Difference between revisions of "Zone of Revelation (4E)"
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− | In a close burst with a size equal to the Arcana check, all magical powers become visible. Effects of rituals and powers not of the martial origin are easily discerned, and objects and creatures hidden by such powers become visible. Creatures or objects that enter the area of effect after the ritual is finished are not affected, nor are the effects of | + | In a close burst with a size equal to the Arcana check, all magical powers become visible. Effects of rituals and powers not of the martial origin are easily discerned, and objects and creatures hidden by such powers become visible. Creatures or objects that enter the area of effect after the ritual is finished are not affected, nor are the effects of powers of the martial origin or of skills. Illusions are visbly magical, but are not revealed for what they are. Invisibility registers as a general magical haze that only serves to releavl that magic is about, but not where. |
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Latest revision as of 15:56, 2 June 2009
Zone of Revelation
You spread ritual dust over the area, revealing all secret magic.
Level: 5 | Component Cost: 80 gp. |
Category: Divination | Market Price: 200 gp. |
Time: 10 minutes | Key Skill: Religion |
Duration: 10 minutes |
In a close burst with a size equal to the Arcana check, all magical powers become visible. Effects of rituals and powers not of the martial origin are easily discerned, and objects and creatures hidden by such powers become visible. Creatures or objects that enter the area of effect after the ritual is finished are not affected, nor are the effects of powers of the martial origin or of skills. Illusions are visbly magical, but are not revealed for what they are. Invisibility registers as a general magical haze that only serves to releavl that magic is about, but not where.
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |