Difference between revisions of "Nightmare (4E)"

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{{4E ritual
 
{{4E ritual
 
|name=Nightmare
 
|name=Nightmare
|fluff=You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate.
+
|fluff=Creating an effigy, you put it trough a harrowing ritual spectacle, sure that the victim will experience equally terrible nightmares.
 
|level=7
 
|level=7
 
|category= Deception
 
|category= Deception
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||You know the subject well||align="right" |-5
 
||You know the subject well||align="right" |-5
 
|-
 
|-
||You possess a body part, lock of hair, bit of nail, etc.||align="right" |+5
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||You possess a body part, lock of hair, bit of nail, etc.||align="right" |+0
 
|-
 
|-
 
If the recipient is not resting when the ritual begins, you can choose to cease casting (ending the ritual) or continue and wait for the target to go to start resting. The ritual casting begins properly once the victim begins a long rest. 
 
  
 
</onlyinclude>
 
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Latest revision as of 15:38, 5 February 2009

Template:4E ritual header

Nightmare

Creating an effigy, you put it trough a harrowing ritual spectacle, sure that the victim will experience equally terrible nightmares.
Level: 7 Component Cost: 150 gp
Category: Deception Market Price: 250 gp
Time: 1 hour Key Skill: Arcana
Duration: Instant

The nightmare prevents restful sleep and disrupts the target’s next long rest, as long as the target is within 25 miles. The ritual works better if you have knowledge of the target. Make an Arcana check against the target’s Will defense, with the following modifiers to the Arcana check.

Knowledge Arcana Roll Modifier
You have heard of the subject -15
You have met the subject -10
You know the subject well -5
You possess a body part, lock of hair, bit of nail, etc. +0

Template:4E tags