Difference between revisions of "Rogue (4E)"
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− | '''Targets:'''One enemy.<br> | + | '''Targets:''' One enemy.<br> |
'''Attack:''' Bluff vs. Insight<br> | '''Attack:''' Bluff vs. Insight<br> | ||
− | '''Hit:'''You gain combat advantage against the target until the end of your turn. <br> | + | '''Hit:''' You gain combat advantage against the target until the end of your turn. <br> |
'''Effect:''' You must slide 1 either before or after the roll. | '''Effect:''' You must slide 1 either before or after the roll. | ||
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− | '''Targets:'''One enemy.<br> | + | '''Targets:''' One enemy.<br> |
'''Attack:''' Bluff vs. Insight<br> | '''Attack:''' Bluff vs. Insight<br> | ||
− | '''Hit:'''You gain combat advantage against the target until the end of your turn. | + | '''Hit:''' You gain combat advantage against the target until the end of your turn. |
}} | }} | ||
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Revision as of 10:50, 10 November 2008
4th Edition Dungeons & Dragons |
This is an attempt to open up rogue concepts outside the normal sneak-thief.
Skills
You can start with one of these skill packages, in addition to four skills of choice.
- Stealth & Thievery.
- Bluff & Streetwise
- Acrobatics & Athletics
Powers
These additional power options are available to rogues.
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Your feints and footwork places an opponent at a disadvantage. | ||
Encounter ✦ Martial | ||
Move Action Melee | ||
Targets: One enemy. Attack: Bluff vs. Insight |
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You can feint with a mere flick of the wrist. | ||
Encounter ✦ Martial | ||
Minor Action Melee | ||
Targets: One enemy. Attack: Bluff vs. Insight |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |