Difference between revisions of "Weapon mastery (4E)"
m (→Spiked Chain Expert: stance) |
m (Link fix.) |
||
(10 intermediate revisions by one other user not shown) | |||
Line 12: | Line 12: | ||
==Bladed Scarf Mastery== | ==Bladed Scarf Mastery== | ||
− | You master the [[ | + | You master the [[Weapons (4E)#Bladed_scarf|bladed scarf]]. |
===Bladed Scarf Training [Multiclass] === | ===Bladed Scarf Training [Multiclass] === | ||
Line 94: | Line 94: | ||
==Bola Mastery== | ==Bola Mastery== | ||
− | You master the [[ | + | You master the [[Weapons (4E)#Bola|bola]]. |
===Bola Training [Multiclass]=== | ===Bola Training [Multiclass]=== | ||
'''Prerequisites:''' Dex 13, Martial class | '''Prerequisites:''' Dex 13, Martial class | ||
Line 164: | Line 164: | ||
==Net Mastery== | ==Net Mastery== | ||
− | You master the [[ | + | You master the [[Weapons (4E)#Net|net]]. |
===Net Training [Multiclass] === | ===Net Training [Multiclass] === | ||
'''Prerequisites:''' Str 13, Martial class | '''Prerequisites:''' Str 13, Martial class | ||
Line 239: | Line 239: | ||
==Repeating Crossbow Mastery== | ==Repeating Crossbow Mastery== | ||
− | You master the [[ | + | You master the [[Weapons (4E)#Repeating_crossbow|repeating crossbow]]. |
===Repeating Crossbow Training [Multiclass] === | ===Repeating Crossbow Training [Multiclass] === | ||
'''Prerequisites:''' Str 13, Martial class | '''Prerequisites:''' Str 13, Martial class | ||
Line 315: | Line 315: | ||
''From Dragon 372, "Playing Shadar-Kai".'' | ''From Dragon 372, "Playing Shadar-Kai".'' | ||
− | You master the [[ | + | You master the [[Weapons (4E)#Spiked_chain|spiked chain]]. |
===Spiked Chain Training [Multiclass]=== | ===Spiked Chain Training [Multiclass]=== | ||
Line 333: | Line 333: | ||
{{4E power | {{4E power | ||
− | |name= | + | |name=Chain Trip |
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
Line 358: | Line 358: | ||
'''Benefit:''' You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power. | '''Benefit:''' You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power. | ||
{{4E power | {{4E power | ||
− | |name=Chain | + | |name=Chain Ward |
|class=Feat Power | |class=Feat Power | ||
|type=Utility | |type=Utility | ||
Line 364: | Line 364: | ||
|level= | |level= | ||
|fluff=You take a sidelong stance, whirling your chain above your head and watching your foes with sharp, opportunistic menace.. | |fluff=You take a sidelong stance, whirling your chain above your head and watching your foes with sharp, opportunistic menace.. | ||
− | |use= | + | |use=Daily |
|keywords=Martial, Weapon, Stance | |keywords=Martial, Weapon, Stance | ||
|action=Minor Action | |action=Minor Action | ||
Line 391: | Line 391: | ||
'''Target:''' One creature<br> | '''Target:''' One creature<br> | ||
'''Attack''': Dexterity vs. Reflex<br> | '''Attack''': Dexterity vs. Reflex<br> | ||
− | '''Hit:''' 1[W] + Dexterity modifier damage, and the target is grabbed until it escapes. You can sustain the grab as long as the target is within your reach, and the target takes a –2 penalty to escape attempts.<br> | + | '''Hit:''' 1[W] + Dexterity modifier damage, and the target is grabbed until it escapes. You can sustain the grab as long as the target is within your reach, and the target takes a –2 penalty to escape attempts..<br> |
At 15th level, increase to 2[W] damage.<br> | At 15th level, increase to 2[W] damage.<br> | ||
At 25th level, increase to 3[W] damage.<br> | At 25th level, increase to 3[W] damage.<br> | ||
Line 399: | Line 399: | ||
==Weighted Chain Mastery== | ==Weighted Chain Mastery== | ||
− | You master the [[ | + | You master the [[Weapons (4E)#Weighted_chain|weighted chain]]. |
===Weighted Chain Training [Multiclass] === | ===Weighted Chain Training [Multiclass] === | ||
'''Prerequisites:''' Dex 13, Martial class | '''Prerequisites:''' Dex 13, Martial class | ||
Line 454: | Line 454: | ||
'''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the entangling weighted chain attack power. | '''Benefit:''' You can swap one 9th-level or higher encounter attack power you know for the entangling weighted chain attack power. | ||
{{4E power | {{4E power | ||
− | |name= | + | |name=Spiked Shackles |
|class=Feat Power | |class=Feat Power | ||
|type=Attack | |type=Attack | ||
Line 472: | Line 472: | ||
At 25th level, increase to 3[W] damage.<br> | At 25th level, increase to 3[W] damage.<br> | ||
'''Miss:''' The target is grabbed (until escape) and knocked prone. While grabbing the target, you cannot make attacks with the weighted chain. <br> | '''Miss:''' The target is grabbed (until escape) and knocked prone. While grabbing the target, you cannot make attacks with the weighted chain. <br> | ||
− | ''' | + | '''Effect:''' Until the target is no longer grabbed, you can slide the target 1 square as a minor action. |
}} | }} | ||
==Whip Mastery== | ==Whip Mastery== | ||
− | You master the [[ | + | You master the [[Weapons (4E)#Whip|whip]]. |
===Whip Training [Multiclass] === | ===Whip Training [Multiclass] === | ||
'''Prerequisites:''' Dex 13, Martial class | '''Prerequisites:''' Dex 13, Martial class | ||
Line 517: | Line 517: | ||
|fluff=You snap your whip, warning your enemy not to move carelessly. | |fluff=You snap your whip, warning your enemy not to move carelessly. | ||
|use=Encounter | |use=Encounter | ||
− | |keywords=Martial | + | |keywords=Martial, Weapon |
|action=Minor Action | |action=Minor Action | ||
|target=Personal | |target=Personal | ||
Line 544: | Line 544: | ||
'''Target:''' One creature<br> | '''Target:''' One creature<br> | ||
'''Attack''': Dexterity vs. Reflex<br> | '''Attack''': Dexterity vs. Reflex<br> | ||
− | '''Hit:''' 2[W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a –5 penalty to escape the grab. While grabbing the target, you cannot make attacks with the whip. | + | '''Hit:''' 2[W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a –5 penalty to escape the grab, and while you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. <br> |
At 15th level, increase to 3[W] damage. <br> | At 15th level, increase to 3[W] damage. <br> | ||
At 25th level, increase to 4[W] damage.<br> | At 25th level, increase to 4[W] damage.<br> | ||
− | '''Miss:''' The target is grabbed (until escape) and knocked prone. While grabbing the target, you cannot make attacks with the whip. | + | '''Miss:''' The target is grabbed (until escape) and knocked prone. While you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. |
− | |||
}} | }} | ||
<!-- Navbox --> | <!-- Navbox --> |
Latest revision as of 14:03, 8 June 2013
4th Edition Dungeons & Dragons |
This is based on the We Who Are About to Die ... (D&D Gladiators) article by by Robert J. Schwalb from Dragon #368. It has been expanded and modified for local use.
Some warriors devote extra time and training to learning exotic maneuvers and tactics with unusual weapons.
To gain such specialized proficiency in one of these weapons, you must select the relevant weapon mastery feat (see below). The feat grants not only proficiency, but also a special benefit. Moreover, it grants access to power-swap feats that provide exotic maneuvers and tactics.
Since the weapon mastery training feats require a great deal of focused training, each one is a multiclass feat. Since they are not class-specific multiclass feats, they do ot prohibit other multiclassing. You can still only exchange one each of your encounter, utility and daily powers, regardless of how many multiclasses or weapon mastery paths you have.
Bladed Scarf Mastery
You master the bladed scarf.
Bladed Scarf Training [Multiclass]
Prerequisites: Dex 13, Martial class
Benefit: You gain proficiency with the bladed scarf. When you hit a target with your bladed scarf, the target is slowed until the end of your next turn.
Bladed Scarf Novice
Prerequisites: Bladed Scarf Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the scarf snare attack power.
| ||
With a deft flick of the wrist, you coil your bladed scarf around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a bladed scarf. Target: One creature. |
Bladed Scarf Expert
Prerequisites: Bladed Scarf Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the scarf cocoon utility power.
| ||
You wrap the reinforced scarf around yourself like a second skin. | ||
Encounter | ||
Minor Action Personal | ||
Requirement: You must be wielding a bladed scarf. Effect: You gain a +2 power bonus to AC until the end of the fight. |
Bladed Scarf Specialist
Prerequisites: Bladed Scarf Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling scarf attack power.
| ||
Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a bladed scarf. Target: One creature |
Silken Scarf [Paragon]
Prerequisites: Bladed Scarf Training, 11st level
Benefit: You can use any rope or piece of cloth at least 5' long as if it was a bladed scarf.
Bola Mastery
You master the bola.
Bola Training [Multiclass]
Prerequisites: Dex 13, Martial class
Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.
Bola Novice
Prerequisites: Bola Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the binding bola attack power.
| ||
The weights entwine the cords around your target, wrapping it so tightly so that it cannot maintain its momentum. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola.
Target: One creature.
Attack: Dexterity vs Reflex |
Bola Expert
Prerequisites: Bola Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the bola recovery utility power.
| ||
With the bola back in hand, you ready it for another precise throw. | ||
Encounter ✦ Martial | ||
Free Action Personal | ||
Effect: Regain the use of the binding bola power. |
Bola Specialist
Prerequisites: Bola Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the felling bola attack power.
| ||
Such is the force of your throw that you tangle up the enemy and knock it from its feet. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Ranged | ||
Requirement: You must be wielding a bola. Target: One creature. |
Net Mastery
You master the net.
Net Training [Multiclass]
Prerequisites: Str 13, Martial class
Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.
Net Novice
Prerequisites: Net Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the net sweep attack power.
| ||
You sweep your net around, smashing your foes and battering down their weapons. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Close burst 1 | ||
Requirement: You must be wielding a net. Target: Each creature in burst. |
Net Expert
Prerequisites: Net Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the net shield utility power.
| ||
You spin the net in front of you to foil your enemies’ attacks. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Requirement: You must be wielding a net.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC and Reflex defense. |
Net Specialist
Prerequisites: Net Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the net trap attack power.
| ||
You fling the net so that it falls over your enemy. The more the foe struggles, the tighter the net’s grasp becomes. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee 5 | ||
Requirement: You must be wielding a net. Special: This attack has a reach of 5 regardless of the weapon’s actual reach. |
Repeating Crossbow Mastery
You master the repeating crossbow.
Repeating Crossbow Training [Multiclass]
Prerequisites: Str 13, Martial class
Benefit: You gain proficiency with the Repeating Crossbow. Add your Strength bonus to the damage of ranged (not burst or blast) attacks with the repeating crossbow.
Repeating Crossbow Novice
Prerequisites: Repeating Crossbow Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the repeating crossbow blast attack power.
| ||
Yanking the fire lever furiously, you fill an area with crossbow bolts. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Close blast 3 | ||
Requirement: You must be wielding a repeating crossbow. Target: One or more enemies in burst you can see, no more than you have bolts left in the magazine. |
Repeating Crossbow Expert
Prerequisites: Repeating Crossbow Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the repeating crossbow reload utility power.
| ||
You reload the repeating crossbow, flexing your arm muscles. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Effect: Reload the repeating crossbow and regain the use of the repeating crossbow blast power. |
Repeating Crossbow Specialist
Prerequisites: Repeating Crossbow Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the repeating crossbow volley attack power.
| ||
You send a stream of bolts to fall on the area like dark rain. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Area burst 1 within range | ||
Requirement: You must be wielding a repeating crossbow with a full magazine. Target: All creatures in burst. |
Spiked Chain Mastery
From Dragon 372, "Playing Shadar-Kai".
You master the spiked chain.
Spiked Chain Training [Multiclass]
Prerequisites: Dex 13, any martial class
Benefit: You gain proficiency with the spiked chain. You can treat the spiked chain as a double weapon and a light blade. As a double weapon, the spiked chain deals 2d4/2d4 damage, and it gains the off-hand property. For more on double weapons, see Adventurer’s Vault, page 10.
Spiked Chain Novice
Prerequisites: Spiked Chain Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the chain trip attack power.
| ||
You lash out with your chain and jerk your foe to the ground. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a Spiked Chain. Target: One creature. |
Spiked Chain Expert
Prerequisites: Spiked Chain Training, 8th level Benefit: You can swap one 6th-level or higher utility power you know for the chain ward utility power.
Benefit: You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power.
| ||
You take a sidelong stance, whirling your chain above your head and watching your foes with sharp, opportunistic menace.. | ||
Daily ✦ Martial, Weapon, Stance | ||
Minor Action Personal | ||
Requirement: You must be wielding a spiked chain. Effect: You threaten all squares within your reach. |
Spiked Chain Specialist
Prerequisites: Spiked Chain Training, 10th level
Benefit: You can swap one 9th-level or higher daily attack power you know for the steel shackles attack power.
| ||
With remarkable deftness, you wrap your foe in your chain, allowing you to squeeze the spike home and control your enemy’s movement. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee Weapon | ||
Requirement: You must be wielding a spiked chain. Target: One creature |
Weighted Chain Mastery
You master the weighted chain.
Weighted Chain Training [Multiclass]
Prerequisites: Dex 13, Martial class
Benefit: You gain proficiency with the Weighted Chain. When you hit a target with your Weighted Chain, you can push the target 1 square instead of inflicting damage.
Weighted Chain Novice
Prerequisites: Weighted Chain Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the weighted chain snare attack power.
| ||
With a deft flick of the wrist, you coil your weighted chain around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a Weighted Chain. Target: One creature. |
Weighted Chain Expert
Prerequisites: Weighted Chain Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the weighted chain spin utility power.
| ||
You spin the weighted chain to create a deadly shield. | ||
Encounter ✦ Martial | ||
Minor Action Personal | ||
Requirement: You must be wielding a weighted chain.
Effect: Until the start of your next turn, you gain a +2 power bonus to AC. Adjacent enemies that attack you and miss take damage equal to your Strength modifier. |
Weighted Chain Specialist
Prerequisites: Weighted Chain Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling weighted chain attack power.
| ||
Your weapon is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a weighted chain. Target: One creature |
Whip Mastery
You master the whip.
Whip Training [Multiclass]
Prerequisites: Dex 13, Martial class
Benefit: You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn.
Whip Novice
Prerequisites: Whip Training, 4th level
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power.
| ||
With a deft flick of the wrist, you coil your whip around your foe’s limb, giving you some control of where that enemy goes—down or toward you. | ||
Encounter ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature. |
Whip Expert
Prerequisites: Whip Training, 8th level
Benefit: You can swap one 6th-level or higher utility power you know for the whip crack utility power.
| ||
You snap your whip, warning your enemy not to move carelessly. | ||
Encounter ✦ Martial, Weapon | ||
Minor Action Personal | ||
Requirement: You must be wielding a whip. Effect: Until the start of your next turn you gain threatening reach with your whip as well as a +2 power bonus to Intimidation. |
Whip Specialist
Prerequisites: Whip Training, 10th level
Benefit: You can swap one 9th-level or higher encounter attack power you know for the entangling whip attack power.
| ||
Your whip is like an extension of you, coiling around your enemy so you can drag that foe wherever you like. | ||
Daily ✦ Martial, Weapon | ||
Standard Action Melee | ||
Requirement: You must be wielding a whip. Target: One creature |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |