Difference between revisions of "Runemark (4E)"

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You move the enchantment of a magic item into a tattoo. There are several possible magical tattoos, corresponding to the  
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You move the enchantment of a magic item into a tattoo. The item becomes nonmagical and the bearer of the tattoo gains the benefits of the item. To move an enchantment, you must have a magic item to take it from or a mundane item to move it to. If you know both this ritual and Enchant Magic Item, you can create enchantments directly in a magical tattoo.  
armor (only cloth armor abilities),
 
implement,
 
weapon (enchantment applies to unarmed attacks),
 
arms,
 
hands,
 
head,
 
neck,
 
and waist slots.  
 
Each tattoo can only hold one enchantment, and you cannot use a magic item in the corresponding item slot. Having an enchantment in a tattoo has the same effect as using an item so enchanted. A magic tattoo can be cut away from a helpless wearer in one minute, this inflicts damage equal to the victim's blooded hp value. It is also possible to simply damage a magical tattoo by scratching a helpless victim, which renders the tattoo useless until the bearer is fully healed.
 
  
To move an enchantment, you must have a magic item to take it from or a mundane item to move it to. If you know both this ritual and Enchant Magic Item, you can create enchantments directly in a magical tattoo.
+
There are several possible magical tattoos, corresponding to the armor (only cloth armor abilities), implement, weapon (enchantment applies to unarmed attacks), arms, hands, head, neck, and waist slots. Each tattoo can only hold one enchantment, and you cannot use a magic item in the corresponding item slot. Having an enchantment in a tattoo has the same effect as using an item so enchanted.
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A magic tattoo can be cut away from a helpless wearer in one minute, this inflicts damage equal to the victim's blooded hp value. It is also possible to simply damage a magical tattoo by scratching a helpless victim, which renders the tattoo useless until it has been repaired using this ritual. Wearing a magical item in the item slot also blocks the power.  
 
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Latest revision as of 08:33, 9 February 2009

Template:4E ritual header

Runemark

You mark a creature with a special rune that anchors magical power.
Level: 3 Component Cost: 20
Category: Creation Market Price: 100
Time: 10 minutes Key Skill: Arcana (no check)
Duration: Instant

You move the enchantment of a magic item into a tattoo. The item becomes nonmagical and the bearer of the tattoo gains the benefits of the item. To move an enchantment, you must have a magic item to take it from or a mundane item to move it to. If you know both this ritual and Enchant Magic Item, you can create enchantments directly in a magical tattoo.

There are several possible magical tattoos, corresponding to the armor (only cloth armor abilities), implement, weapon (enchantment applies to unarmed attacks), arms, hands, head, neck, and waist slots. Each tattoo can only hold one enchantment, and you cannot use a magic item in the corresponding item slot. Having an enchantment in a tattoo has the same effect as using an item so enchanted.

A magic tattoo can be cut away from a helpless wearer in one minute, this inflicts damage equal to the victim's blooded hp value. It is also possible to simply damage a magical tattoo by scratching a helpless victim, which renders the tattoo useless until it has been repaired using this ritual. Wearing a magical item in the item slot also blocks the power.

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