Difference between revisions of "Ritualist (4E)"
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'''Ritualist Action (11th level)''': You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll. | '''Ritualist Action (11th level)''': You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll. | ||
− | '''Ritual Mastery (11th level)''': You use rituals | + | '''Ritual Mastery (11th level)''': You can use rituals up to two levels higher than your actual level. |
− | '''Ritual Power (16th level)''': You can perform a ritual at half the normal cost in time and components. | + | '''Ritual Specialization''': Choose either Arcana, Healing, Nature, or Religion. You receive a +2 bonus on this skill. |
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+ | '''Ritual Power (16th level)''': You can perform a ritual at half the normal cost in time and components. | ||
==Ritualist Spells== | ==Ritualist Spells== |
Revision as of 11:47, 8 February 2009
Template:4E paragon path header
Prerequisites: Ritual Caster feat
Ritualist Paragon Path Features
Ritualist Action (11th level): You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll.
Ritual Mastery (11th level): You can use rituals up to two levels higher than your actual level.
Ritual Specialization: Choose either Arcana, Healing, Nature, or Religion. You receive a +2 bonus on this skill.
Ritual Power (16th level): You can perform a ritual at half the normal cost in time and components.
Ritualist Spells
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A short ritual, and your power is complete! | ||
Encounter ✦ Arcane | ||
Standard Action Personal | ||
Effect: One roll you make before the end of your next turn receives a +5 power bonus. |
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They say this is impossible! | ||
Daily ✦ Arcane | ||
Standard Action Personal | ||
Effect: Activate the effect of a ritual you know with a normal casting time of 10 minutes or less. No-one can assist you with this ritual. |
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You take out a small idol and link it to the target. Now the true battle begins! | ||
Daily ✦ Arcane | ||
Standard Action Ranged 20 | ||
Effect: Until the end of your next turn, you have a ritual link to the target. You can use any standard action ranged or melee attack as if the target was standing next to you, with no benefit for cover or concealment. Ignore the normal rules for range, line of sight and line of effect. If the target cannot see you, you have combat advantage. Sustain Move: You can sustain this power as long as the target remains in range, even if it moves out of line of sight or line of effect. |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |