Difference between revisions of "Martial Arts Option (4E)"

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* You gain proficiency with [[Martial strike (4E)|Martial strike]].  
 
* You gain proficiency with [[Martial strike (4E)|Martial strike]].  
  
==Martial Arts Technique Feats==
 
These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action.
 
  
=== Dragon Tail (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
'''Benefit''': You improved unarmed strike does 1d10 damage but loses the off-hand property. You can use all powers and feats that require a flail with improved unarmed strike, but not those requiring other types of weapons.
 
 
=== Eagle Claw (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
'''Benefit''': You improved unarmed strike does 1d8 damage but loses the off-hand property. You can use all powers and feats that require a light blade with improved unarmed strike, but not those requiring other types of weapons.
 
 
=== Iron Fist (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
'''Benefit''': You improved unarmed strike does 1d8 damage. You can use all powers and feats that require a heavy blade with improved unarmed strike, but not those requiring other types of weapons.
 
 
=== Open Hand (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
'''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d10 damage. You can use all powers and feats that require an axe with improved unarmed strike, but not those requiring other types of weapons.
 
 
=== Stone Fist (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
'''Benefit''': You improved unarmed strike does 1d8 damage. You can use all powers and feats that require a mace with improved unarmed strike, but not those requiring other types of weapons.
 
 
=== Thunder Hammer (Technique) ===
 
'''Prerequisite:''' Proficiency with improved unarmed strike
 
 
'''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d10 damage. You can use all powers and feats that require a hammer with improved unarmed strike, but not those requiring other types of weapons.
 
  
 
==Martial Arts Traditions ==
 
==Martial Arts Traditions ==

Revision as of 23:53, 29 November 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Before the arrival of the monk, any class can be made into a martial arts class by applying the following modifiers. This is based on the Chinese martial arts tradition, and can use quite a lot of different weapons.

  • You lose all armor proficiencies except cloth armor and all shield proficiencies
  • If your class had proficiency in leather armor and as long as you are wearing only cloth armor, you gain a +2 bonus to armor class.
    • If your class has proficiency in heavy armor, you can use a figure based on your class' heavy armor proficiencies instead of your Intelligence or Dexterity modifier to armor class. This is +4 for Chain, +5 for Scale, and +6 for plate. This bonus improves by +1 at level 11 and +2 at level 21.
    • If your class had proficiency in light shields, gain the Two Weapon Defense feat.
    • If your class had proficiency in heavy shields, gain the Fencing feat.
  • Pick one type of weapon your class is proficient with. Lose proficiency in all other weapons from your class. Gain proficiency with the club and staff.
  • You gain proficiency with Martial strike.


Martial Arts Traditions

This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background and how they mesh with the setting.