Difference between revisions of "Ritualist (4E)"

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m (→‎Ritualist Paragon Path Features: Ritual Specialization)
(You cast rituals at 1/10 normal cost in components and time)
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'''Ritualist Action (11th level)''': You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll.
 
'''Ritualist Action (11th level)''': You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll.
  
'''Ritual Mastery (11th level)''': You can use rituals up to two levels higher than your actual level.
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'''Ritual Alacrity (11th level)''': You cast rituals at 1/10 normal cost in components and time, with a minimum cast time of 1 minute.
  
 
'''Ritual Specialization (11th level)''': Choose either Arcana, Healing, Nature, or Religion. You receive a +2 bonus on this skill.
 
'''Ritual Specialization (11th level)''': Choose either Arcana, Healing, Nature, or Religion. You receive a +2 bonus on this skill.
  
'''Ritual Power (16th level)''': You can perform a ritual at half the normal cost in time and components.
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'''Ritual Mastery (16th level)''': You can use rituals up to two levels higher than your actual level.
  
 
==Ritualist Spells==
 
==Ritualist Spells==
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|target=Personal
 
|target=Personal
 
|text=
 
|text=
'''Effect:''' One roll you make before the end of your next turn receives a +5 power bonus.
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'''Effect:''' One attack roll or skill check you make before the end of your next turn receives a +5 power bonus.
 
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{{4E power
 
{{4E power
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|target=Ranged 20
 
|target=Ranged 20
 
|text=
 
|text=
'''Effect''': Until the end of your next turn, you have a ritual link to the target.  You can use any standard action ranged or melee attack as if the target was standing next to you, with no benefit for cover or concealment. Ignore the normal rules for range, line of sight and line of effect. If the target cannot see you, you have combat advantage.<br>
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'''Effect''': Until the end of your next turn, you have a ritual link to the target.  You can use any standard action ranged or melee attack as if the target was standing next to you, with no benefit for cover or concealment. Ignore the normal rules for range, line of sight and line of effect. If the target cannot see you, you have combat advantage with any power you use this way.<br>
 
'''Sustain Move''': You can sustain this power as long as the target remains in range, even if it moves out of line of sight or line of effect.
 
'''Sustain Move''': You can sustain this power as long as the target remains in range, even if it moves out of line of sight or line of effect.
 
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Revision as of 09:33, 16 April 2009

Template:4E paragon path header

Prerequisites: Ritual Caster feat

Ritualist Paragon Path Features

Ritualist Action (11th level): You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll.

Ritual Alacrity (11th level): You cast rituals at 1/10 normal cost in components and time, with a minimum cast time of 1 minute.

Ritual Specialization (11th level): Choose either Arcana, Healing, Nature, or Religion. You receive a +2 bonus on this skill.

Ritual Mastery (16th level): You can use rituals up to two levels higher than your actual level.

Ritualist Spells

Ritual Preparation Ritualist Attack 11
A short ritual, and your power is complete!
EncounterArcane
Standard Action      Personal
Effect: One attack roll or skill check you make before the end of your next turn receives a +5 power bonus.
Battle Ritual Ritualist Utility 12
They say this is impossible!
DailyArcane
Standard Action      Personal
Effect: Activate the effect of a ritual you know with a normal casting time of 10 minutes or less. No-one can assist you with this ritual.
Ritual Proxy Ritualist Utility 20
You take out a small idol and link it to the target. Now the true battle begins!
DailyArcane
Standard Action      Ranged 20
Effect: Until the end of your next turn, you have a ritual link to the target. You can use any standard action ranged or melee attack as if the target was standing next to you, with no benefit for cover or concealment. Ignore the normal rules for range, line of sight and line of effect. If the target cannot see you, you have combat advantage with any power you use this way.

Sustain Move: You can sustain this power as long as the target remains in range, even if it moves out of line of sight or line of effect.