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+ | ==Fighting Styles== | ||
+ | The rules for the official Archery and Two Weapon fighting styles have been included below. Note that Prime Shot is now a fighting style ability and not available to all rangers. | ||
+ | |||
+ | === Archery Fighting Style === | ||
+ | Because of your focus on ranged attacks, you gain Prime Shot as a class ability and Defensive Mobility as a bonus | ||
+ | feat. | ||
+ | |||
+ | '''Note:''' Core fighting style from the ''Player's Handbook.'' | ||
+ | |||
+ | === Beastmaster Ranger === | ||
+ | You gain a beast companion, as outlined in ''Martial Power'' page 38. | ||
+ | |||
+ | '''Note:''' Core fighting style from ''Martial Power.'' | ||
+ | |||
+ | === Light Blade Fighting Style === | ||
+ | Because of your skill in light, swift blades, you can use a light blade as if it were two weapons, making both attacks with the same weapon instead of using two different weapons, as long as you are not using a heavy shield. In addition, you gain Toughness as a bonus feat. | ||
+ | |||
+ | === Spear Fighting Style === | ||
+ | Because of your focus on spears and on quick stab-and run tactics, you can use a spear as if it were two weapons. You make both attacks with your spear instead of using two different weapons. | ||
+ | |||
+ | === Tempest Fighting Style === | ||
+ | When wearing light armor or chain mail and wielding two melee weapons you gain | ||
+ | a +1 bonus to damage rolls with melee and close | ||
+ | weapon attacks. | ||
+ | This bonus increases to +2 with weapons that have | ||
+ | the off-hand property. | ||
+ | You count as a fighter with the Tempest | ||
+ | Technique class feature to qualify for feats, but does not otherwise count as a fighter. | ||
+ | |||
+ | === Throwing Fighting Style === | ||
+ | Because of your focus on making a strong throw at close range whenever opportunity presents itself, you gain Prime Shot as a class feature and [[Feats (4E)#Brutal Throw|Brutal Throw]], Toughness, and Quickdraw as bonus feats. | ||
+ | |||
+ | === Two Weapon Fighting Style === | ||
+ | Because of your focus on two-weapon melee attacks, you gain Prime Shot as a class ability and can wield a | ||
+ | one-handed weapon in your off hand as if it were an | ||
+ | off-hand weapon. In addition, you gain Toughness as a bonus feat. | ||
+ | |||
+ | '''Note:''' Core fighting style from the ''Player's Handbook''. | ||
+ | |||
+ | ==Powers== | ||
+ | |||
+ | ====Careful Attack==== | ||
+ | This is a revised version of the ''careful attack'' power in the PHB. | ||
+ | {{4E power | ||
+ | |name=Careful Attack | ||
+ | |class=Ranger | ||
+ | |type=Attack | ||
+ | |level=1 | ||
+ | |fluff=You study the enemy, looking for a gap in his defenses. Only when you find it do you strike. | ||
+ | |use=At-Will | ||
+ | |keywords=Martial, Weapon | ||
+ | |action=Standard Action | ||
+ | |target=Melee or Ranged | ||
+ | |range=weapon | ||
+ | |text= | ||
+ | '''Targets:''' One creature<br> | ||
+ | '''Attack:''' Strength + 2 vs. AC (melee) or Dexterity + 2 vs. AC (ranged).<br> | ||
+ | '''Hit:''' 1[W] + Strength damage (melee) or 1[W] + Dexterity damage (ranged).<br> | ||
+ | Increase damage to 2[W] + Strength (melee) or 2[W] + Dexterity (ranged) at 21st | ||
+ | level. | ||
+ | }} | ||
+ | |||
+ | ==Paragon Paths== | ||
+ | All ranger paragon paths in the PH are open to all rangers, irrespective of fighting style. | ||
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Latest revision as of 21:42, 25 April 2009
4th Edition Dungeons & Dragons |
Fighting Styles
The rules for the official Archery and Two Weapon fighting styles have been included below. Note that Prime Shot is now a fighting style ability and not available to all rangers.
Archery Fighting Style
Because of your focus on ranged attacks, you gain Prime Shot as a class ability and Defensive Mobility as a bonus feat.
Note: Core fighting style from the Player's Handbook.
Beastmaster Ranger
You gain a beast companion, as outlined in Martial Power page 38.
Note: Core fighting style from Martial Power.
Light Blade Fighting Style
Because of your skill in light, swift blades, you can use a light blade as if it were two weapons, making both attacks with the same weapon instead of using two different weapons, as long as you are not using a heavy shield. In addition, you gain Toughness as a bonus feat.
Spear Fighting Style
Because of your focus on spears and on quick stab-and run tactics, you can use a spear as if it were two weapons. You make both attacks with your spear instead of using two different weapons.
Tempest Fighting Style
When wearing light armor or chain mail and wielding two melee weapons you gain a +1 bonus to damage rolls with melee and close weapon attacks. This bonus increases to +2 with weapons that have the off-hand property. You count as a fighter with the Tempest Technique class feature to qualify for feats, but does not otherwise count as a fighter.
Throwing Fighting Style
Because of your focus on making a strong throw at close range whenever opportunity presents itself, you gain Prime Shot as a class feature and Brutal Throw, Toughness, and Quickdraw as bonus feats.
Two Weapon Fighting Style
Because of your focus on two-weapon melee attacks, you gain Prime Shot as a class ability and can wield a one-handed weapon in your off hand as if it were an off-hand weapon. In addition, you gain Toughness as a bonus feat.
Note: Core fighting style from the Player's Handbook.
Powers
Careful Attack
This is a revised version of the careful attack power in the PHB.
| ||
You study the enemy, looking for a gap in his defenses. Only when you find it do you strike. | ||
At-Will ✦ Martial, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Targets: One creature Attack: Strength + 2 vs. AC (melee) or Dexterity + 2 vs. AC (ranged). |
Paragon Paths
All ranger paragon paths in the PH are open to all rangers, irrespective of fighting style.
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |