Difference between revisions of "Magic Items (4E)"
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− | Local magic items | + | Local magic items. |
== Magic Armor == | == Magic Armor == | ||
Masterwork heavy armor is abolished. Instead, heavy armor doubles the enchantment bonus to AC. Light masterwork armor still exists, but only the versions described in the PH, not those from AV. All light armor of the required enchantment is automatically masterwork armor. | Masterwork heavy armor is abolished. Instead, heavy armor doubles the enchantment bonus to AC. Light masterwork armor still exists, but only the versions described in the PH, not those from AV. All light armor of the required enchantment is automatically masterwork armor. | ||
− | + | Specific armors to replace the non-AC-defense masterwork armors follows: | |
− | === Githweave Armor | + | === Githweave Armor === |
− | ''Githzerai weavers first taught other peoples the methods of making githweave. It’s clear that the githzerai took these techniques from their erstwhile masters, the mind flayers | + | ''Githzerai weavers first taught other peoples the methods of making githweave. It’s clear that the githzerai took these techniques from their erstwhile masters, the mind flayers. These armors infuse crystal, channeling mind energy to fortify the body.'' |
− | '''Armor''': Cloth, Chain | + | '''Level''': 17<br> |
+ | '''Armor''': Cloth, Chain<br> | ||
+ | '''Enchantment''': AC<br> | ||
+ | '''Property''': +1 Armor bonus to Will defense. Increase to +2 at level 27. | ||
− | ''' | + | === Snakeskin Armor === |
+ | ''Yuan-ti overlap fine "scales" of leather and weave stands of this with shadow magic to produce | ||
+ | the incredibly supple snakeskin armor.'' | ||
− | '''Property''': +1 Armor bonus to | + | '''Level''': 17<br> |
+ | '''Armor''': Leather<br> | ||
+ | '''Enchantment''': AC<br> | ||
+ | '''Property''': +1 Armor bonus to Reflex defense. Increase to +2 at level 27. | ||
− | === Titanscale Armor | + | === Titanscale Armor === |
''Dwarves took the primordial methods of producing titanscale armor from the titans and giants.'' | ''Dwarves took the primordial methods of producing titanscale armor from the titans and giants.'' | ||
− | '''Armor''': Hide, Scale | + | '''Level''': 17 |
+ | '''Armor''': Hide, Scale<br> | ||
+ | '''Enchantment''': AC<br> | ||
+ | '''Property''': +1 Armor bonus to Fortitude defense. Increase to +2 at level 27. | ||
+ | |||
+ | === Tarrasque Armor === | ||
+ | ''Designed to emulate the tarrasque’s impenetrable hide, this armor has hundreds of nodules packed between very thin metal layers, each treated with a different process.'' | ||
+ | |||
+ | '''Level''': 9<br> | ||
+ | '''Armor''': Plate<br> | ||
+ | '''Enchantment''': AC<br> | ||
+ | '''Property''': Resist all 1. Increase to 2 at level 19 and 5 at level 29. | ||
+ | |||
+ | == Wondrous Items == | ||
+ | |||
+ | === Boots of the Mire === | ||
+ | ''These soft green leather boots smell faintly of peat moss.'' | ||
+ | |||
+ | '''Level''': 11<br> | ||
+ | '''Price''': 9,000 gp<br> | ||
+ | '''Item Slot''': Feet<br> | ||
+ | '''Property''': Gain a +2 saving throw against poison. | ||
+ | |||
+ | '''Power (Daily)''': Minor action. You gain swamp walk until the end of the encounter. | ||
− | + | === Winged Brooch === | |
− | ''' | + | ''This small brooch can transform into a set of wings.'' |
− | + | '''Level:''' 9 <br> | |
− | '' | + | '''Price:''' 4,200 gp <br> |
+ | '''Item slot:''' Neck | ||
− | ''' | + | '''Power (Daily, Polymorph)''': You grow frail gossamer wings but otherwise retain your shape. The wings grant fly 10 and overland flight 15. You can end the effect with a minor action, and it also ends if you take any damage. Otherwise the wings last for 10 hours. If the effect ends while you are in flight, you crash. |
− | + | == External Links == | |
− | + | * [http://1.bp.blogspot.com/_57MmzM9rqx0/SgVtL6tOK4I/AAAAAAAAA8A/dYNQjfhCuC0/s1600-h/Boots+of+the+Mire+Stat+Block.PNG Boots of the Mire] | |
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Latest revision as of 20:14, 17 May 2013
4th Edition Dungeons & Dragons |
Local magic items.
Magic Armor
Masterwork heavy armor is abolished. Instead, heavy armor doubles the enchantment bonus to AC. Light masterwork armor still exists, but only the versions described in the PH, not those from AV. All light armor of the required enchantment is automatically masterwork armor.
Specific armors to replace the non-AC-defense masterwork armors follows:
Githweave Armor
Githzerai weavers first taught other peoples the methods of making githweave. It’s clear that the githzerai took these techniques from their erstwhile masters, the mind flayers. These armors infuse crystal, channeling mind energy to fortify the body.
Level: 17
Armor: Cloth, Chain
Enchantment: AC
Property: +1 Armor bonus to Will defense. Increase to +2 at level 27.
Snakeskin Armor
Yuan-ti overlap fine "scales" of leather and weave stands of this with shadow magic to produce the incredibly supple snakeskin armor.
Level: 17
Armor: Leather
Enchantment: AC
Property: +1 Armor bonus to Reflex defense. Increase to +2 at level 27.
Titanscale Armor
Dwarves took the primordial methods of producing titanscale armor from the titans and giants.
Level: 17
Armor: Hide, Scale
Enchantment: AC
Property: +1 Armor bonus to Fortitude defense. Increase to +2 at level 27.
Tarrasque Armor
Designed to emulate the tarrasque’s impenetrable hide, this armor has hundreds of nodules packed between very thin metal layers, each treated with a different process.
Level: 9
Armor: Plate
Enchantment: AC
Property: Resist all 1. Increase to 2 at level 19 and 5 at level 29.
Wondrous Items
Boots of the Mire
These soft green leather boots smell faintly of peat moss.
Level: 11
Price: 9,000 gp
Item Slot: Feet
Property: Gain a +2 saving throw against poison.
Power (Daily): Minor action. You gain swamp walk until the end of the encounter.
Winged Brooch
This small brooch can transform into a set of wings.
Level: 9
Price: 4,200 gp
Item slot: Neck
Power (Daily, Polymorph): You grow frail gossamer wings but otherwise retain your shape. The wings grant fly 10 and overland flight 15. You can end the effect with a minor action, and it also ends if you take any damage. Otherwise the wings last for 10 hours. If the effect ends while you are in flight, you crash.
External Links
4th Edition Dungeons & Dragons | |
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Extra | Traits • Talents • Craft |