Difference between revisions of "Bard (4E)"
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== New Bard Builds == | == New Bard Builds == | ||
===Graceful Bard=== | ===Graceful Bard=== | ||
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All bards are inspirational models, but you take this one step further, actually performing on the battlefield, showing allies an enemies alike that your art is alive and dangerous. The graceful bard maneuvers around the battlefield, boosting the morale of allies while keeping foes off balance. Charisma is your primary ability score because your attacks rely on it. Dexterity is your secondary ability, and helps you to always stay one step ahead of your foes. For your tertiary score, select either Constitution or Intelligence depending on which powers you want to use, with a bias towards Constitution for defenses. | All bards are inspirational models, but you take this one step further, actually performing on the battlefield, showing allies an enemies alike that your art is alive and dangerous. The graceful bard maneuvers around the battlefield, boosting the morale of allies while keeping foes off balance. Charisma is your primary ability score because your attacks rely on it. Dexterity is your secondary ability, and helps you to always stay one step ahead of your foes. For your tertiary score, select either Constitution or Intelligence depending on which powers you want to use, with a bias towards Constitution for defenses. | ||
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'''Suggested At-Will Powers:''' Misdirected Mark, Unbalancing Strike <br> | '''Suggested At-Will Powers:''' Misdirected Mark, Unbalancing Strike <br> | ||
'''Suggested Encounter Power:''' Graceful Repositioning<br> | '''Suggested Encounter Power:''' Graceful Repositioning<br> | ||
− | '''Suggested Daily Power:''' | + | '''Suggested Daily Power:''' Staccato<br> |
==New Class Features== | ==New Class Features== | ||
− | + | You can select the Virtue of Grace. This is a dexterity-based virtue that opens up Dexterity as a new secondary attribute for the bard, emphasizing quick steps and graceful maneuvers. | |
'''Virtue of Grace''': Once per round as a free action when an ally hits an enemy adjacent to you, you can slide that enemy a number of squares equal to your Dexterity modifier. | '''Virtue of Grace''': Once per round as a free action when an ally hits an enemy adjacent to you, you can slide that enemy a number of squares equal to your Dexterity modifier. | ||
− | == | + | == Bard Powers == |
A bard directs the battlefield, superbly directing allies into advantageous positions. With the virtue of grace, this is expanded to include enemies, involving everyone on the battlefield in a deadly dance. Bards of other virtues can find great benefit in these dances, too, complimenting their tactics with a bit of mobility. | A bard directs the battlefield, superbly directing allies into advantageous positions. With the virtue of grace, this is expanded to include enemies, involving everyone on the battlefield in a deadly dance. Bards of other virtues can find great benefit in these dances, too, complimenting their tactics with a bit of mobility. | ||
+ | |||
+ | ==== Bard Sustain Powers ==== | ||
+ | All bard powers with Sustain: Minor instead last until the end of the encounter. | ||
=== Level 1 At-Will Spells === | === Level 1 At-Will Spells === | ||
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|range=burst 1 | |range=burst 1 | ||
|text= | |text= | ||
− | '''Target:''' | + | '''Target:''' Each enemy in burst you can see. <br> |
'''Attack:''' Charisma vs. Reflex. <br> | '''Attack:''' Charisma vs. Reflex. <br> | ||
'''Hit:''' [W] + Charisma modifier damage and target is knocked prone.<br> | '''Hit:''' [W] + Charisma modifier damage and target is knocked prone.<br> | ||
− | '''Effect:''' Until the end of your next turn, any enemy | + | '''Effect:''' Until the end of your next turn, any enemy making an attack provokes an opportunity attack from you and any enemy hit by one of your opportunity attacks falls prone. Enemies that fall prone can still attack you if they are in reach. <br> |
'''Virtue of Grace:''' Until the beginning of your next turn you can slide anyone hit by this power or one of your opportunity attacks a number of squares equal to your Dexterity modifier. | '''Virtue of Grace:''' Until the beginning of your next turn you can slide anyone hit by this power or one of your opportunity attacks a number of squares equal to your Dexterity modifier. | ||
}} | }} | ||
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|range=burst 5 | |range=burst 5 | ||
|text= | |text= | ||
− | ''' | + | '''Trigger:''' You roll initiative at the beginning of an encounter. <br> |
'''Target:''' You and each ally in burst you can see. <br> | '''Target:''' You and each ally in burst you can see. <br> | ||
'''Effect:''' The target gains a +5 bonus to initiative. Slide the target your Dexterity modifier squares (minimum 2 squares). | '''Effect:''' The target gains a +5 bonus to initiative. Slide the target your Dexterity modifier squares (minimum 2 squares). | ||
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'''Target:''' One enemy. <br> | '''Target:''' One enemy. <br> | ||
'''Attack:''' Charisma vs. Will. This attack ignores cover.<br> | '''Attack:''' Charisma vs. Will. This attack ignores cover.<br> | ||
− | '''Hit:''' 2d6 + Charisma modifier force damage. Until the end of your next turn you and allies within 10 squares are considered adjacent to the target, with a clear line of sight and effect ignoring cover and concealment, able to use any power you can use on an adjacent enemy, and to make opportunity attacks whenever the target takes an action that normally provokes opportunity attacks from adjacent creatures. The target is not considered adjacent to you or your allies and traces line of sight and line of effect normally.<br> | + | '''Hit:''' 2d6 + Charisma modifier force damage. Until the end of your next turn you and allies within 10 squares are considered adjacent to the target, with a clear line of sight and effect ignoring cover and concealment, able to use any power you can use on an adjacent enemy, and to make opportunity attacks whenever the target takes an action that normally provokes opportunity attacks from adjacent creatures. The target is not automatically considered adjacent to you or your allies and traces line of sight and line of effect normally.<br> |
'''Virtue of Grace:''' You and allies gain a bonus to attack rolls and damage rolls against the target equal to 1 + your Dexterity modifier until the end of your next turn. | '''Virtue of Grace:''' You and allies gain a bonus to attack rolls and damage rolls against the target equal to 1 + your Dexterity modifier until the end of your next turn. | ||
}} | }} | ||
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+ | == See Also == | ||
+ | * [[Mystic Dancer (D&D Bard variant)|Mystic Dancer class (3.5).]] | ||
== External Links == | == External Links == |
Latest revision as of 12:20, 6 September 2013
4th Edition Dungeons & Dragons |
New Bard Builds
Graceful Bard
All bards are inspirational models, but you take this one step further, actually performing on the battlefield, showing allies an enemies alike that your art is alive and dangerous. The graceful bard maneuvers around the battlefield, boosting the morale of allies while keeping foes off balance. Charisma is your primary ability score because your attacks rely on it. Dexterity is your secondary ability, and helps you to always stay one step ahead of your foes. For your tertiary score, select either Constitution or Intelligence depending on which powers you want to use, with a bias towards Constitution for defenses.
Suggested Feat: Melee Training (Human feat: Action Surge)
Suggested Skills: Arcana, Acrobatics, Diplomacy, Intimidation, Perception
Suggested At-Will Powers: Misdirected Mark, Unbalancing Strike
Suggested Encounter Power: Graceful Repositioning
Suggested Daily Power: Staccato
New Class Features
You can select the Virtue of Grace. This is a dexterity-based virtue that opens up Dexterity as a new secondary attribute for the bard, emphasizing quick steps and graceful maneuvers.
Virtue of Grace: Once per round as a free action when an ally hits an enemy adjacent to you, you can slide that enemy a number of squares equal to your Dexterity modifier.
Bard Powers
A bard directs the battlefield, superbly directing allies into advantageous positions. With the virtue of grace, this is expanded to include enemies, involving everyone on the battlefield in a deadly dance. Bards of other virtues can find great benefit in these dances, too, complimenting their tactics with a bit of mobility.
Bard Sustain Powers
All bard powers with Sustain: Minor instead last until the end of the encounter.
Level 1 At-Will Spells
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You unbalance an enemy, setting them up for an attack. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Attack: Charisma vs. Reflex Hit: 1[W] + Charisma modifier damage. Choose an ally within 4 + Dexterity modifier squares (minimum 1 square), the target grants combat advantage to this ally until the end of your next turn. |
Level 1 Encounter Spells
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You sing a tune of false friendship, leaving your foe in a reverie. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Ranged 5 | ||
Attack: Charisma vs. Will Hit: The target cannot attack you or your allies until the end of your next turn or until you or one of your allies attacks the target. |
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You move as if in a dance, leading your target along. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. Reflex. |
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After you strike, shadows seem to leap at the opponent from every angle, opening up for potential assaults. | ||
Encounter ✦ Arcane, Illusion, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 1 Daily Spells
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By humming a little comic ditty, you make the ground slick and treacherous. | ||
Daily ✦ Arcane, Implement, Zone | ||
Standard Action Area burst 2 within 5 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
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A sharp blast precedes your and your allies’ assault. | ||
Daily ✦ Arcane, Implement, Psychic | ||
Standard Action Close burst 2 | ||
Target: Each enemy in burst Attack: Charisma vs. Will |
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You strike hard and fast, inciting your allies to follow your example. | ||
Daily ✦ Arcane, Weapon, Zone | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 2 Utility Spells
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A quick fanfare and you all march faster. | ||
Daily ✦ Arcane | ||
Standard Action Close burst 5 | ||
Target: You and each ally in burst. Effect: Until the next rest or for the next ten hours, the targets speed increases by 2 squares. |
Level 3 Encounter Spells
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Your weapon shifts and weaves, dizzying your opponent as you strike. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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You twirl with a partner, strike out, and twirl again. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 5 Daily Spells
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You create a cloud of shining particles that sticks to your foes. | ||
Daily ✦ Arcane, Implement, Radiant | ||
Standard Action Area burst 2 within 20 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
Level 6 Utility Spells
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You grasp and ally's hand and make a quick position change. | ||
Encounter ✦ Arcane | ||
Move Action Melee 1 | ||
Target: You and/or one ally. Effect: You slide the target your Dexterity modifier squares (minimum 1 square). If you pick two targets, they must begin and end adjacent to each other. |
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Your magic turns an enemy’s blunder into an opportunity for your allies to overcome their wounds. | ||
Daily ✦ Arcane, Healing | ||
Immediate Reaction Close burst 10 | ||
Trigger: An attack misses an ally within the burst. Target: Each ally in burst hit or missed by the triggering attack. |
Level 7 Encounter Spells
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You whirl and spin, causing chaos around you. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close burst 1 | ||
Target: Each enemy in burst you can see. Attack: Charisma vs. Reflex. |
Level 9 Daily Spells
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You go into a whirling dance, repositioning allies and enemies in the area to your whim. | ||
Daily ✦ Arcane, Implement | ||
Standard Action Close burst 5 | ||
Target: Each enemy in burst. Attack: Charisma vs. Reflex. |
Level 10 Utility Spells
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You deny the enemy the goal he strove for. | ||
Encounter ✦ Arcane | ||
Immediate Interrupt Close burst 5 | ||
Target: You or one ally in burst. Trigger: An enemy ends his move adjacent to the target |
Level 13 Encounter Spells
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You spin and twirl, causing attackers to recoil. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close burst 1 | ||
Target: Each enemy in burst you can see. Attack: Charisma vs. Reflex. |
Level 15 Daily Spells
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You sing a tune of friendship, leaving foes in a reverie. | ||
Daily ✦ Arcane, Charm, Implement | ||
Standard Action Area burst 2 within 5 squares | ||
Target: Each enemy in burst Attack: Charisma vs. Will |
Level 16 Utility Spells
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You set the stage for the action, placing each ally perfectly to create a heroic scene. | ||
Daily ✦ Arcane | ||
Free Action Close burst 5 | ||
Trigger: You roll initiative at the beginning of an encounter. Target: You and each ally in burst you can see. |
Level 17 Encounter Spells
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You strike a strong beat on your enemies, encouraging allies to activity. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One or two targets. Attack: Charisma vs. AC. |
Level 22 Utility Spells
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Your dance across the barriers of reality. | ||
Encounter ✦ Arcane | ||
Move Action Close burst 5 | ||
Target: You and/or one ally in burst. Effect: You slide the target your Dexterity modifier squares (minimum 2 squares) and can slide trough enemy occupied squares. Until the start of your next turn, enemies cannot attack the target, and they have neither line of sight nor line of effect to the target. If you pick two targets, they must begin and end adjacent to each other. |
Level 27 Encounter Spells
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You shift space and time, linking your enemy and your allies in a spatial bond. | ||
Encounter ✦ Arcane, Implement, Force, Teleport | ||
Standard Action Ranged 10 | ||
Target: One enemy. Attack: Charisma vs. Will. This attack ignores cover. |
See Also
External Links
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |