Difference between revisions of "Martial Arts Option (4E)"
m (→Eagle Claw (Technique): ops) |
(→Martial Arts Technique Feats: damage reduction for off-hand) |
||
Line 18: | Line 18: | ||
'''Prerequisite:''' Proficiency with improved unarmed strike | '''Prerequisite:''' Proficiency with improved unarmed strike | ||
− | '''Benefit''': You improved unarmed strike does 1d10 damage. You can use all powers and feats that require a flail with improved unarmed strike, but not those requiring other types of weapons. | + | '''Benefit''': You improved unarmed strike does 1d10 damage but loses the off-hand property. You can use all powers and feats that require a flail with improved unarmed strike, but not those requiring other types of weapons. |
=== Eagle Claw (Technique) === | === Eagle Claw (Technique) === | ||
'''Prerequisite:''' Proficiency with improved unarmed strike | '''Prerequisite:''' Proficiency with improved unarmed strike | ||
− | '''Benefit''': You improved unarmed strike does 1d8 damage. You can use all powers and feats that require a light blade with improved unarmed strike, but not those requiring other types of weapons. | + | '''Benefit''': You improved unarmed strike does 1d8 damage but loses the off-hand property. You can use all powers and feats that require a light blade with improved unarmed strike, but not those requiring other types of weapons. |
=== Iron Fist (Technique) === | === Iron Fist (Technique) === | ||
'''Prerequisite:''' Proficiency with improved unarmed strike | '''Prerequisite:''' Proficiency with improved unarmed strike | ||
− | '''Benefit''': You improved unarmed strike does | + | '''Benefit''': You improved unarmed strike does 1d8 damage. You can use all powers and feats that require a heavy blade with improved unarmed strike, but not those requiring other types of weapons. |
=== Open Hand (Technique) === | === Open Hand (Technique) === | ||
'''Prerequisite:''' Proficiency with improved unarmed strike | '''Prerequisite:''' Proficiency with improved unarmed strike | ||
− | '''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does | + | '''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d10 damage. You can use all powers and feats that require an axe with improved unarmed strike, but not those requiring other types of weapons. |
=== Stone Fist (Technique) === | === Stone Fist (Technique) === | ||
'''Prerequisite:''' Proficiency with improved unarmed strike | '''Prerequisite:''' Proficiency with improved unarmed strike | ||
− | '''Benefit''': You improved unarmed strike does | + | '''Benefit''': You improved unarmed strike does 1d8 damage. You can use all powers and feats that require a mace with improved unarmed strike, but not those requiring other types of weapons. |
=== Thunder Hammer (Technique) === | === Thunder Hammer (Technique) === | ||
'''Prerequisite:''' Proficiency with improved unarmed strike | '''Prerequisite:''' Proficiency with improved unarmed strike | ||
− | '''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does | + | '''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d10 damage. You can use all powers and feats that require a hammer with improved unarmed strike, but not those requiring other types of weapons. |
==Martial Arts Traditions == | ==Martial Arts Traditions == |
Revision as of 23:49, 29 November 2008
4th Edition Dungeons & Dragons |
Before the arrival of the monk, any class can be made into a martial arts class by applying the following modifiers. This is based on the Chinese martial arts tradition, and can use quite a lot of different weapons.
- You lose all armor proficiencies except cloth armor and all shield proficiencies
- If your class had proficiency in leather armor and as long as you are wearing only cloth armor, you gain a +2 bonus to armor class.
- If your class has proficiency in heavy armor, you can use a figure based on your class' heavy armor proficiencies instead of your Intelligence or Dexterity modifier to armor class. This is +4 for Chain, +5 for Scale, and +6 for plate. This bonus improves by +1 at level 11 and +2 at level 21.
- If your class had proficiency in light shields, gain the Two Weapon Defense feat.
- If your class had proficiency in heavy shields, gain the Fencing feat.
- Pick one type of weapon your class is proficient with. Lose proficiency in all other weapons from your class. Gain proficiency with the club and staff.
- You gain proficiency with Martial strike.
Martial Arts Technique Feats
These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action.
Dragon Tail (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d10 damage but loses the off-hand property. You can use all powers and feats that require a flail with improved unarmed strike, but not those requiring other types of weapons.
Eagle Claw (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d8 damage but loses the off-hand property. You can use all powers and feats that require a light blade with improved unarmed strike, but not those requiring other types of weapons.
Iron Fist (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d8 damage. You can use all powers and feats that require a heavy blade with improved unarmed strike, but not those requiring other types of weapons.
Open Hand (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike has a proficiency bonus of +2 and does 1d10 damage. You can use all powers and feats that require an axe with improved unarmed strike, but not those requiring other types of weapons.
Stone Fist (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d8 damage. You can use all powers and feats that require a mace with improved unarmed strike, but not those requiring other types of weapons.
Thunder Hammer (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike has a proficiency bonus of +2 and does 1d10 damage. You can use all powers and feats that require a hammer with improved unarmed strike, but not those requiring other types of weapons.
Martial Arts Traditions
This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background.
Greyhawk Martial Arts Traditions
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |