Difference between revisions of "Rogue (4E)"
Jump to navigation
Jump to search
m (→Skills: Insight & Intimidation) |
m (→Powers: Ascendant Advantage, att-willified the others) |
||
(One intermediate revision by the same user not shown) | |||
Line 11: | Line 11: | ||
== Powers == | == Powers == | ||
+ | Sneak attack and all melee rogue powers can be used with an unarmed attack. | ||
+ | |||
These additional power options are available to rogues. | These additional power options are available to rogues. | ||
{{4E power | {{4E power | ||
Line 18: | Line 20: | ||
|level=2 | |level=2 | ||
|fluff=Your feints and footwork places an opponent at a disadvantage. | |fluff=Your feints and footwork places an opponent at a disadvantage. | ||
− | |use= | + | |use=At-Will |
|keywords=Martial | |keywords=Martial | ||
|action=Move Action | |action=Move Action | ||
Line 28: | Line 30: | ||
'''Hit:''' You gain combat advantage against the target until the end of your turn. <br> | '''Hit:''' You gain combat advantage against the target until the end of your turn. <br> | ||
'''Effect:''' You must slide 1 either before or after the roll. | '''Effect:''' You must slide 1 either before or after the roll. | ||
+ | }} | ||
+ | {{4E power | ||
+ | |name=Ascendant Advantage | ||
+ | |class=Rogue | ||
+ | |type=Utility | ||
+ | |level=6 | ||
+ | |fluff=People never look for danger above. | ||
+ | |use=At-Will | ||
+ | |keywords=Martial | ||
+ | |action=Move Action | ||
+ | |target=Personal | ||
+ | |range= | ||
+ | |text= | ||
+ | Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment. | ||
}} | }} | ||
{{4E power | {{4E power | ||
Line 35: | Line 51: | ||
|level=10 | |level=10 | ||
|fluff=You can feint with a mere flick of the wrist. | |fluff=You can feint with a mere flick of the wrist. | ||
− | |use= | + | |use=At-Will |
|keywords=Martial | |keywords=Martial | ||
|action=Minor Action | |action=Minor Action | ||
Line 45: | Line 61: | ||
'''Hit:''' You gain combat advantage against the target until the end of your turn. | '''Hit:''' You gain combat advantage against the target until the end of your turn. | ||
}} | }} | ||
+ | |||
+ | |||
<!-- Navbox --> | <!-- Navbox --> | ||
{{4E navbox}} | {{4E navbox}} |
Latest revision as of 07:30, 26 April 2009
4th Edition Dungeons & Dragons |
This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
- Acrobatics & Athletics
- Bluff & Streetwise
- Insight & Intimidation
- Stealth & Thievery
Powers
Sneak attack and all melee rogue powers can be used with an unarmed attack.
These additional power options are available to rogues.
| ||
Your feints and footwork places an opponent at a disadvantage. | ||
At-Will ✦ Martial | ||
Move Action Melee | ||
Targets: One enemy. Attack: Bluff vs. Insight |
| ||
People never look for danger above. | ||
At-Will ✦ Martial | ||
Move Action Personal | ||
Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment. |
| ||
You can feint with a mere flick of the wrist. | ||
At-Will ✦ Martial | ||
Minor Action Melee | ||
Targets: One enemy. Attack: Bluff vs. Insight |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |