Difference between revisions of "Magic Items (4E)"
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Masterwork heavy armor is abolished. Instead, heavy armor doubles the enchantment bonus to AC. Light masterwork armor still exists, but only the versions described in the PH, not those from AV. All light armor of the required enchantment is automatically masterwork armor. | Masterwork heavy armor is abolished. Instead, heavy armor doubles the enchantment bonus to AC. Light masterwork armor still exists, but only the versions described in the PH, not those from AV. All light armor of the required enchantment is automatically masterwork armor. | ||
+ | An example of specific armors to replace the non-AC-defense masterwork armors follows: | ||
+ | === Githweave Armor (level 17)=== | ||
+ | ''Githzerai weavers first taught other peoples the methods of making githweave. It’s clear that the githzerai took these techniques from their erstwhile masters, the mind flayers. Patterns taken from captured mind flayer garments led to mindweave armor. These armors infuse | ||
+ | some form of crystal into textiles, channeling mind energy to fortify the body.'' | ||
+ | |||
+ | '''Armor''': Cloth | ||
+ | |||
+ | '''Enchantment''': AC | ||
+ | |||
+ | '''Property''': +1 Armor bonus to Will defense. Increase to +2 at level 27. | ||
+ | |||
+ | === Crysteel Armor (level 17)=== | ||
+ | ''Genasi were the first to mix steel with magic volcanic glass to create resilient crysteel armor.'' | ||
+ | |||
+ | '''Armor''': Chain | ||
+ | |||
+ | '''Enchantment''': AC | ||
+ | |||
+ | '''Property''': +1 Armor bonus to Will defense. Increase to +2 at level 27. | ||
+ | |||
+ | === Titanscale Armor (level 17)=== | ||
+ | ''Dwarves took the primordial methods of producing titanscale armor from the titans and giants.'' | ||
+ | |||
+ | '''Armor''': Scale | ||
+ | |||
+ | '''Enchantment''': AC | ||
+ | |||
+ | '''Property''': +1 Armor bonus to Fortitude defense. Increase to +2 at level 27. | ||
+ | |||
+ | === Tarrasque plate armor (level 9)=== | ||
+ | ''Designed to emulate the tarrasque’s impenetrable hide, has hundreds of nodules packed | ||
+ | between very thin metal layers, each treated with a different process.'' | ||
+ | |||
+ | '''Armor''': Plate | ||
+ | |||
+ | '''Enchantment''': AC | ||
+ | |||
+ | '''Property''': Resist all 1. Increase to 2 at level 19 and 5 at level 29. | ||
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Revision as of 15:51, 22 January 2009
4th Edition Dungeons & Dragons |
Local magic items and rules for them.
Magic Armor
Masterwork heavy armor is abolished. Instead, heavy armor doubles the enchantment bonus to AC. Light masterwork armor still exists, but only the versions described in the PH, not those from AV. All light armor of the required enchantment is automatically masterwork armor.
An example of specific armors to replace the non-AC-defense masterwork armors follows:
Githweave Armor (level 17)
Githzerai weavers first taught other peoples the methods of making githweave. It’s clear that the githzerai took these techniques from their erstwhile masters, the mind flayers. Patterns taken from captured mind flayer garments led to mindweave armor. These armors infuse some form of crystal into textiles, channeling mind energy to fortify the body.
Armor: Cloth
Enchantment: AC
Property: +1 Armor bonus to Will defense. Increase to +2 at level 27.
Crysteel Armor (level 17)
Genasi were the first to mix steel with magic volcanic glass to create resilient crysteel armor.
Armor: Chain
Enchantment: AC
Property: +1 Armor bonus to Will defense. Increase to +2 at level 27.
Titanscale Armor (level 17)
Dwarves took the primordial methods of producing titanscale armor from the titans and giants.
Armor: Scale
Enchantment: AC
Property: +1 Armor bonus to Fortitude defense. Increase to +2 at level 27.
Tarrasque plate armor (level 9)
Designed to emulate the tarrasque’s impenetrable hide, has hundreds of nodules packed between very thin metal layers, each treated with a different process.
Armor: Plate
Enchantment: AC
Property: Resist all 1. Increase to 2 at level 19 and 5 at level 29.
4th Edition Dungeons & Dragons | |
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