Difference between revisions of "Metamagician(4E)"
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==Path Feat== | ==Path Feat== | ||
− | ===Metamagic [Path]=== | + | ===Metamagic [Path, Wizard]=== |
− | ''' | + | '''Benefit:''' You can use [[#Metamagician Spells|Heighten Spell]] as a daily power. |
− | |||
− | |||
==Paragon Path== | ==Paragon Path== | ||
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'''Prerequisites:''' Wizard. | '''Prerequisites:''' Wizard. | ||
− | ''' | + | '''Metamagic Action (11th level)''': When you use an action point to use a power, you can use a Metamagic encounter power as a free action, even if you have already used it this encounter. This use does not count against the limit of uses this encounter. |
− | ''' | + | '''Metamagic Preparation (11th level)''': You can spend a standard action to recover a previously-used Metamagician encounter power. |
− | ''' | + | '''Quicken Spell (16th level)''': When you use an action point to use a ranger or area power, you do not trigger opportunity attacks for doing so. |
===Metamagician Spells=== | ===Metamagician Spells=== | ||
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|keywords=Arcane | |keywords=Arcane | ||
|action=Minor Action | |action=Minor Action | ||
− | |target= | + | |target=Personal |
|text= | |text= | ||
'''Effect:''' Select a power you use this round. It must be a power that causes damage. Roll damage twice for this power, taking the best result. This only affects initial damage, not any lingering effects. | '''Effect:''' Select a power you use this round. It must be a power that causes damage. Roll damage twice for this power, taking the best result. This only affects initial damage, not any lingering effects. | ||
}} | }} | ||
{{4E power | {{4E power | ||
− | |name= | + | |name=Heighten Spell |
|class=Metamagician | |class=Metamagician | ||
|type=Utility | |type=Utility | ||
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|keywords=Arcane | |keywords=Arcane | ||
|action=Minor Action | |action=Minor Action | ||
− | |target= | + | |target=Personal |
|text= | |text= | ||
'''Effect:''' Select another power that you use this round. You can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power. | '''Effect:''' Select another power that you use this round. You can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power. | ||
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}} | }} | ||
{{4E power | {{4E power | ||
− | |name= | + | |name=Maximize Spell |
|class=Metamagician | |class=Metamagician | ||
|type=Attack | |type=Attack | ||
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|keywords=Arcane | |keywords=Arcane | ||
|action=Minor Action | |action=Minor Action | ||
− | |target= | + | |target=Personal |
|text='''Effect:''' Select a power you use this round. It must be a power that causes damage. The power automatically causes maximum damage. This only affects initial damage, not any lingering effects. | |text='''Effect:''' Select a power you use this round. It must be a power that causes damage. The power automatically causes maximum damage. This only affects initial damage, not any lingering effects. | ||
}} | }} |
Revision as of 12:53, 9 October 2008
4th Edition Dungeons & Dragons |
There are variations of magic you cannot even begin to comprehend!
You study magic in all its varied forms, seeking to discover principles of magic rather than just learning spells. By manipulating these principles, you gain great control of your magic.
Path Feat
Metamagic [Path, Wizard]
Benefit: You can use Heighten Spell as a daily power.
Paragon Path
Metamagician Paragon Path Features
Prerequisites: Wizard.
Metamagic Action (11th level): When you use an action point to use a power, you can use a Metamagic encounter power as a free action, even if you have already used it this encounter. This use does not count against the limit of uses this encounter.
Metamagic Preparation (11th level): You can spend a standard action to recover a previously-used Metamagician encounter power.
Quicken Spell (16th level): When you use an action point to use a ranger or area power, you do not trigger opportunity attacks for doing so.
Metamagician Spells
| ||
You concentrate more power into a single spell. | ||
Encounter ✦ Arcane | ||
Minor Action Personal | ||
Effect: Select a power you use this round. It must be a power that causes damage. Roll damage twice for this power, taking the best result. This only affects initial damage, not any lingering effects. |
| ||
You manipulate a spell in subtle ways. | ||
Encounter ✦ Arcane | ||
Minor Action Personal | ||
Effect: Select another power that you use this round. You can choose one of the following effects to apply to this power. You cannot modify an attribute the power does not have, such as the range of a melee power.
|
| ||
You focus your entire might into a single spell. | ||
Daily ✦ Arcane | ||
Minor Action Personal | ||
Effect: Select a power you use this round. It must be a power that causes damage. The power automatically causes maximum damage. This only affects initial damage, not any lingering effects. |
4th Edition Dungeons & Dragons | |
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