Difference between revisions of "Martial Arts Option (4E)"
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* You gain proficiency with [[Martial strike (4E)|Martial strike]]. | * You gain proficiency with [[Martial strike (4E)|Martial strike]]. | ||
| − | ==Martial Arts | + | ==Martial Arts Technique Feats== |
| − | + | These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action. | |
| + | |||
| + | === Dragon Tail (Technique) === | ||
| + | '''Prerequisite:''' Proficiency with improved unarmed strike | ||
| − | + | '''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a flail with improved unarmed strike, but not those requiring a light blade. | |
| − | |||
| − | === | + | === Iron Fist (Technique) === |
| − | + | '''Prerequisite:''' Proficiency with improved unarmed strike | |
| − | + | '''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a heavy blade with improved unarmed strike, but not those requiring a light blade. | |
| − | === | + | === Open Hand (Technique) === |
| − | + | '''Prerequisite:''' Proficiency with improved unarmed strike | |
| − | + | '''Benefit''': You improved unarmed strike has a proficiency bonus of +2 and does 1d12 damage. You can use all power snd feats that require an axe with improved unarmed strike, but not those requiring a light blade. | |
| − | === | + | === Stone Fist (Technique) === |
| − | + | '''Prerequisite:''' Proficiency with improved unarmed strike | |
| − | + | '''Benefit''': You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a mace with improved unarmed strike, but not those requiring a light blade. | |
| − | == | + | ==Martial Arts Traditions == |
| − | + | This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background. | |
| − | + | [[Greyhawk Martial Arts Traditions (Gryhawk 4E)|Greyhawk Martial Arts Traditions]] | |
| − | |||
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Revision as of 23:22, 29 November 2008
| 4th Edition Dungeons & Dragons |
Before the arrival of the monk, any class can be made into a martial arts class by applying the following modifiers. This is based on the Chinese martial arts tradition, and can use quite a lot of different weapons.
- You lose all armor proficiencies except cloth armor and all shield proficiencies
- If your class had proficiency in leather armor and as long as you are wearing only cloth armor, you gain a +2 bonus to armor class.
- If your class has proficiency in heavy armor, you can use a figure based on your class' heavy armor proficiencies instead of your Intelligence or Dexterity modifier to armor class. This is +4 for Chain, +5 for Scale, and +6 for plate. This bonus improves by +1 at level 11 and +2 at level 21.
- If your class had proficiency in light shields, gain the Two Weapon Defense feat.
- If your class had proficiency in heavy shields, gain the Fencing feat.
- Pick one type of weapon your class is proficient with. Lose proficiency in all other weapons from your class. Gain proficiency with the club and staff.
- You gain proficiency with Martial strike.
Martial Arts Technique Feats
These create sub-styles of martial artists. You can only use one of these techniques at a time. Changing technique is a free action.
Dragon Tail (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a flail with improved unarmed strike, but not those requiring a light blade.
Iron Fist (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a heavy blade with improved unarmed strike, but not those requiring a light blade.
Open Hand (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike has a proficiency bonus of +2 and does 1d12 damage. You can use all power snd feats that require an axe with improved unarmed strike, but not those requiring a light blade.
Stone Fist (Technique)
Prerequisite: Proficiency with improved unarmed strike
Benefit: You improved unarmed strike does 1d10 damage. You can use all power snd feats that require a mace with improved unarmed strike, but not those requiring a light blade.
Martial Arts Traditions
This option is only available to all characters in a martial arts campaign. In other games, it depends on you class and background.
Greyhawk Martial Arts Traditions
| 4th Edition Dungeons & Dragons | |
| Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
| Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
| Extra | Traits • Talents • Craft |