Difference between revisions of "Martial Arts Option (4E)"

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* You gain proficiency with [[Martial strike (4E)|Martial strike]].  
 
* You gain proficiency with [[Martial strike (4E)|Martial strike]].  
  
==Martial Arts Traditions ==
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==Martial Arts Technique Feats==
This option is only available to all characters in a martial arts campaign. In other games, it depeds on you class and background.
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These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action.
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=== Dragon Tail (Technique) ===
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'''Prerequisite:''' Proficiency with improved unarmed strike
  
=== Gryhawk Martial Arts Traditions ===
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'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a flail with improved unarmed strike, but not those requiring a light blade.
Martial arts forms an undercurrent in the World of Greyhawk, with martial artists of different traditions waging secret wars with one another.
 
  
=== Suel Tradition ===
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=== Iron Fist (Technique) ===
Today represented mainly by the Scarlet Brotherhood, the Suel tradition exists throughout the south. Few non-suel are a part of it, but there are enough rebel masters that anyone can have learned it. Especially annoying to the Scarlet Brotherhood is that it is spreading among their slave population. Suel martial arts is characterized by flashy displays of arcane power.
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'''Prerequisite:''' Proficiency with improved unarmed strike
  
This tradition is based on arcane principles. The most highly regarded practitioners are Swordmages, but fighters, bards, warlocks, rangers, and rogues are also common.
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'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a heavy blade with improved unarmed strike, but not those requiring a light blade.
  
=== Baklunish Tradition ===
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=== Open Hand (Technique) ===
Zuoken and Xan Yae are the great legendary teachers of this art, and Baklunish martial arts is divinely inspired. All Baklunish churches today have a mystic branch. Few non-Baklunish are attracted to this form of asceticm, but the mystic orders are tolerant and accept those who do. Baklunish martial arts is characterized by discipline, trance, and twirling dervish dances.
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'''Prerequisite:''' Proficiency with improved unarmed strike
  
The main class is paladin or cleric, with a strong presence of fighters and rangers.
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'''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d12 damage. You can use all power snd feats that require an axe with improved unarmed strike, but not those requiring a light blade.
  
=== Fey Tradition ===
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=== Stone Fist (Technique) ===
The fey do not practice martial arts as much as they are martial art - with a big emphasis on art. Often called wardancers, these graceful fey blend acrobatics and dance into a deadly weave. Characterized by bewildering glamor and acrobatic tumbles and feints.
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'''Prerequisite:''' Proficiency with improved unarmed strike
  
War dance is based on arcane principles and might have inspired the Suel tradition in the remote past. Practiced mainly by swordmages and bards, but fighters, warlords, rangers, and rogues are also common.  
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'''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a mace with improved unarmed strike, but not those requiring a light blade.
  
=== Common Tradition ===
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==Martial Arts Traditions ==
Created by pragmatic rebels from other styles, the common tradition does away with much of the esoteric teachings of its forebears and concentrates on winning quickly and surely, the common tradition was developed by assassins, thieves, and adventurers. It is economic in style, with few ostentatious displays.
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This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background.
  
Built on martial principles, the common style is practiced mainly by rogues, but rangers, fighters, warlords, and warlocks are not uncommon.
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[[Greyhawk Martial Arts Traditions (Gryhawk 4E)|Greyhawk Martial Arts Traditions]]
  
This style is quite rare. Much more common is a hybrid fencing style, employing martial arts style defenses along with weapon attacks. This is represented by the Fencing and Practiced Defense feats.
 
  
 
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Revision as of 23:22, 29 November 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Before the arrival of the monk, any class can be made into a martial arts class by applying the following modifiers. This is based on the Chinese martial arts tradition, and can use quite a lot of different weapons.

  • You lose all armor proficiencies except cloth armor and all shield proficiencies
  • If your class had proficiency in leather armor and as long as you are wearing only cloth armor, you gain a +2 bonus to armor class.
    • If your class has proficiency in heavy armor, you can use a figure based on your class' heavy armor proficiencies instead of your Intelligence or Dexterity modifier to armor class. This is +4 for Chain, +5 for Scale, and +6 for plate. This bonus improves by +1 at level 11 and +2 at level 21.
    • If your class had proficiency in light shields, gain the Two Weapon Defense feat.
    • If your class had proficiency in heavy shields, gain the Fencing feat.
  • Pick one type of weapon your class is proficient with. Lose proficiency in all other weapons from your class. Gain proficiency with the club and staff.
  • You gain proficiency with Martial strike.

Martial Arts Technique Feats

These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action.

Dragon Tail (Technique)

Prerequisite: Proficiency with improved unarmed strike

Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a flail with improved unarmed strike, but not those requiring a light blade.

Iron Fist (Technique)

Prerequisite: Proficiency with improved unarmed strike

Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a heavy blade with improved unarmed strike, but not those requiring a light blade.

Open Hand (Technique)

Prerequisite: Proficiency with improved unarmed strike

Benefit: You improved unarmed strike has a proficiency bonus of +2 and does 1d12 damage. You can use all power snd feats that require an axe with improved unarmed strike, but not those requiring a light blade.

Stone Fist (Technique)

Prerequisite: Proficiency with improved unarmed strike

Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a mace with improved unarmed strike, but not those requiring a light blade.

Martial Arts Traditions

This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background.

Greyhawk Martial Arts Traditions