Difference between revisions of "Martial Arts Option (4E)"

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=== Weapon Swap (martial arts)===
 
=== Weapon Swap (martial arts)===
* You must have done the armor swap
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* You must have done the armor and shield swaps
 
* Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
 
* Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
 
* Gain proficiency in Club, Staff, and Martial Strike
 
* Gain proficiency in Club, Staff, and Martial Strike

Revision as of 08:47, 7 January 2009

4ED&D 4E
4th Edition Dungeons & Dragons

Power-Swapping

So as to not penalize any would-be armorless fencers, the following power-swap options exist at level 1:

Armor Swap (fencing or martial arts)

  • Lose all armor proficiencies.
  • If your class had proficiency in leather, gain the Dodge feat.
  • If your class had proficiency in chainmail, gain the Heroic Defense feat

Shield Swap (fencing or martial arts)

  • Lose all shield proficiencies.
  • If your class had proficiency in light shields, gain the Single Weapon Defense feat.
  • If your class had proficiency in heavy shields, gain the Single Weapon Stance feat.

Weapon Swap (martial arts)

  • You must have done the armor and shield swaps
  • Lose all weapon proficiencies from your class (you retain racial weapon proficiencies)
  • Gain proficiency in Club, Staff, and Martial Strike
  • If you had proficiency with all military melee weapons, choose one type of weapon (such as Heavy Blade); retain proficiency in all weapons of this type.
  • If you had proficiency with all military ranged weapons, choose one type of weapon (such as Bow); retain proficiency in all weapons of this type.
  • Retain all racial weapon proficiencies.

Martial Arts Traditions

This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background and how they mesh with the setting.