Difference between revisions of "Ritualist (4E)"
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'''Ritualist Action (11th level)''': You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll. | '''Ritualist Action (11th level)''': You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll. | ||
− | '''Ritual | + | '''Ritual Alacrity (11th level)''': You cast rituals at 1/10 normal cost in components and time, with a minimum cast time of 1 minute. This does not apply to any ritual that creates a permanent or consumable item. |
− | '''Ritual | + | '''Ritual Specialization (11th level)''': Choose either Arcana, Healing, Nature, or Religion. You receive a +2 bonus on this skill. |
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+ | '''Ritual Mastery (16th level)''': You can use rituals up to two levels higher than your actual level. | ||
==Ritualist Spells== | ==Ritualist Spells== | ||
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|target=Personal | |target=Personal | ||
|text= | |text= | ||
− | '''Effect:''' One roll you make before the end of your next turn receives a +5 power bonus. | + | '''Effect:''' One attack roll or skill check you make before the end of your next turn receives a +5 power bonus. |
}} | }} | ||
{{4E power | {{4E power | ||
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|target=Ranged 20 | |target=Ranged 20 | ||
|text= | |text= | ||
− | '''Effect''': Until the end of your next turn, you have a ritual link to the target. You can use any standard action ranged or melee attack as if the target was standing next to you, with no benefit for cover or concealment. Ignore the normal rules for range, line of sight and line of effect. If the target cannot see you, you have combat advantage.<br> | + | '''Effect''': Until the end of your next turn, you have a ritual link to the target. You can use any standard action ranged or melee attack as if the target was standing next to you, with no benefit for cover or concealment. Ignore the normal rules for range, line of sight and line of effect. If the target cannot see you, you have combat advantage with any power you use this way.<br> |
'''Sustain Move''': You can sustain this power as long as the target remains in range, even if it moves out of line of sight or line of effect. | '''Sustain Move''': You can sustain this power as long as the target remains in range, even if it moves out of line of sight or line of effect. | ||
}} | }} |
Latest revision as of 09:53, 16 April 2009
Template:4E paragon path header
Prerequisites: Ritual Caster feat
Ritualist Paragon Path Features
Ritualist Action (11th level): You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll.
Ritual Alacrity (11th level): You cast rituals at 1/10 normal cost in components and time, with a minimum cast time of 1 minute. This does not apply to any ritual that creates a permanent or consumable item.
Ritual Specialization (11th level): Choose either Arcana, Healing, Nature, or Religion. You receive a +2 bonus on this skill.
Ritual Mastery (16th level): You can use rituals up to two levels higher than your actual level.
Ritualist Spells
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A short ritual, and your power is complete! | ||
Encounter ✦ Arcane | ||
Standard Action Personal | ||
Effect: One attack roll or skill check you make before the end of your next turn receives a +5 power bonus. |
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They say this is impossible! | ||
Daily ✦ Arcane | ||
Standard Action Personal | ||
Effect: Activate the effect of a ritual you know with a normal casting time of 10 minutes or less. No-one can assist you with this ritual. |
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You take out a small idol and link it to the target. Now the true battle begins! | ||
Daily ✦ Arcane | ||
Standard Action Ranged 20 | ||
Effect: Until the end of your next turn, you have a ritual link to the target. You can use any standard action ranged or melee attack as if the target was standing next to you, with no benefit for cover or concealment. Ignore the normal rules for range, line of sight and line of effect. If the target cannot see you, you have combat advantage with any power you use this way. Sustain Move: You can sustain this power as long as the target remains in range, even if it moves out of line of sight or line of effect. |
4th Edition Dungeons & Dragons | |
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