Difference between revisions of "Zone of Revelation (4E)"
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− | In a close burst with a size equal to the Arcana check, all magical powers become visible. Effects of rituals and powers not of the martial origin are easily discerned, and objects and creatures hidden by such powers become visible. Creatures or objects that enter the area of effect after the ritual is finished are not affected, nor are the effects of | + | In a close burst with a size equal to the Arcana check, all magical powers become visible. Effects of rituals and powers not of the martial origin are easily discerned, and objects and creatures hidden by such powers become visible. Creatures or objects that enter the area of effect after the ritual is finished are not affected, nor are the effects of powers of the martial origin or of skills. |
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Revision as of 11:41, 12 February 2009
Zone of Revelation
You spread ritual dust over the area, revealing all secret magic.
Level: 5 | Component Cost: 80 gp. |
Category: Divination | Market Price: 200 gp. |
Time: 10 minutes | Key Skill: Religion |
Duration: 10 minutes |
In a close burst with a size equal to the Arcana check, all magical powers become visible. Effects of rituals and powers not of the martial origin are easily discerned, and objects and creatures hidden by such powers become visible. Creatures or objects that enter the area of effect after the ritual is finished are not affected, nor are the effects of powers of the martial origin or of skills.
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |