Difference between revisions of "Divine Defender (4E)"
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| − | {{4E}} | + | {{4E paragon path |
| + | |name=Divine Defender | ||
| + | |||
| + | |quote=I must not be defeated! I can not be defeated! | ||
| + | |||
| + | |description=As a divine defender you have declared yourself the shield of your community and your friends. They can rely on your protection, just as you rely on them for support. | ||
| + | |||
| + | Divine Defensers are sponsored by Moradin, especially trough his Exarch St. Cuthbert. | ||
| + | }} | ||
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| + | ==Path Feat== | ||
| + | ===XXX [Path]=== | ||
| + | '''Prerequisites:''' | ||
| + | |||
| + | '''Benefit:''' | ||
| + | |||
| + | ==Divine Defender Paragon Path Features== | ||
| + | |||
| + | '''Defender's Challenge (11th level)''': When you use an Action Point to gain a | ||
| + | melee attack against one or more enemies, you | ||
| + | can choose to mark those enemies for the rest of the | ||
| + | encounter. The next time that enemy shifts or attacks | ||
| + | a creature other than you, you can make an opportunity | ||
| + | attack against that enemy. | ||
| + | |||
| + | '''Master of Crafts (11th level)''': You can use two daily item powers after a long rest instead of one. | ||
| + | |||
| + | '''Wisdom of the Cudgel (16th level)''': When you damage an enemy with a basic melee attack, that enemy is immobilized until the beginning of your next turn. | ||
| − | {{ | + | ===Divine Defender Prayers=== |
| + | {{4E power | ||
| + | |name=XXX | ||
| + | |class=XXX | ||
| + | |type=Attack | ||
| + | |level=11 | ||
| + | |fluff=XXX | ||
| + | |use=XXX | ||
| + | |keywords=XXX | ||
| + | |action=XXX | ||
| + | |target=XXX | ||
| + | |text= | ||
| + | '''Effect:''' | ||
| + | }} | ||
| + | {{4E power | ||
| + | |name=Conventional Wisdom | ||
| + | |class=Divine Defender | ||
| + | |type=Utility | ||
| + | |level=12 | ||
| + | |fluff=Quoting a sensible proverb, you make allies near you see the light of reason. | ||
| + | |use=Encounter | ||
| + | |keywords=Healing, Divine | ||
| + | |action=Minor Action | ||
| + | |range=Close burst 5 | ||
| + | |target=You and each ally in burst | ||
| + | |text=Each target can make a saving throw against any single effect that a save can end. | ||
| + | }} | ||
| + | {{4E power | ||
| + | |name=XXX | ||
| + | |class=XXX | ||
| + | |type=Attack | ||
| + | |level=20 | ||
| + | |fluff=XXX | ||
| + | |use=XXX | ||
| + | |keywords=XXX | ||
| + | |action=XXX | ||
| + | |target=XXX | ||
| + | |text= | ||
| + | }} | ||
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Latest revision as of 12:12, 11 October 2008
Path Feat
XXX [Path]
Prerequisites:
Benefit:
Divine Defender Paragon Path Features
Defender's Challenge (11th level): When you use an Action Point to gain a melee attack against one or more enemies, you can choose to mark those enemies for the rest of the encounter. The next time that enemy shifts or attacks a creature other than you, you can make an opportunity attack against that enemy.
Master of Crafts (11th level): You can use two daily item powers after a long rest instead of one.
Wisdom of the Cudgel (16th level): When you damage an enemy with a basic melee attack, that enemy is immobilized until the beginning of your next turn.
Divine Defender Prayers
| ||
| XXX | ||
| XXX ✦ XXX | ||
| XXX XXX | ||
| Effect: |
| ||
| Quoting a sensible proverb, you make allies near you see the light of reason. | ||
| Encounter ✦ Healing, Divine | ||
| Minor Action You and each ally in burst Close burst 5 | ||
| Each target can make a saving throw against any single effect that a save can end. |
| ||
| XXX | ||
| XXX ✦ XXX | ||
| XXX XXX | ||
| 4th Edition Dungeons & Dragons | |
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