Difference between revisions of "Ritualist (4E)"

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|name=Ritualist
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|quote=They say no-one can memorize this ritual? I can!
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|description=You are a true master of rituals.
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''They say no-one can memorize this ritual? I can!''
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'''Prerequisites:''' Ritual Caster feat
  
'''Prerequisites''': Ritual Caster feat
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==Ritualist Paragon Path Features==
 
 
===Ritualist Paragon Path Features===
 
  
 
'''Ritualist Action (11th level)''': You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll.
 
'''Ritualist Action (11th level)''': You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll.
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'''Ritual Power (16th level)''': You can perform a ritual at half the normal cost in time and components.  
 
'''Ritual Power (16th level)''': You can perform a ritual at half the normal cost in time and components.  
  
===Ritualist Spells===
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==Ritualist Spells==
 
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|name=Ritual Preparation

Revision as of 12:06, 11 October 2008

Template:4E paragon path header

Prerequisites: Ritual Caster feat

Ritualist Paragon Path Features

Ritualist Action (11th level): You can spend an action point to reroll a skill roll you just made for a ritual. Use the better roll.

Ritual Mastery (11th level): You use rituals as if you were two levels higher than your actual level.

Ritual Power (16th level): You can perform a ritual at half the normal cost in time and components.

Ritualist Spells

Ritual Preparation Ritualist Attack 11
A short ritual, and your power is complete!
EncounterArcane
Standard Action      Personal
Effect: One roll you make before the end of your next turn receives a +5 power bonus.
Battle Ritual Ritualist Utility 12
They say this is impossible!
DailyArcane
Standard Action      Personal
Effect: Activate the effect of a ritual you know with a normal casting time of 10 minutes or less.
Ritual Proxy Ritualist Utility 20
You take out a small idol and link it to the target. Now the true battle begins!
DailyArcane
Standard Action      Ranged 20
Effect: Until the end of your next turn, you have a ritual link to the target. You can use any standard action ranged or melee attack as if the target was standing next to you, with no benefit for cover or concealment. Ignore the normal rules for range, line of sight and line of effect. If the target cannot see you, you have combat advantage.

Sustain Move: You can sustain this power as long as the target remains in range, even if it moves out of line of sight or line of effect.