Difference between revisions of "Rituals in development (4E)"

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(Totemic Posession)
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==Essence of the Totem==
 
==Essence of the Totem==
 
{{4E ritual
 
{{4E ritual
|fluff=The target allow himself to be possessed by his totem spirit.
+
|fluff=The target draws power from his totem spirit.
|level=5
+
|level=3
 
|category= Exploration
 
|category= Exploration
 
|time=10 minutes
 
|time=10 minutes
 
|duration=Variable
 
|duration=Variable
|componentcost=125 gp.
+
|componentcost=50 gp.
|marketprice=200gp.
+
|marketprice=125 gp..
 
|keyskill=Nature
 
|keyskill=Nature
 
|text=The first time this ritual is used, the target can choose to select an animal totem. Failing to do so means the ritual fails. Depending on the totem selected, this offers different benefits. You can only change totem while advancing in level.
 
|text=The first time this ritual is used, the target can choose to select an animal totem. Failing to do so means the ritual fails. Depending on the totem selected, this offers different benefits. You can only change totem while advancing in level.
  
While under its ritual, the target takes on features of his totem animal, typically pointed ears, beast eyes, sharp teeth, or even a tail. He retains full control, but the spirit is distracting, making him behave in an animalistic manner. This has the following game effects.
+
While under its ritual, the target takes on slight features of his totem animal, typically pointed ears, beast eyes, sharp teeth, or even a tail. He retains full control, but the spirit is distracting, making him behave in an animalistic manner. This has the following game effects, depending on your totem.
* -2 penalty to Bluff, Diplomacy, and Insight.
 
* Benefits depending on your totem, from the table below.
 
 
}}
 
}}
 
{|style="width:30em;"
 
{|style="width:30em;"
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|valign="top"|'''Totem'''||valign="top" |'''Benefit'''
 
|valign="top"|'''Totem'''||valign="top" |'''Benefit'''
 
|-
 
|-
|valign="top"|'''Bat'''||valign="top" |Blindsight
+
|valign="top"|'''Bat'''||valign="top" |Darkvision
 +
|-
 +
|valign="top"|'''Cat'''||valign="top" |+2 power bonus to Athletics and Stealth checks.
 
|-
 
|-
|valign="top"|'''Cat'''||valign="top" |+2 power bonus to Athletics and Stealth checks. Low-light vision
+
|valign="top"|'''Badger'''||valign="top"|+2 power bonus to Nature and Dungeoneering checks.
 
|-
 
|-
|valign="top"|'''Bear'''||valign="top"|1 temporary hit point/level that you regain with each short rest.
+
|valign="top"|'''Bear'''||valign="top"|1/2 temporary hit point/level that you regain with each short rest.
 
|-
 
|-
|valign="top"|'''Bull'''||valign="top" |+5 power bonus to Strength checks (not Strength based attacks), double carrying capacity
+
|valign="top"|'''Bull'''||valign="top" |+5 power bonus to Strength checks (not Strength based attacks).
 
|-
 
|-
|valign="top"|'''Dolphin'''||valign="top" |Swim at land speed.
+
|valign="top"|'''Dolphin'''||valign="top" |Swim at half land speed.
 
|-
 
|-
|valign="top"|'''Eagle'''||valign="top" |+2 power bonus to Intimidate and Perception checks as well as to Initiative checks.
+
|valign="top"|'''Eagle'''||valign="top" |+2 power bonus to Intimidate and Perception checks.
 
|-
 
|-
|valign="top"|'''Fox'''||valign="top" |+2 power bonus to Bluff, Diplomacy, and Insight checks. Replaces the normal penalties.
+
|valign="top"|'''Fox'''||valign="top" |+2 power bonus to Bluff and Diplomacy checks. Replaces the normal penalties.
 
|-
 
|-
|valign="top"|'''Goat'''||valign="top" |+2 power bonus to Athletics and Endurance checks. +1 damage on a charge.
+
|valign="top"|'''Goat'''||valign="top" |+2 power bonus to Athletics and Endurance checks.
 
|-
 
|-
|valign="top"|'''Hawk'''||valign="top" |+5 power bonus to Perception checks.  
+
|valign="top"|'''Hawk'''||valign="top" |+2 power bonus to Insight and Perception checks.  
 
|-
 
|-
|valign="top"|'''Horse'''||valign="top" |+2 power bonus to Endurance checks and Strength attribute checks. +1 speed.
+
|valign="top"|'''Horse'''||valign="top" |+1 power bonus to land speed.
 
|-
 
|-
|valign="top"|'''Monkey'''||valign="top" |+2 power bonus to Athletics checks, climb speed equal to half land speed.
+
|valign="top"|'''Monkey'''||valign="top" |+2 power bonus to Athletics and Acrobatics  checks.
 
|-
 
|-
|valign="top"|'''Mouse'''||valign="top" |+5 power bonus to Stealth checks.
+
|valign="top"|'''Mouse'''||valign="top" |+2 power bonus to Perception and Stealth checks.
 
|-
 
|-
|valign="top"|'''Owl'''||valign="top" |+2 power bonus to all Knowledge checks, low-light vision.
+
|valign="top"|'''Owl'''||valign="top" |+2 power bonus to History checks, low-light vision.
 
|-
 
|-
|valign="top"|'''Otter'''||valign="top" |+2 power bonus on Athletics and Thievery checks. Swim at half land speed.
+
|valign="top"|'''Otter'''||valign="top" |+2 power bonus on Athletics and Thievery checks.
 
|-
 
|-
|valign="top"|'''Raccoon'''||valign="top" |+2 power bonus on Acrobatics, Perception, Stealth, and Thievery checks.
+
|valign="top"|'''Raccoon'''||valign="top" |+2 power bonus on Acrobatics and Thievery checks.
 
|-
 
|-
|valign="top"|'''Rat'''||valign="top" |+2 power bonus on Stealth, Streetwise, and Thievery checks.
+
|valign="top"|'''Rat'''||valign="top" |+2 power bonus on Streetwise and Thievery checks.
 
|-
 
|-
|valign="top"|'''Raven'''||valign="top" |+2 power bonus to Arcana, Nature, Religion, and Spot checks.  
+
|valign="top"|'''Raven'''||valign="top" |+2 power bonus to Arcana and Religion checks.  
 
|-
 
|-
|valign="top"|'''Shark'''||valign="top" |+2 power bonus on Nature and Perception checks. Swim at half land speed.
+
|valign="top"|'''Shark'''||valign="top" |+2 power bonus on Nature and Perception checks.  
 
|-
 
|-
|valign="top"|'''Snake'''||valign="top" |+2 power bonus on Arcana, Insight, Heal, and Religion checks.   
+
|valign="top"|'''Snake'''||valign="top" |+2 power bonus on Heal and Religion checks.   
 
|-
 
|-
|valign="top"|'''Wolf'''||valign="top" |+2 power bonus to Endurance and Perception checks. +1 speed.
+
|valign="top"|'''Wolf'''||valign="top" |+2 power bonus to Endurance and Perception checks.  
 
|-
 
|-
 
|}
 
|}
The duration of the possession depends on the result of the ritual check, and you can end it at any time as a minor action.  
+
The duration depends on the result of the ritual check, and you can end it at any time as a minor action.  
  
 
{{4E ritual table
 
{{4E ritual table
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|result40=3 days
 
|result40=3 days
 
}}
 
}}
 +
<!-- Navbox -->
 +
{{4E navbox}}
  
==Essence of the Totem (low power)==
+
==Totemic Possession==
 
{{4E ritual
 
{{4E ritual
|fluff=The target allow himself to be possessed by his totem spirit.
+
|fluff=The target allows himself to be possessed by his totem spirit.
|level=3
+
|level=8
 
|category= Exploration
 
|category= Exploration
 
|time=10 minutes
 
|time=10 minutes
 
|duration=Variable
 
|duration=Variable
|componentcost=50 gp.
+
|componentcost=250 gp.
|marketprice=125 gp..
+
|marketprice=600 gp.
 
|keyskill=Nature
 
|keyskill=Nature
|text=The first time this ritual is used, the target can choose to select an animal totem. Failing to do so means the ritual fails. Depending on the totem selected, this offers different benefits. You can only change totem while advancing in level.
+
|text=While under its ritual, the target takes on major features of his totem animal, typically growing fur on parts of the body, getting pointed ears, beast eyes, sharp teeth, or even a tail. He retains full control, but the spirit is distracting and makes him behave in an animalistic manner. See [[#Essence of the Totem|Essence of the Totem]] for totem selection rules. This has the following game effects.
 
+
* -2 penalty to Bluff, Diplomacy, and Insight.
While under its ritual, the target takes on features of his totem animal, typically pointed ears, beast eyes, sharp teeth, or even a tail. He retains full control, but the spirit is distracting, making him behave in an animalistic manner. This has the following game effects, depending on your totem.
+
* Benefits depending on your totem, from the table below.
 
}}
 
}}
 
{|style="width:30em;"
 
{|style="width:30em;"
Line 118: Line 120:
 
|valign="top"|'''Totem'''||valign="top" |'''Benefit'''
 
|valign="top"|'''Totem'''||valign="top" |'''Benefit'''
 
|-
 
|-
|valign="top"|'''Bat'''||valign="top" |Darkvision
+
|valign="top"|'''Bat'''||valign="top" |Blindsight
 
|-
 
|-
|valign="top"|'''Cat'''||valign="top" |+2 power bonus to Athletics and Stealth checks.
+
|valign="top"|'''Cat'''||valign="top" |+2 power bonus to Athletics and Stealth checks. Low-light vision
 
|-
 
|-
|valign="top"|'''Badger'''||valign="top"|+2 power bonus to Nature and Dungeoneering checks.
+
|valign="top"|'''Bear'''||valign="top"|1 temporary hit point/level that you regain with each short rest.
 
|-
 
|-
|valign="top"|'''Bear'''||valign="top"|1/2 temporary hit point/level that you regain with each short rest.
+
|valign="top"|'''Bull'''||valign="top" |+5 power bonus to Strength checks (not Strength based attacks), double carrying capacity
 
|-
 
|-
|valign="top"|'''Bull'''||valign="top" |+5 power bonus to Strength checks (not Strength based attacks).
+
|valign="top"|'''Dolphin'''||valign="top" |Swim at land speed.
 
|-
 
|-
|valign="top"|'''Dolphin'''||valign="top" |Swim at half land speed.
+
|valign="top"|'''Eagle'''||valign="top" |+2 power bonus to Intimidate and Perception checks as well as to Initiative checks.
 
|-
 
|-
|valign="top"|'''Eagle'''||valign="top" |+2 power bonus to Intimidate and Perception checks.
+
|valign="top"|'''Fox'''||valign="top" |+2 power bonus to Bluff, Diplomacy, and Insight checks. Replaces the normal penalties.
 
|-
 
|-
|valign="top"|'''Fox'''||valign="top" |+2 power bonus to Bluff and Diplomacy checks. Replaces the normal penalties.
+
|valign="top"|'''Goat'''||valign="top" |+2 power bonus to Athletics and Endurance checks. +1 damage on a charge.
 
|-
 
|-
|valign="top"|'''Goat'''||valign="top" |+2 power bonus to Athletics and Endurance checks.
+
|valign="top"|'''Hawk'''||valign="top" |+5 power bonus to Perception checks.  
 
|-
 
|-
|valign="top"|'''Hawk'''||valign="top" |+2 power bonus to Insight and Perception checks.  
+
|valign="top"|'''Horse'''||valign="top" |+2 power bonus to Endurance checks and Strength attribute checks. +1 speed.
 
|-
 
|-
|valign="top"|'''Horse'''||valign="top" |+1 power bonus to land speed.
+
|valign="top"|'''Monkey'''||valign="top" |+2 power bonus to Athletics checks, climb speed equal to half land speed.
 
|-
 
|-
|valign="top"|'''Monkey'''||valign="top" |+2 power bonus to Athletics and Acrobatics  checks.
+
|valign="top"|'''Mouse'''||valign="top" |+5 power bonus to Stealth checks.
 
|-
 
|-
|valign="top"|'''Mouse'''||valign="top" |+2 power bonus to Perception and Stealth checks.
+
|valign="top"|'''Owl'''||valign="top" |+2 power bonus to all Knowledge checks, low-light vision.
 
|-
 
|-
|valign="top"|'''Owl'''||valign="top" |+2 power bonus to History checks, low-light vision.
+
|valign="top"|'''Otter'''||valign="top" |+2 power bonus on Athletics and Thievery checks. Swim at half land speed.
 
|-
 
|-
|valign="top"|'''Otter'''||valign="top" |+2 power bonus on Athletics and Thievery checks.
+
|valign="top"|'''Raccoon'''||valign="top" |+2 power bonus on Acrobatics, Perception, Stealth, and Thievery checks.
 
|-
 
|-
|valign="top"|'''Raccoon'''||valign="top" |+2 power bonus on Acrobatics and Thievery checks.
+
|valign="top"|'''Rat'''||valign="top" |+2 power bonus on Stealth, Streetwise, and Thievery checks.
 
|-
 
|-
|valign="top"|'''Rat'''||valign="top" |+2 power bonus on Streetwise and Thievery checks.
+
|valign="top"|'''Raven'''||valign="top" |+2 power bonus to Arcana, Nature, Religion, and Spot checks.  
 
|-
 
|-
|valign="top"|'''Raven'''||valign="top" |+2 power bonus to Arcana and Religion checks.  
+
|valign="top"|'''Shark'''||valign="top" |+2 power bonus on Nature and Perception checks. Swim at half land speed.
 
|-
 
|-
|valign="top"|'''Shark'''||valign="top" |+2 power bonus on Nature and Perception checks.  
+
|valign="top"|'''Snake'''||valign="top" |+2 power bonus on Arcana, Insight, Heal, and Religion checks.
 
|-
 
|-
|valign="top"|'''Snake'''||valign="top" |+2 power bonus on Heal and Religion checks. 
+
|valign="top"|'''Wolf'''||valign="top" |+2 power bonus to Endurance and Perception checks. +1 speed.
|-
 
|valign="top"|'''Wolf'''||valign="top" |+2 power bonus to Endurance and Perception checks.  
 
 
|-
 
|-
 
|}
 
|}
Line 167: Line 167:
 
|resultheader=Area
 
|resultheader=Area
 
|result9=1 hour
 
|result9=1 hour
|result10=3 hours
+
|result10=2 hours
|result20=9 hours
+
|result20=4 hours
|result30=1 day
+
|result30=8 hours
|result40=3 days
+
|result40=1 day
 
}}
 
}}
<!-- Navbox -->
 
{{4E navbox}}
 
 
 
<!-- Categories -->
 
<!-- Categories -->
 
[[Category:Games]][[Category:4E]]
 
[[Category:Games]][[Category:4E]]

Revision as of 08:55, 2 October 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Essence of the Cat

Ritual name

You allow yourself to be possessed by a cat spirit.
Level: 3 Component Cost: 125 gp.
Category: Exploration Market Price: 500 gp.
Time: 10 minutes Key Skill: Nature
Duration: Variable
Arcana Check Result Area
9 or lower 1 hour
10-19 3 hours
20-29 9 hours
30-39 1 day
40 or higher 3 days

Essence of the Totem

Ritual name

The target draws power from his totem spirit.
Level: 3 Component Cost: 50 gp.
Category: Exploration Market Price: 125 gp..
Time: 10 minutes Key Skill: Nature
Duration: Variable
Totem Benefit
Bat Darkvision
Cat +2 power bonus to Athletics and Stealth checks.
Badger +2 power bonus to Nature and Dungeoneering checks.
Bear 1/2 temporary hit point/level that you regain with each short rest.
Bull +5 power bonus to Strength checks (not Strength based attacks).
Dolphin Swim at half land speed.
Eagle +2 power bonus to Intimidate and Perception checks.
Fox +2 power bonus to Bluff and Diplomacy checks. Replaces the normal penalties.
Goat +2 power bonus to Athletics and Endurance checks.
Hawk +2 power bonus to Insight and Perception checks.
Horse +1 power bonus to land speed.
Monkey +2 power bonus to Athletics and Acrobatics checks.
Mouse +2 power bonus to Perception and Stealth checks.
Owl +2 power bonus to History checks, low-light vision.
Otter +2 power bonus on Athletics and Thievery checks.
Raccoon +2 power bonus on Acrobatics and Thievery checks.
Rat +2 power bonus on Streetwise and Thievery checks.
Raven +2 power bonus to Arcana and Religion checks.
Shark +2 power bonus on Nature and Perception checks.
Snake +2 power bonus on Heal and Religion checks.
Wolf +2 power bonus to Endurance and Perception checks.

The duration depends on the result of the ritual check, and you can end it at any time as a minor action.

Arcana Check Result Area
9 or lower 1 hour
10-19 3 hours
20-29 9 hours
30-39 1 day
40 or higher 3 days

Totemic Possession

Ritual name

The target allows himself to be possessed by his totem spirit.
Level: 8 Component Cost: 250 gp.
Category: Exploration Market Price: 600 gp.
Time: 10 minutes Key Skill: Nature
Duration: Variable
Totem Benefit
Bat Blindsight
Cat +2 power bonus to Athletics and Stealth checks. Low-light vision
Bear 1 temporary hit point/level that you regain with each short rest.
Bull +5 power bonus to Strength checks (not Strength based attacks), double carrying capacity
Dolphin Swim at land speed.
Eagle +2 power bonus to Intimidate and Perception checks as well as to Initiative checks.
Fox +2 power bonus to Bluff, Diplomacy, and Insight checks. Replaces the normal penalties.
Goat +2 power bonus to Athletics and Endurance checks. +1 damage on a charge.
Hawk +5 power bonus to Perception checks.
Horse +2 power bonus to Endurance checks and Strength attribute checks. +1 speed.
Monkey +2 power bonus to Athletics checks, climb speed equal to half land speed.
Mouse +5 power bonus to Stealth checks.
Owl +2 power bonus to all Knowledge checks, low-light vision.
Otter +2 power bonus on Athletics and Thievery checks. Swim at half land speed.
Raccoon +2 power bonus on Acrobatics, Perception, Stealth, and Thievery checks.
Rat +2 power bonus on Stealth, Streetwise, and Thievery checks.
Raven +2 power bonus to Arcana, Nature, Religion, and Spot checks.
Shark +2 power bonus on Nature and Perception checks. Swim at half land speed.
Snake +2 power bonus on Arcana, Insight, Heal, and Religion checks.
Wolf +2 power bonus to Endurance and Perception checks. +1 speed.

The duration of the possession depends on the result of the ritual check, and you can end it at any time as a minor action.

Arcana Check Result Area
9 or lower 1 hour
10-19 2 hours
20-29 4 hours
30-39 8 hours
40 or higher 1 day