Difference between revisions of "Martial Arts Option (4E)"

From Action
Jump to navigation Jump to search
(New page)
 
m (Warning)
 
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{4E}}
 
{{4E}}
 +
{{tocright}}
 
<!-- Content -->
 
<!-- Content -->
 +
== Page Largely Obsolete ==
 +
Check the option in the discussion page on each class for more recent data.
  
Before the arrival of the monk, any class can be made into a martial arts class by applying the following modifiers. This is based on the Chinese martial arts tradition, and can use quite a lot of different weapons.
+
== Power-Swapping ==
* You lose all armor proficiencies except cloth armor and all shield proficiencies
+
So as to not penalize any would-be armorless fencers, the following power-swap options exist at level 1:
* If your class had proficiency in leather armor and as long as you are wearing only cloth armor, you gain a +2 bonus to armor class.
 
** If your class has proficiency in heavy armor, you can use a figure based on your class' heavy armor proficiencies instead of your Intelligence or Dexterity modifier to armor class. This is +4 for Chain, +5 for Scale, and +6 for plate. This bonus improves by +1 at level 11 and +2 at level 21.
 
** If your class had proficiency in light shields, gain the Two Weapon Defense feat.
 
** If your class had proficiency in heavy shields, gain the [[Feats (4E)#Fencing (Genre)|Fencing ]] feat.
 
* Pick one type of weapon your class is proficient with. Lose proficiency in all other weapons from your class. Gain proficiency with the club and staff.
 
* You gain proficiency with [[Martial strike (4E)|Martial strike]].
 
--[[User:Starfox|Starfox]] 15:58, 28 November 2008 (CET)
 
  
==Martial Arts Traditions ==
+
=== Armor Swap (fencing or martial arts) ===
This option is only available to all characters in a martial arts campaign. In other games, it depeds on you class and background.
+
* Lose all armor proficiencies.
 +
* If your class had proficiency in leather, gain the Dodge feat.
 +
* If your class had proficiency in chainmail, gain the Heroic Defense feat
  
=== Gryhawk Martial Arts Traditions ===
+
=== Shield Swap (fencing or martial arts) ===
Martial arts forms an undercurrent in the World of Greyhawk, with martial artists of different traditions waging secret wars with one another.
+
* Lose all shield proficiencies.
 +
* If your class had proficiency in light shields, gain the Single Weapon Defense feat.
 +
* If your class had proficiency in heavy shields, gain the Single Weapon Stance feat.
  
=== Suel Tradition ===
+
=== Weapon Swap (martial arts)===
Today represented mainly by the Scarlet Brotherhood, the Suel tradition exists throughout the south. Few non-suel are a part of it, but there are enough rebel masters that anyone can have learned it. Especially annoying to the Scarlet Brotherhood is that it is spreading among their slave population. Suel martial arts is characterized by flashy displays of arcane power.
+
* You must have done the armor and shield swaps
 +
* Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
 +
* Gain proficiency in Club, Staff, and Martial Strike
 +
* If you had proficiency with all military melee weapons, choose one type of weapon (such as Heavy Blade); retain proficiency in all weapons of this type.
 +
* If you had proficiency with all military ranged weapons, choose one type of weapon (such as Bow); retain proficiency in all weapons of this type.
 +
* Retain all racial weapon proficiencies.
  
This tradition is based on arcane principles. The most highly regarded practitioners are Swordmages, but fighters, bards, warlocks, rangers, and rogues are also common. 
+
==Martial Arts Traditions ==
 
+
This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background and how they mesh with the setting.
=== Baklunish Tradition ===
 
Zuoken and Xan Yae are the great legendary teachers of this art, and Baklunish martial arts is divinely inspired. All Baklunish churches today have a mystic branch. Few non-Baklunish are attracted to this form of asceticm, but the mystic orders are tolerant and accept those who do. Baklunish martial arts is characterized by discipline, trance, and twirling dervish dances.
 
 
 
The main class is paladin or cleric, with a strong presence of fighters and rangers.
 
 
 
=== Fey Tradition ===
 
The fey do not practice martial arts as much as they are martial art - with a big emphasis on art. Often called wardancers, these graceful fey blend acrobatics and dance into a deadly weave. Characterized by bewildering glamor and acrobatic tumbles and feints.
 
 
 
War dance is based on arcane principles and might have inspired the Suel tradition in the remote past. Practiced mainly by swordmages and bards, but fighters, warlords, rangers, and rogues are also common.
 
 
 
=== Common Tradition ===
 
Created by pragmatic rebels from other styles, the common tradition does away with much of the esoteric teachings of its forebears and concentrates on winning quickly and surely, the common tradition was developed by assassins, thieves, and adventurers. It is economic in style, with few ostentatious displays.
 
  
Built on martial principles, the common style is practiced mainly by rogues, but rangers, fighters, warlords, and warlocks are not uncommon.
+
* [[Greyhawk Martial Arts Traditions (Gryhawk 4E)|Greyhawk Martial Arts Traditions]]
  
This style is quite rare. Much more common is a hybrid fencing style, employing martial arts style defenses along with weapon attacks. This is represented by the Fencing and Practiced Defense feats.
 
  
 
<!-- Navbox -->
 
<!-- Navbox -->
 
{{4E navbox}}
 
{{4E navbox}}

Latest revision as of 09:51, 11 November 2009

4ED&D 4E
4th Edition Dungeons & Dragons

Page Largely Obsolete

Check the option in the discussion page on each class for more recent data.

Power-Swapping

So as to not penalize any would-be armorless fencers, the following power-swap options exist at level 1:

Armor Swap (fencing or martial arts)

  • Lose all armor proficiencies.
  • If your class had proficiency in leather, gain the Dodge feat.
  • If your class had proficiency in chainmail, gain the Heroic Defense feat

Shield Swap (fencing or martial arts)

  • Lose all shield proficiencies.
  • If your class had proficiency in light shields, gain the Single Weapon Defense feat.
  • If your class had proficiency in heavy shields, gain the Single Weapon Stance feat.

Weapon Swap (martial arts)

  • You must have done the armor and shield swaps
  • Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
  • Gain proficiency in Club, Staff, and Martial Strike
  • If you had proficiency with all military melee weapons, choose one type of weapon (such as Heavy Blade); retain proficiency in all weapons of this type.
  • If you had proficiency with all military ranged weapons, choose one type of weapon (such as Bow); retain proficiency in all weapons of this type.
  • Retain all racial weapon proficiencies.

Martial Arts Traditions

This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background and how they mesh with the setting.