Difference between revisions of "Rogue (4E)"
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− | {{ | + | This is an attempt to open up rogue concepts outside the normal sneak-thief. |
+ | |||
+ | ==Skills== | ||
+ | You can start with one of these skill packages, in addition to four skills of choice. | ||
+ | * Acrobatics & Athletics | ||
+ | * Bluff & Streetwise | ||
+ | * Insight & Intimidation | ||
+ | * Stealth & Thievery | ||
+ | |||
+ | == Powers == | ||
+ | Sneak attack and all melee rogue powers can be used with an unarmed attack. | ||
+ | |||
+ | These additional power options are available to rogues. | ||
+ | {{4E power | ||
+ | |name=Deceptive Footwork | ||
+ | |class=Rogue | ||
+ | |type=Utility | ||
+ | |level=2 | ||
+ | |fluff=Your feints and footwork places an opponent at a disadvantage. | ||
+ | |use=At-Will | ||
+ | |keywords=Martial | ||
+ | |action=Move Action | ||
+ | |target=Melee | ||
+ | |range= | ||
+ | |text= | ||
+ | '''Targets:''' One enemy.<br> | ||
+ | '''Attack:''' Bluff vs. Insight<br> | ||
+ | '''Hit:''' You gain combat advantage against the target until the end of your turn. <br> | ||
+ | '''Effect:''' You must slide 1 either before or after the roll. | ||
+ | }} | ||
+ | {{4E power | ||
+ | |name=Ascendant Advantage | ||
+ | |class=Rogue | ||
+ | |type=Utility | ||
+ | |level=6 | ||
+ | |fluff=People never look for danger above. | ||
+ | |use=At-Will | ||
+ | |keywords=Martial | ||
+ | |action=Move Action | ||
+ | |target=Personal | ||
+ | |range= | ||
+ | |text= | ||
+ | Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment. | ||
+ | }} | ||
+ | {{4E power | ||
+ | |name=Master Feint | ||
+ | |class=Rogue | ||
+ | |type=Utility | ||
+ | |level=10 | ||
+ | |fluff=You can feint with a mere flick of the wrist. | ||
+ | |use=At-Will | ||
+ | |keywords=Martial | ||
+ | |action=Minor Action | ||
+ | |target=Melee | ||
+ | |range= | ||
+ | |text= | ||
+ | '''Targets:''' One enemy.<br> | ||
+ | '''Attack:''' Bluff vs. Insight<br> | ||
+ | '''Hit:''' You gain combat advantage against the target until the end of your turn. | ||
+ | }} | ||
+ | |||
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Latest revision as of 07:30, 26 April 2009
4th Edition Dungeons & Dragons |
This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
- Acrobatics & Athletics
- Bluff & Streetwise
- Insight & Intimidation
- Stealth & Thievery
Powers
Sneak attack and all melee rogue powers can be used with an unarmed attack.
These additional power options are available to rogues.
| ||
Your feints and footwork places an opponent at a disadvantage. | ||
At-Will ✦ Martial | ||
Move Action Melee | ||
Targets: One enemy. Attack: Bluff vs. Insight |
| ||
People never look for danger above. | ||
At-Will ✦ Martial | ||
Move Action Personal | ||
Whenever your height over an enemy is greater or equal to your vertical distance from that opponent, you can use Stealth to hide as if you had total concealment. |
| ||
You can feint with a mere flick of the wrist. | ||
At-Will ✦ Martial | ||
Minor Action Melee | ||
Targets: One enemy. Attack: Bluff vs. Insight |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |