Difference between revisions of "Shapeshift Magic (Action Powers)"

From Action
Jump to navigation Jump to search
(Polymorphism)
m (→‎Golem: wk)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Magic Circle ===
+
=== Golem ===
Limit Break
+
Inherent
 
 
When you are using another power based on the Magic origin that usually only affects yourself, you can use this power to have it affect a number of willing creatures equal to your [[Mind (Action)|Mind]] attribute who are all within [[Mind (Action)|Mind]] meters of you. This can include yourself. The power will affect everyone for one scene or until the power would normally end. If the power is a stance, each target must maintain the stance individually from the next round on.
 
 
 
You can maintain several different powers using Magic Circle, but each power so used takes a separate Limit Break to activate.
 
 
 
=== Magical Gift ===
 
Limit Break
 
  
Each time you use Magical Gift, select one stance you know which is based on the [[Magic Origin (Action)|Magic Origin]] and a number of creatures equal to your [[Mind (Action)|Mind]] attribute, who must all be within [[Mind (Action)|Mind]] meters. For the rest of the scene, all these creatures can use this stance just as if they had the power themselves.
+
A golem is a magical construct with a vulnerability to a specific [[Forms_and_Techniques_(Action_Powers)#Forms|Form]]. Because of this connection, it is immune to all powers of all other forms.
 +
A golem can have [[Limitations_(Action)|Limitations]] that makes it vulnerable to other powers.
 +
A golem is a slave under the will of its creator.
 +
Certain golems have limitation that might break this control, making the golem lose all control and go wild.
 +
A golem is also [[Limitations_(Action)#Dumb|Dumb]].
  
 
=== Morphism ===
 
=== Morphism ===
Line 29: Line 26:
 
* [[Virtues (Action Creatures) | Virtues]] are linked to the  [[Order (Action Powers Form)|Order]] Form.
 
* [[Virtues (Action Creatures) | Virtues]] are linked to the  [[Order (Action Powers Form)|Order]] Form.
 
* [[Animals (Action Creatures) | Animals]] are linked to the  [[Animal (Action Powers Form)|Animal]] Form.
 
* [[Animals (Action Creatures) | Animals]] are linked to the  [[Animal (Action Powers Form)|Animal]] Form.
 +
* [[Aberrations (Action)|Aberrations ]] are linked to the [[Space_(Action_Powers_Form)|Space]] form.
 
* [[Undead (Action Creatures) | Undead]] are linked to the  [[Death (Action Powers Form)|Death]] Form.
 
* [[Undead (Action Creatures) | Undead]] are linked to the  [[Death (Action Powers Form)|Death]] Form.
  
Line 34: Line 32:
 
Limit Break
 
Limit Break
  
This is an ancillary power to [[#Morphism|Morphism]]. Each time you use Polymorphism, you can change what creature you change into using Morphism.
+
This is an ancillary power to [[#Morphism|Morphism]]. Each time you use Polymorphism, you can change what creature you change into using Morphism. If you have Morphism several times, only one of your available forms can change each time you use Polymorphism.

Latest revision as of 15:33, 4 December 2021

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Golem

Inherent

A golem is a magical construct with a vulnerability to a specific Form. Because of this connection, it is immune to all powers of all other forms. A golem can have Limitations that makes it vulnerable to other powers. A golem is a slave under the will of its creator. Certain golems have limitation that might break this control, making the golem lose all control and go wild. A golem is also Dumb.

Morphism

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

The forms you can assume are limited by the forms you know.

Polymorphism

Limit Break

This is an ancillary power to Morphism. Each time you use Polymorphism, you can change what creature you change into using Morphism. If you have Morphism several times, only one of your available forms can change each time you use Polymorphism.