Difference between revisions of "Rituals in development (4E)"
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(→Essence of the Totem: Low-power variant) |
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|valign="top"|'''Cat'''||valign="top" |+2 power bonus to Athletics and Stealth checks. | |valign="top"|'''Cat'''||valign="top" |+2 power bonus to Athletics and Stealth checks. | ||
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+ | |valign="top"|'''Badger'''||valign="top"|+2 power bonus to Nature and Dungeoneering checks. | ||
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|valign="top"|'''Bear'''||valign="top"|1/2 temporary hit point/level that you regain with each short rest. | |valign="top"|'''Bear'''||valign="top"|1/2 temporary hit point/level that you regain with each short rest. | ||
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|valign="top"|'''Goat'''||valign="top" |+2 power bonus to Athletics and Endurance checks. | |valign="top"|'''Goat'''||valign="top" |+2 power bonus to Athletics and Endurance checks. | ||
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− | |valign="top"|'''Hawk'''||valign="top" |+ | + | |valign="top"|'''Hawk'''||valign="top" |+2 power bonus to Insight and Perception checks. |
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− | |valign="top"|'''Horse'''||valign="top" |+ | + | |valign="top"|'''Horse'''||valign="top" |+1 power bonus to land speed. |
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|valign="top"|'''Monkey'''||valign="top" |+2 power bonus to Athletics and Acrobatics checks. | |valign="top"|'''Monkey'''||valign="top" |+2 power bonus to Athletics and Acrobatics checks. |
Revision as of 15:35, 1 October 2008
4th Edition Dungeons & Dragons |
Essence of the Cat
Ritual name
You allow yourself to be possessed by a cat spirit.
Level: 3 | Component Cost: 125 gp. |
Category: Exploration | Market Price: 500 gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 3 hours |
20-29 | 9 hours |
30-39 | 1 day |
40 or higher | 3 days |
Essence of the Totem
Ritual name
The target allow himself to be possessed by his totem spirit.
Level: 5 | Component Cost: 125 gp. |
Category: Exploration | Market Price: 200gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Totem | Benefit |
Bat | Blindsight |
Cat | +2 power bonus to Athletics and Stealth checks. Low-light vision |
Bear | 1 temporary hit point/level that you regain with each short rest. |
Bull | +5 power bonus to Strength checks (not Strength based attacks), double carrying capacity |
Dolphin | Swim at land speed. |
Eagle | +2 power bonus to Intimidate and Perception checks as well as to Initiative checks. |
Fox | +2 power bonus to Bluff, Diplomacy, and Insight checks. Replaces the normal penalties. |
Goat | +2 power bonus to Athletics and Endurance checks. +1 damage on a charge. |
Hawk | +5 power bonus to Perception checks. |
Horse | +2 power bonus to Endurance checks and Strength attribute checks. +1 speed. |
Monkey | +2 power bonus to Athletics checks, climb speed equal to half land speed. |
Mouse | +5 power bonus to Stealth checks. |
Owl | +2 power bonus to all Knowledge checks, low-light vision. |
Otter | +2 power bonus on Athletics and Thievery checks. Swim at half land speed. |
Raccoon | +2 power bonus on Acrobatics, Perception, Stealth, and Thievery checks. |
Rat | +2 power bonus on Stealth, Streetwise, and Thievery checks. |
Raven | +2 power bonus to Arcana, Nature, Religion, and Spot checks. |
Shark | +2 power bonus on Nature and Perception checks. Swim at half land speed. |
Snake | +2 power bonus on Arcana, Insight, Heal, and Religion checks. |
Wolf | +2 power bonus to Endurance and Perception checks. +1 speed. |
The duration of the possession depends on the result of the ritual check, and you can end it at any time as a minor action.
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 3 hours |
20-29 | 9 hours |
30-39 | 1 day |
40 or higher | 3 days |
Essence of the Totem (low power)
Ritual name
The target allow himself to be possessed by his totem spirit.
Level: 5 | Component Cost: 125 gp. |
Category: Exploration | Market Price: 200gp. |
Time: 10 minutes | Key Skill: Nature |
Duration: Variable |
Totem | Benefit |
Bat | Darkvision |
Cat | +2 power bonus to Athletics and Stealth checks. |
Badger | +2 power bonus to Nature and Dungeoneering checks. |
Bear | 1/2 temporary hit point/level that you regain with each short rest. |
Bull | +5 power bonus to Strength checks (not Strength based attacks). |
Dolphin | Swim at half land speed. |
Eagle | +2 power bonus to Intimidate and Perception checks. |
Fox | +2 power bonus to Bluff and Diplomacy checks. Replaces the normal penalties. |
Goat | +2 power bonus to Athletics and Endurance checks. |
Hawk | +2 power bonus to Insight and Perception checks. |
Horse | +1 power bonus to land speed. |
Monkey | +2 power bonus to Athletics and Acrobatics checks. |
Mouse | +2 power bonus to Perception and Stealth checks. |
Owl | +2 power bonus to History checks, low-light vision. |
Otter | +2 power bonus on Athletics and Thievery checks. |
Raccoon | +2 power bonus on Acrobatics and Thievery checks. |
Rat | +2 power bonus on Streetwise and Thievery checks. |
Raven | +2 power bonus to Arcana and Religion checks. |
Shark | +2 power bonus on Nature and Perception checks. |
Snake | +2 power bonus on Heal and Religion checks. |
Wolf | +2 power bonus to Endurance and Perception checks. |
The duration of the possession depends on the result of the ritual check, and you can end it at any time as a minor action.
Arcana Check Result | Area |
9 or lower | 1 hour |
10-19 | 3 hours |
20-29 | 9 hours |
30-39 | 1 day |
40 or higher | 3 days |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |