Difference between revisions of "Rogue (4E)"
		
		
		
		
		
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 (unarmed)  | 
				m (→Powers:  Ascendant Advantage, att-willified the others)  | 
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| Line 20: | Line 20: | ||
|level=2  | |level=2  | ||
|fluff=Your feints and footwork places an opponent at a disadvantage.  | |fluff=Your feints and footwork places an opponent at a disadvantage.  | ||
| − | |use=  | + | |use=At-Will  | 
|keywords=Martial  | |keywords=Martial  | ||
|action=Move Action  | |action=Move Action  | ||
| Line 30: | Line 30: | ||
'''Hit:''' You gain combat advantage against the target until the end of your turn. <br>  | '''Hit:''' You gain combat advantage against the target until the end of your turn. <br>  | ||
'''Effect:''' You must slide 1 either before or after the roll.  | '''Effect:''' You must slide 1 either before or after the roll.  | ||
| + | }}  | ||
| + | {{4E power  | ||
| + | |name=Ascendant Advantage  | ||
| + | |class=Rogue  | ||
| + | |type=Utility  | ||
| + | |level=6  | ||
| + | |fluff=People never look for danger above.  | ||
| + | |use=At-Will  | ||
| + | |keywords=Martial  | ||
| + | |action=Move Action  | ||
| + | |target=Personal  | ||
| + | |range=  | ||
| + | |text=  | ||
| + | Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment.  | ||
}}  | }}  | ||
{{4E power  | {{4E power  | ||
| Line 37: | Line 51: | ||
|level=10  | |level=10  | ||
|fluff=You can feint with a mere flick of the wrist.  | |fluff=You can feint with a mere flick of the wrist.  | ||
| − | |use=  | + | |use=At-Will  | 
|keywords=Martial  | |keywords=Martial  | ||
|action=Minor Action  | |action=Minor Action  | ||
| Line 47: | Line 61: | ||
'''Hit:''' You gain combat advantage against the target until the end of your turn.    | '''Hit:''' You gain combat advantage against the target until the end of your turn.    | ||
}}  | }}  | ||
| + | |||
| + | |||
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{{4E navbox}}  | {{4E navbox}}  | ||
Latest revision as of 07:30, 26 April 2009
| 4th Edition Dungeons & Dragons | 
This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
- Acrobatics & Athletics
 - Bluff & Streetwise
 - Insight & Intimidation
 - Stealth & Thievery
 
Powers
Sneak attack and all melee rogue powers can be used with an unarmed attack.
These additional power options are available to rogues.
  | ||
| Your feints and footwork places an opponent at a disadvantage. | ||
| At-Will ✦ Martial | ||
| Move Action Melee | ||
| Targets: One enemy. Attack: Bluff vs. Insight  | 
  | ||
| People never look for danger above. | ||
| At-Will ✦ Martial | ||
| Move Action Personal | ||
| Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment. | 
  | ||
| You can feint with a mere flick of the wrist. | ||
| At-Will ✦ Martial | ||
| Minor Action Melee | ||
| Targets: One enemy. Attack: Bluff vs. Insight  | 
| 4th Edition Dungeons & Dragons | |
| Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard | 
| Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary | 
| Extra | Traits • Talents • Craft |