Difference between revisions of "Martial Arts Option (4E)"

From Action
Jump to navigation Jump to search
m (Warning)
 
(12 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
{{tocright}}
 
{{tocright}}
 
<!-- Content -->
 
<!-- Content -->
 +
== Page Largely Obsolete ==
 +
Check the option in the discussion page on each class for more recent data.
  
Before the arrival of the monk, any class can be made into a martial arts class by applying the following modifiers. This is based on the Chinese martial arts tradition, and can use quite a lot of different weapons.
+
== Power-Swapping ==
* You lose all armor proficiencies except cloth armor and all shield proficiencies
+
So as to not penalize any would-be armorless fencers, the following power-swap options exist at level 1:
* If your class had proficiency in leather armor and as long as you are wearing only cloth armor, you gain a +2 bonus to armor class.
 
** If your class has proficiency in heavy armor, you can use a figure based on your class' heavy armor proficiencies instead of your Intelligence or Dexterity modifier to armor class. This is +4 for Chain, +5 for Scale, and +6 for plate. This bonus improves by +1 at level 11 and +2 at level 21.
 
** If your class had proficiency in light shields, gain the Two Weapon Defense feat.
 
** If your class had proficiency in heavy shields, gain the [[Feats (4E)#Fencing (Genre)|Fencing ]] feat.
 
* Pick one type of weapon your class is proficient with. Lose proficiency in all other weapons from your class. Gain proficiency with the club and staff.
 
* You gain proficiency with [[Martial strike (4E)|Martial strike]].
 
  
==Martial Arts Technique Feats==
+
=== Armor Swap (fencing or martial arts) ===
These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action.
+
* Lose all armor proficiencies.
 +
* If your class had proficiency in leather, gain the Dodge feat.
 +
* If your class had proficiency in chainmail, gain the Heroic Defense feat
  
=== Dragon Tail (Technique) ===
+
=== Shield Swap (fencing or martial arts) ===
'''Prerequisite:''' Proficiency with improved unarmed strike
+
* Lose all shield proficiencies.
 +
* If your class had proficiency in light shields, gain the Single Weapon Defense feat.
 +
* If your class had proficiency in heavy shields, gain the Single Weapon Stance feat.
  
'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all powers and feats that require a flail with improved unarmed strike, but not those requiring other types of weapons.
+
=== Weapon Swap (martial arts)===
 
+
* You must have done the armor and shield swaps
=== Eagle Claw (Technique) ===
+
* Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
'''Prerequisite:''' Proficiency with improved unarmed strike
+
* Gain proficiency in Club, Staff, and Martial Strike
 
+
* If you had proficiency with all military melee weapons, choose one type of weapon (such as Heavy Blade); retain proficiency in all weapons of this type.
'''Benefit''': You improved unarmed strike does 1d8 damage. You can use all powers and feats that require other types of weapons  with improved unarmed strike, but not those requiring other types of weapons.
+
* If you had proficiency with all military ranged weapons, choose one type of weapon (such as Bow); retain proficiency in all weapons of this type.
 
+
* Retain all racial weapon proficiencies.
=== Iron Fist (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
 
'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all powers and feats that require a heavy blade with improved unarmed strike, but not those requiring other types of weapons.
 
 
 
=== Open Hand (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
 
'''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d12 damage. You can use all powers and feats that require an axe with improved unarmed strike, but not those requiring other types of weapons.
 
 
 
=== Stone Fist (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
 
'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all powers and feats that require a mace with improved unarmed strike, but not those requiring other types of weapons.
 
 
 
=== Thunder Hammer (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
 
'''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d12 damage. You can use all powers and feats that require a hammer with improved unarmed strike, but not those requiring other types of weapons.
 
  
 
==Martial Arts Traditions ==
 
==Martial Arts Traditions ==
This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background.
+
This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background and how they mesh with the setting.
  
[[Greyhawk Martial Arts Traditions (Gryhawk 4E)|Greyhawk Martial Arts Traditions]]
+
* [[Greyhawk Martial Arts Traditions (Gryhawk 4E)|Greyhawk Martial Arts Traditions]]
  
  
 
<!-- Navbox -->
 
<!-- Navbox -->
 
{{4E navbox}}
 
{{4E navbox}}

Latest revision as of 09:51, 11 November 2009

4ED&D 4E
4th Edition Dungeons & Dragons

Page Largely Obsolete

Check the option in the discussion page on each class for more recent data.

Power-Swapping

So as to not penalize any would-be armorless fencers, the following power-swap options exist at level 1:

Armor Swap (fencing or martial arts)

  • Lose all armor proficiencies.
  • If your class had proficiency in leather, gain the Dodge feat.
  • If your class had proficiency in chainmail, gain the Heroic Defense feat

Shield Swap (fencing or martial arts)

  • Lose all shield proficiencies.
  • If your class had proficiency in light shields, gain the Single Weapon Defense feat.
  • If your class had proficiency in heavy shields, gain the Single Weapon Stance feat.

Weapon Swap (martial arts)

  • You must have done the armor and shield swaps
  • Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
  • Gain proficiency in Club, Staff, and Martial Strike
  • If you had proficiency with all military melee weapons, choose one type of weapon (such as Heavy Blade); retain proficiency in all weapons of this type.
  • If you had proficiency with all military ranged weapons, choose one type of weapon (such as Bow); retain proficiency in all weapons of this type.
  • Retain all racial weapon proficiencies.

Martial Arts Traditions

This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background and how they mesh with the setting.