Difference between revisions of "Nightmare (4E)"
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{{4E ritual | {{4E ritual | ||
|name=Nightmare | |name=Nightmare | ||
− | |fluff= | + | |fluff=Creating an effigy, you put it trough a harrowing ritual spectacle, sure that the victim will experience equally terrible nightmares. |
|level=7 | |level=7 | ||
|category= Deception | |category= Deception | ||
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||You know the subject well||align="right" |-5 | ||You know the subject well||align="right" |-5 | ||
|- | |- | ||
− | ||You possess a body part, lock of hair, bit of nail, etc.||align="right" |+ | + | ||You possess a body part, lock of hair, bit of nail, etc.||align="right" |+0 |
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</onlyinclude> | </onlyinclude> |
Latest revision as of 15:38, 5 February 2009
Nightmare
Creating an effigy, you put it trough a harrowing ritual spectacle, sure that the victim will experience equally terrible nightmares.
Level: 7 | Component Cost: 150 gp |
Category: Deception | Market Price: 250 gp |
Time: 1 hour | Key Skill: Arcana |
Duration: Instant |
The nightmare prevents restful sleep and disrupts the target’s next long rest, as long as the target is within 25 miles. The ritual works better if you have knowledge of the target. Make an Arcana check against the target’s Will defense, with the following modifiers to the Arcana check.
Knowledge | Arcana Roll Modifier |
You have heard of the subject | -15 |
You have met the subject | -10 |
You know the subject well | -5 |
You possess a body part, lock of hair, bit of nail, etc. | +0 |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |