Difference between revisions of "Rules (4E)"
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==Combat Rules== | ==Combat Rules== |
Revision as of 12:34, 10 November 2008
4th Edition Dungeons & Dragons |
Combat Rules
Surprise
Those allowed to act in a surprise round do so normally, without being restricted to one action only.
Ready Action
Readying an action and triggering a readied action has no effect on initiative – you still act on last rounds initiative.
Other Rules
Aid Other Action
The difficult of the Aid Other action increases to 15 at the paragon tier and 20 at the epic tier. If the aiding character gets a higher skill roll than the creature being aided and is otherwise capable of performing the action (which might involve knowing a ritual, being trained in a skill, or other factors) the helper and the main character switch roles; the helper becomes the main character and the former main character’s roll is now used for the Aid Other action.
See Also
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |