Difference between revisions of "Rituals in development (4E)"
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{{4E ritual | {{4E ritual | ||
|fluff=The target allow himself to be possessed by his totem spirit. | |fluff=The target allow himself to be possessed by his totem spirit. | ||
− | |level= | + | |level=3 |
|category= Exploration | |category= Exploration | ||
|time=10 minutes | |time=10 minutes | ||
|duration=Variable | |duration=Variable | ||
− | |componentcost= | + | |componentcost=50 gp. |
− | |marketprice= | + | |marketprice=125 gp.. |
|keyskill=Nature | |keyskill=Nature | ||
|text=The first time this ritual is used, the target can choose to select an animal totem. Failing to do so means the ritual fails. Depending on the totem selected, this offers different benefits. You can only change totem while advancing in level. | |text=The first time this ritual is used, the target can choose to select an animal totem. Failing to do so means the ritual fails. Depending on the totem selected, this offers different benefits. You can only change totem while advancing in level. |
Revision as of 15:36, 1 October 2008
4th Edition Dungeons & Dragons |
Essence of the Cat
Ritual name
You allow yourself to be possessed by a cat spirit.
Level: 3 | Component Cost: 125 gp. |
Category: Exploration | Market Price: 500 gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 3 hours |
20-29 | 9 hours |
30-39 | 1 day |
40 or higher | 3 days |
Essence of the Totem
Ritual name
The target allow himself to be possessed by his totem spirit.
Level: 5 | Component Cost: 125 gp. |
Category: Exploration | Market Price: 200gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Totem | Benefit |
Bat | Blindsight |
Cat | +2 power bonus to Athletics and Stealth checks. Low-light vision |
Bear | 1 temporary hit point/level that you regain with each short rest. |
Bull | +5 power bonus to Strength checks (not Strength based attacks), double carrying capacity |
Dolphin | Swim at land speed. |
Eagle | +2 power bonus to Intimidate and Perception checks as well as to Initiative checks. |
Fox | +2 power bonus to Bluff, Diplomacy, and Insight checks. Replaces the normal penalties. |
Goat | +2 power bonus to Athletics and Endurance checks. +1 damage on a charge. |
Hawk | +5 power bonus to Perception checks. |
Horse | +2 power bonus to Endurance checks and Strength attribute checks. +1 speed. |
Monkey | +2 power bonus to Athletics checks, climb speed equal to half land speed. |
Mouse | +5 power bonus to Stealth checks. |
Owl | +2 power bonus to all Knowledge checks, low-light vision. |
Otter | +2 power bonus on Athletics and Thievery checks. Swim at half land speed. |
Raccoon | +2 power bonus on Acrobatics, Perception, Stealth, and Thievery checks. |
Rat | +2 power bonus on Stealth, Streetwise, and Thievery checks. |
Raven | +2 power bonus to Arcana, Nature, Religion, and Spot checks. |
Shark | +2 power bonus on Nature and Perception checks. Swim at half land speed. |
Snake | +2 power bonus on Arcana, Insight, Heal, and Religion checks. |
Wolf | +2 power bonus to Endurance and Perception checks. +1 speed. |
The duration of the possession depends on the result of the ritual check, and you can end it at any time as a minor action.
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 3 hours |
20-29 | 9 hours |
30-39 | 1 day |
40 or higher | 3 days |
Essence of the Totem (low power)
Ritual name
The target allow himself to be possessed by his totem spirit.
Level: 3 | Component Cost: 50 gp. |
Category: Exploration | Market Price: 125 gp.. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Totem | Benefit |
Bat | Darkvision |
Cat | +2 power bonus to Athletics and Stealth checks. |
Badger | +2 power bonus to Nature and Dungeoneering checks. |
Bear | 1/2 temporary hit point/level that you regain with each short rest. |
Bull | +5 power bonus to Strength checks (not Strength based attacks). |
Dolphin | Swim at half land speed. |
Eagle | +2 power bonus to Intimidate and Perception checks. |
Fox | +2 power bonus to Bluff and Diplomacy checks. Replaces the normal penalties. |
Goat | +2 power bonus to Athletics and Endurance checks. |
Hawk | +2 power bonus to Insight and Perception checks. |
Horse | +1 power bonus to land speed. |
Monkey | +2 power bonus to Athletics and Acrobatics checks. |
Mouse | +2 power bonus to Perception and Stealth checks. |
Owl | +2 power bonus to History checks, low-light vision. |
Otter | +2 power bonus on Athletics and Thievery checks. |
Raccoon | +2 power bonus on Acrobatics and Thievery checks. |
Rat | +2 power bonus on Streetwise and Thievery checks. |
Raven | +2 power bonus to Arcana and Religion checks. |
Shark | +2 power bonus on Nature and Perception checks. |
Snake | +2 power bonus on Heal and Religion checks. |
Wolf | +2 power bonus to Endurance and Perception checks. |
The duration of the possession depends on the result of the ritual check, and you can end it at any time as a minor action.
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 3 hours |
20-29 | 9 hours |
30-39 | 1 day |
40 or higher | 3 days |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |