is immobilized until the end of your next turn, but it is not grabbed. | '''Miss''': Half damage, and the target is immobilized until the end of your next turn, but it is not grabbed. | ||
+ | }} | ||
+ | |||
+ | ==Repeating Crossbow Mastery== | ||
+ | You master the [[Weapons (4E)#Repeating_crossbow|repeating crossbow]]. | ||
+ | ===Repeating Crossbow Training [Multiclass] === | ||
+ | '''Prerequisites:''' Str 13, Martial class | ||
+ | |||
+ | '''Benefit''': You gain proficiency with the Repeating Crossbow. Add your Strength bonus to the damage of ranged (not burst or blast) attacks with the repeating crossbow. | ||
+ | |||
+ | ===Repeating Crossbow Novice=== | ||
+ | '''Prerequisites:''' Repeating Crossbow Training, 4th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the ''repeating crossbow blast'' attack power. | ||
+ | {{4E power | ||
+ | |name=Repeating Crossbow Blast | ||
+ | |class=Feat Power | ||
+ | |type= | ||
+ | |level= | ||
+ | |fluff=Yanking the fire lever furiously, you fill an area with crossbow bolts. | ||
+ | |use=Encounter | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Close | ||
+ | |range=blast 3 | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a repeating crossbow.<br> | ||
+ | '''Target:''' One or more enemies in burst you can see, no more than you have bolts left in the magazine.<br> | ||
+ | '''Attack:''' Strength vs. Reflex <br> | ||
+ | '''Hit:''' [W] + Strength damage. <br> | ||
+ | At 11th level, increase to 2[W] + Strength damage. <br> | ||
+ | At 21st level, increase to 3[W] + Strength damage. | ||
+ | }} | ||
+ | |||
+ | ===Repeating Crossbow Expert=== | ||
+ | '''Prerequisites:''' Repeating Crossbow Training, 8th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the ''repeating crossbow reload'' utility power. | ||
+ | {{4E power | ||
+ | |name= Repeating Crossbow Reload | ||
+ | |class=Feat Power | ||
+ | |keywords=Martial | ||
+ | |target=Personal | ||
+ | |type=Utility | ||
+ | |level= | ||
+ | |fluff=You reload the repeating crossbow, flexing your arm muscles. | ||
+ | |use=Encounter | ||
+ | |action=Minor Action | ||
+ | |text= | ||
+ | '''Effect:''' Reload the repeating crossbow and regain the use of the repeating crossbow blast power. | ||
+ | }} | ||
+ | |||
+ | ===Repeating Crossbow Specialist === | ||
+ | '''Prerequisites:''' Repeating Crossbow Training, 10th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the ''repeating crossbow volley'' attack power. | ||
+ | {{4E power | ||
+ | |name=Repeating Crossbow Volley | ||
+ | |class=Feat Power | ||
+ | |type=Attack | ||
+ | |level= | ||
+ | |fluff=You send a stream of bolts to fall on the area like dark rain. | ||
+ | |use=Daily | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Area | ||
+ | |range= burst 1 within range | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a repeating crossbow with a full magazine.<br> | ||
+ | '''Target:''' All creatures in burst. <br> | ||
+ | '''Attack''': Strength vs. AC<br> | ||
+ | '''Hit:''' [W] + Strength damage. <br> | ||
+ | At 15th level, increase to 2[W] + Strength damage. <br> | ||
+ | At 25th level, increase to 3[W] + Strength damage.<br> | ||
+ | '''Effect:''' The area becomes difficult ground until the start of your next turn. Your magazine is now empty. | ||
+ | }} | ||
+ | |||
+ | ==Spiked Chain Mastery== | ||
+ | ''From Dragon 372, "Playing Shadar-Kai".'' | ||
+ | |||
+ | You master the [[Weapons (4E)#Spiked_chain|spiked chain]]. | ||
+ | |||
+ | ===Spiked Chain Training [Multiclass]=== | ||
+ | '''Prerequisites:''' Dex 13, any martial class | ||
+ | |||
+ | '''Benefit:''' You gain proficiency with the spiked | ||
+ | chain. You can treat the spiked chain as a double | ||
+ | weapon and a light blade. As a double weapon, the | ||
+ | spiked chain deals 2d4/2d4 damage, and it gains the | ||
+ | off-hand property. For more on double weapons, see | ||
+ | Adventurer’s Vault, page 10. | ||
+ | |||
+ | ===Spiked Chain Novice=== | ||
+ | '''Prerequisites:''' Spiked Chain Training, 4th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the chain trip attack power. | ||
+ | |||
+ | {{4E power | ||
+ | |name=Chain Trip | ||
+ | |class=Feat Power | ||
+ | |type=Attack | ||
+ | |level= | ||
+ | |fluff=You lash out with your chain and jerk your foe to the ground. | ||
+ | |use=Encounter | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Melee | ||
+ | |range= | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a Spiked Chain. <br> | ||
+ | '''Target:''' One creature.<br> | ||
+ | '''Attack:''' Dexterity vs. Reflex <br> | ||
+ | '''Hit:''' 1[W] + Dexterity modifier damage, slide the target 2 squares and the target is knocked prone. <br> | ||
+ | At 11th level, increase to 2[W] damage. <br> | ||
+ | At 21st level, increase to 3[W] damage. | ||
+ | }} | ||
+ | |||
+ | === Spiked Chain Expert === | ||
+ | Prerequisites: Spiked Chain Training, 8th level | ||
+ | Benefit: You can swap one 6th-level or higher utility power you know for the chain ward utility power. | ||
+ | |||
+ | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power. | ||
+ | {{4E power | ||
+ | |name=Chain Ward | ||
+ | |class=Feat Power | ||
+ | |type=Utility | ||
+ | |target=Personal | ||
+ | |level= | ||
+ | |fluff=You take a sidelong stance, whirling your chain above your head and watching your foes with sharp, opportunistic menace.. | ||
+ | |use=Daily | ||
+ | |keywords=Martial, Weapon, Stance | ||
+ | |action=Minor Action | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a spiked chain.<br> | ||
+ | '''Effect:''' You threaten all squares within your reach. | ||
+ | }} | ||
+ | |||
+ | === Spiked Chain Specialist === | ||
+ | '''Prerequisites:''' Spiked Chain Training, 10th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 9th-level or higher daily attack power you know for the steel shackles attack power. | ||
+ | {{4E power | ||
+ | |name=Steel Shackles | ||
+ | |class=Feat Power | ||
+ | |type=Attack | ||
+ | |level= | ||
+ | |fluff=With remarkable deftness, you wrap your foe in your chain, allowing you to squeeze the spike home and control your enemy’s movement. | ||
+ | |use=Daily | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Melee Weapon | ||
+ | |range= | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a spiked chain.<br> | ||
+ | '''Target:''' One creature<br> | ||
+ | '''Attack''': Dexterity vs. Reflex<br> | ||
+ | '''Hit:''' 1[W] + Dexterity modifier damage, and the target is grabbed until it escapes. You can sustain the grab as long as the target is within your reach, and the target takes a –2 penalty to escape attempts..<br> | ||
+ | At 15th level, increase to 2[W] damage.<br> | ||
+ | At 25th level, increase to 3[W] damage.<br> | ||
+ | '''Miss:''' Half damage, and the target is grabbed until it escapes; you can sustain the grab as long as the target is within your reach.<br> | ||
+ | '''Effect:''' Until the target is no longer grabbed, you can slide the target 1 square as a minor action. When you sustain the grab, the target takes 1[W] damage. | ||
+ | }} | ||
+ | |||
+ | ==Weighted Chain Mastery== | ||
+ | You master the [[Weapons (4E)#Weighted_chain|weighted chain]]. | ||
+ | ===Weighted Chain Training [Multiclass] === | ||
+ | '''Prerequisites:''' Dex 13, Martial class | ||
+ | |||
+ | '''Benefit''': You gain proficiency with the Weighted Chain. When you hit a target with your Weighted Chain, you can push the target 1 square instead of inflicting damage. | ||
+ | |||
+ | ===Weighted Chain Novice=== | ||
+ | '''Prerequisites:''' Weighted Chain Training, 4th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the weighted chain snare attack power. | ||
+ | {{4E power | ||
+ | |name=Weighted Chain Snare | ||
+ | |class=Feat Power | ||
+ | |type=Attack | ||
+ | |level= | ||
+ | |fluff=With a deft flick of the wrist, you coil your weighted chain around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
+ | |use=Encounter | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Melee | ||
+ | |range= | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a Weighted Chain. <br> | ||
+ | '''Target:''' One creature.<br> | ||
+ | '''Attack:''' Strength vs. Reflex <br> | ||
+ | '''Hit:''' [W] + Strength modifier damage, and you can knock the target prone or pull the target 1 square. <br> | ||
+ | At 11th level, increase to 2[W] damage. <br> | ||
+ | At 21st level, increase to 3[W] damage. | ||
+ | }} | ||
+ | |||
+ | ===Weighted Chain Expert=== | ||
+ | '''Prerequisites:''' Weighted Chain Training, 8th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power. | ||
+ | {{4E power | ||
+ | |name=Weighted Chain Spin | ||
+ | |class=Feat Power | ||
+ | |type=Utility | ||
+ | |target=Personal | ||
+ | |level= | ||
+ | |fluff=You spin the weighted chain to create a deadly shield. | ||
+ | |use=Encounter | ||
+ | |keywords=Martial | ||
+ | |action=Minor Action | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a weighted chain. | ||
+ | |||
+ | '''Effect:''' Until the start of your next turn, you gain a +2 power bonus to AC. Adjacent enemies that attack you and miss take damage equal to your Strength modifier. | ||
+ | }} | ||
+ | |||
+ | ===Weighted Chain Specialist === | ||
+ | '''Prerequisites:''' Weighted Chain Training, 10th level | ||
+ | |||
+ | '''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the entangling weighted chain attack power. | ||
+ | {{4E power | ||
+ | |name=Spiked Shackles | ||
+ | |class=Feat Power | ||
+ | |type=Attack | ||
+ | |level= | ||
+ | |fluff=Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
+ | |use=Daily | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Melee | ||
+ | |range= | ||
+ | |text= | ||
+ | '''Requirement:''' You must be wielding a weighted chain.<br> | ||
+ | '''Target:''' One creature<br> | ||
+ | '''Attack''': Strength vs. Reflex<br> | ||
+ | '''Hit:''' [W] + Strength modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a –5 penalty to escape the grab. While grabbing the target, you cannot make attacks with the weighted chain. <br> | ||
+ | At 15th level, increase to 2[W] damage. <br> | ||
+ | At 25th level, increase to 3[W] damage.<br> | ||
+ | '''Miss:''' The target is grabbed (until escape) and knocked prone. While grabbing the target, you cannot make attacks with the weighted chain. <br> | ||
+ | '''Effect:''' Until the target is no longer grabbed, you can slide the target 1 square as a minor action. | ||
}} | }} | ||
==Whip Mastery== | ==Whip Mastery== | ||
+ | You master the [[Weapons (4E)#Whip|whip]]. | ||
===Whip Training [Multiclass] === | ===Whip Training [Multiclass] === | ||
− | '''Prerequisites:''' Dex 13 | + | '''Prerequisites:''' Dex 13, Martial class |
'''Benefit''': You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn. | '''Benefit''': You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn. | ||
Line 162: | Line 484: | ||
===Whip Novice=== | ===Whip Novice=== | ||
'''Prerequisites:''' Whip Training, 4th level | '''Prerequisites:''' Whip Training, 4th level | ||
+ | |||
'''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power. | '''Benefit:''' You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power. | ||
{{4E power | {{4E power | ||
Line 167: | Line 490: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
− | |level= | + | |level= |
|fluff=With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | |fluff=With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
|use=Encounter | |use=Encounter | ||
− | |keywords=Weapon | + | |keywords=Martial, Weapon |
|action=Standard Action | |action=Standard Action | ||
|target=Melee | |target=Melee | ||
|range= | |range= | ||
|text= | |text= | ||
− | '''Requirement:''' You must be wielding a whip. | + | '''Requirement:''' You must be wielding a whip. <br> |
− | '''Target:''' One creature. | + | '''Target:''' One creature.<br> |
'''Attack:''' Dexterity vs. Reflex <br> | '''Attack:''' Dexterity vs. Reflex <br> | ||
'''Hit:''' 2[W] + Dexterity modifier damage, and you can knock the target prone or pull the target 1 square. <br> | '''Hit:''' 2[W] + Dexterity modifier damage, and you can knock the target prone or pull the target 1 square. <br> | ||
Line 185: | Line 508: | ||
===Whip Expert=== | ===Whip Expert=== | ||
'''Prerequisites:''' Whip Training, 8th level | '''Prerequisites:''' Whip Training, 8th level | ||
+ | |||
'''Benefit:''' You can swap one 6th-level or higher utility power you know for the whip crack utility power. | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the whip crack utility power. | ||
{{4E power | {{4E power | ||
Line 190: | Line 514: | ||
|class=Feat Power | |class=Feat Power | ||
|type=Utility | |type=Utility | ||
− | |level= | + | |level= |
|fluff=You snap your whip, warning your enemy not to move carelessly. | |fluff=You snap your whip, warning your enemy not to move carelessly. | ||
|use=Encounter | |use=Encounter | ||
− | |keywords= | + | |keywords=Martial, Weapon |
|action=Minor Action | |action=Minor Action | ||
|target=Personal | |target=Personal | ||
|text= | |text= | ||
'''Requirement:''' You must be wielding a whip.<br> | '''Requirement:''' You must be wielding a whip.<br> | ||
− | '''Effect:''' Until the start of your next turn | + | '''Effect:''' Until the start of your next turn you gain threatening reach with your whip as well as a +2 power bonus to Intimidation. |
}} | }} | ||
+ | |||
===Whip Specialist === | ===Whip Specialist === | ||
'''Prerequisites:''' Whip Training, 10th level | '''Prerequisites:''' Whip Training, 10th level | ||
+ | |||
'''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the entangling whip attack power. | '''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the entangling whip attack power. | ||
{{4E power | {{4E power | ||
Line 210: | Line 536: | ||
|fluff=Your whip is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | |fluff=Your whip is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
|use=Daily | |use=Daily | ||
− | |keywords=Weapon | + | |keywords=Martial, Weapon |
|action=Standard Action | |action=Standard Action | ||
|target=Melee | |target=Melee | ||
Line 218: | Line 544: | ||
'''Target:''' One creature<br> | '''Target:''' One creature<br> | ||
'''Attack''': Dexterity vs. Reflex<br> | '''Attack''': Dexterity vs. Reflex<br> | ||
− | '''Hit:''' 2[W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a –5 penalty to escape the grab, and while you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. <br> | + | '''Hit:''' 2[W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a –5 penalty to escape the grab, and while you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. <br> |
At 15th level, increase to 3[W] damage. <br> | At 15th level, increase to 3[W] damage. <br> | ||
At 25th level, increase to 4[W] damage.<br> | At 25th level, increase to 4[W] damage.<br> | ||
− | '''Miss:''' The target is grabbed (until escape) and knocked prone. While you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. | + | '''Miss:''' The target is grabbed (until escape) and knocked prone. While you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. |
}} | }} | ||
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Latest revision as of 14:03, 8 June 2013
4th Edition Dungeons & Dragons |
This is based on the We Who Are About to Die ... (D&D Gladiators) article by by Robert J. Schwalb from Dragon #368. It has been expanded and modified for local use.
Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons.
To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics.
Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Since they are not class-specific multiclass feats, they do ot prohibit other multiclassing. You can still only exchange one each of your encounter, utility and daily powers, regardless of how many multiclasses or weapon mastery paths you have.
Bladed Scarf Mastery
You master the bladed scarf.
Bladed Scarf Training [Multiclass]
Prerequisites: Dex 13, Martial class
Benefit: You gain proficiency with the bladed scarf. When you hit a target with your bladed scarf, the target is slowed until the end of your next turn.
Bladed Scarf Novice
Prerequisites: Bladed Scarf Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the scarf snare attack power.
| ||
With a deft flick of the wrist, you coil your bladed scarf around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a bladed scarf. Target: One creature. |
Bladed Scarf Expert
Prerequisites: Bladed Scarf Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the scarf cocoon utility power.
| ||
You wrap the reinforced scarf around yourself like a second skin. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a bladed scarf. Effect: You gain a +2 power bonus to AC until the end of the fight. |
Bladed Scarf Specialist
Prerequisites: Bladed Scarf Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling scarf attack power.
| ||
Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a bladed scarf. Target: One creature |
Silken Scarf [Paragon]
Prerequisites: Bladed Scarf Training, 11st level
Benefit: You can use any rope or piece of cloth at least 5' long as if it was a bladed scarf.
Bola Mastery
You master the bola.
Bola Training [Multiclass]
Prerequisites: Dex 13, Martial class
Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.
Bola Novice
Prerequisites: Bola Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power.
| ||
The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola.
Target: One creature.
Attack: Dexterity vs Reflex |
Bola Expert
Prerequisites: Bola Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the bola recovery utility power.
| ||
With the bola back in hand, you ready it for another precise throw. | ||
Encounter ✦ Martial | ||
Free Action Personal | ||
Effect: Regain the use of the binding bola power. |
Bola Specialist
Prerequisites: Bola Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the felling bola attack power.
| ||
Such is the force of your throw that you tangle up the enemy and knock it from its feet. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola. Target: One creature. |
Net Mastery
You master the net.
Net Training [Multiclass]
Prerequisites: Str 13, Martial class
Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.
Net Novice
Prerequisites: Net Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the net sweep attack power.
| ||
You sweep your net around, smashing your foes and battering down their weapons. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Close burst 1 | ||
Requirement: You must be wielding a net. Target: Each creature in burst. |
Net Expert
Prerequisites: Net Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the net shield utility power.
| ||
You spin the net in front of you to foil your enemies’ attacks. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Requirement: You must be wielding a net.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC and Reflex defense. |
Net Specialist
Prerequisites: Net Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the net trap attack power.
| ||
You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee 5 | ||
Requirement: You must be wielding a net. Special: This attack has a reach of 5 regardless of the weapon’s actual reach. |
Repeating Crossbow Mastery
You master the repeating crossbow.
Repeating Crossbow Training [Multiclass]
Prerequisites: Str 13, Martial class
Benefit: You gain proficiency with the Repeating Crossbow. Add your Strength bonus to the damage of ranged (not burst or blast) attacks with the repeating crossbow.
Repeating Crossbow Novice
Prerequisites: Repeating Crossbow Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the repeating crossbow blast attack power.
| ||
Yanking the fire lever furiously, you fill an area with crossbow bolts. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Close blast 3 | ||
Requirement: You must be wielding a repeating crossbow. Target: One or more enemies in burst you can see, no more than you have bolts left in the magazine. |
Repeating Crossbow Expert
Prerequisites: Repeating Crossbow Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the repeating crossbow reload utility power.
| ||
You reload the repeating crossbow, flexing your arm muscles. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Effect: Reload the repeating crossbow and regain the use of the repeating crossbow blast power. |
Repeating Crossbow Specialist
Prerequisites: Repeating Crossbow Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the repeating crossbow volley attack power.
| ||
You send a stream of bolts to fall on the area like dark rain. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Area burst 1 within range | ||
Requirement: You must be wielding a repeating crossbow with a full magazine. Target: All creatures in burst. |
Spiked Chain Mastery
From Dragon 372, "Playing Shadar-Kai".
You master the spiked chain.
Spiked Chain Training [Multiclass]
Prerequisites: Dex 13, any martial class
Benefit: You gain proficiency with the spiked chain. You can treat the spiked chain as a double weapon and a light blade. As a double weapon, the spiked chain deals 2d4/2d4 damage, and it gains the off-hand property. For more on double weapons, see Adventurer’s Vault, page 10.
Spiked Chain Novice
Prerequisites: Spiked Chain Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the chain trip attack power.
| ||
You lash out with your chain and jerk your foe to the ground. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a Spiked Chain. Target: One creature. |
Spiked Chain Expert
Prerequisites: Spiked Chain Training, 8th level Benefit: You can swap one 6th-level or higher utility power you know for the chain ward utility power.
Benefit: You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power.
| ||
You take a sidelong stance, whirling your chain above your head and watching your foes with sharp, opportunistic menace.. | ||
Daily ✦ Martial, Weapon, Stance | ||
Minor Action Personal | ||
Requirement: You must be wielding a spiked chain. Effect: You threaten all squares within your reach. |
Spiked Chain Specialist
Prerequisites: Spiked Chain Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the steel shackles attack power.
| ||
With remarkable deftness, you wrap your foe in your chain, allowing you to squeeze the spike home and control your enemy’s movement. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee Weapon | ||
Requirement: You must be wielding a spiked chain. Target: One creature |
Weighted Chain Mastery
You master the weighted chain.
Weighted Chain Training [Multiclass]
Prerequisites: Dex 13, Martial class
Benefit: You gain proficiency with the Weighted Chain. When you hit a target with your Weighted Chain, you can push the target 1 square instead of inflicting damage.
Weighted Chain Novice
Prerequisites: Weighted Chain Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the weighted chain snare attack power.
| ||
With a deft flick of the wrist, you coil your weighted chain around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a Weighted Chain. Target: One creature. |
Weighted Chain Expert
Prerequisites: Weighted Chain Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power.
| ||
You spin the weighted chain to create a deadly shield. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Requirement: You must be wielding a weighted chain.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC. Adjacent enemies that attack you and miss take damage equal to your Strength modifier. |
Weighted Chain Specialist
Prerequisites: Weighted Chain Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling weighted chain attack power.
| ||
Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a weighted chain. Target: One creature |
Whip Mastery
You master the whip.
Whip Training [Multiclass]
Prerequisites: Dex 13, Martial class
Benefit: You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn.
Whip Novice
Prerequisites: Whip Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power.
| ||
With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature. |
Whip Expert
Prerequisites: Whip Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the whip crack utility power.
| ||
You snap your whip, warning your enemy not to move carelessly. | ||
Encounter ✦ Martial, Weapon | ||
Minor Action Personal | ||
Requirement: You must be wielding a whip. Effect: Until the start of your next turn you gain threatening reach with your whip as well as a +2 power bonus to Intimidation. |
Whip Specialist
Prerequisites: Whip Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling whip attack power.
| ||
Your whip is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |