Difference between revisions of "Bard (4E)"
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− | '''Target:''' You or one ally | + | '''Target:''' You and/or one ally. <br> |
− | + | '''Effect:''' You slide the target your Dexterity modifier squares and can slide trough enemy occupied squares. Until the start of your next turn, enemies cannot attack the target, and they have neither line of sight nor line of effect to the target. If you pick two targets, they must begin and end adjacent to each other. <br> | |
− | '''Effect:''' | ||
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Revision as of 11:56, 11 November 2009
4th Edition Dungeons & Dragons |
New Bard Builds
Graceful Bard
Compare to my 3.5 Mystic Dancer class.
All bards are inspirational models, but you take this one step further, actually performing on the battlefield, showing allies an enemies alike that your art is alive and dangerous. The graceful bard maneuvers around the battlefield, boosting the morale of allies while keeping foes off balance. Charisma is your primary ability score because your attacks rely on it. Dexterity is your secondary ability, and helps you to always stay one step ahead of your foes. For your tertiary score, select either Constitution or Intelligence depending on which powers you want to use, with a bias towards Constitution for defenses.
Suggested Feat: Melee Training (Human feat: Action Surge)
Suggested Skills: Arcana, Acrobatics, Diplomacy, Intimidation, Perception
Suggested At-Will Powers: Misdirected Mark, Unbalancing Strike
Suggested Encounter Power: Graceful Repositioning
Suggested Daily Power: Verse of Triumph
New Class Features
Instead of selecting either Cunning or Valor as your virtue, you can select Virtue of grace. This is a dexterity-based virtue that opens up Dexterity as a new secondary attribute for the bard, emphasizing quick steps and graceful maneuvers.
Virtue of Grace: Once per round as a free action when an ally hits an enemy adjacent to you, you can slide that enemy a number of squares equal to your Dexterity modifier.
New Bard Powers
A bard directs the battlefield, superbly directing allies into advantageous positions. With the virtue of grace, this is expanded to include enemies, involving everyone on the battlefield in a deadly dance. Bards of other virtues can find great benefit in these dances, too, complimenting their tactics with a bit of mobility.
Level 1 At-Will Spells
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You unbalance an enemy, setting them up for an attack. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Attack: Charisma vs. Reflex Hit: 1[W] + Charisma modifier damage. Choose an ally within 4 + Dexterity modifier squares, the target grants combat advantage to this ally until the end of your next turn. |
Level 1 Encounter Spells
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You sing a tune of false friendship, leaving your foe in a reverie. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Ranged 5 | ||
Attack: Charisma vs. Will Hit: The target cannot attack you or your allies until the end of your next turn or until you or one of your allies attacks the target. |
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You move as if in a dance, leading your target along. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. Reflex. |
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After you strike, shadows seem to leap at the opponent from every angle, opening up for potential assaults. | ||
Encounter ✦ Arcane, Illusion, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 1 Daily Spells
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By humming a little comic ditty, you make the ground slick and treacherous. | ||
Daily ✦ Arcane, Implement, Zone | ||
Standard Action Area burst 2 within 5 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
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A sharp blast precedes your and your allies’ assault. | ||
Daily ✦ Arcane, Implement, Psychic | ||
Standard Action Close burst 2 | ||
Target: Each enemy in burst Attack: Charisma vs. Will |
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You strike hard and fast, inciting your allies to follow your example. | ||
Daily ✦ Arcane, Weapon, Zone | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 2 Utility Spells
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A quick fanfare is all it takes to march faster. | ||
Daily ✦ Arcane | ||
Standard Action Close burst 5 | ||
Target: You and each ally in burst. Effect: Until the next rest or for the next ten hours, the targets speed increases by 2 squares. |
Level 3 Encounter Spells
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Your weapon shifts and weaves, dizzying your opponent as you strike. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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You twirl with a partner, strike out, and twirl again. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 5 Daily Spells
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You create a cloud of shining particles that sticks to your foes. | ||
Daily ✦ Arcane, Implement, Radiant | ||
Standard Action Area burst 2 within 20 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
Level 6 Utility Spells
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You grasp and ally's hand and make a quick position change. | ||
Encounter ✦ Arcane | ||
Move Action Melee 1 | ||
Target: You and/or one ally. Effect: You slide the target your Dexterity modifier squares. If you pick two targets, they must begin and end adjacent to each other. |
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Your magic turns an enemy’s blunder into an opportunity for your allies to overcome their wounds. | ||
Daily ✦ Arcane, Healing | ||
Immediate Reaction Close burst 10 | ||
Trigger: An attack misses an ally within the burst. Target: Each ally in burst hit or missed by the triggering attack. |
Level 7 Encounter Spells
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You whirl and spin, causing chaos around you. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close burst 1 | ||
Target: Each enemy in burst you can see. Attack: Charisma vs. Reflex. |
Level 9 Encounter Spells
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You go into a whirling dance, repositioning allies and enemies in the area to your whim. | ||
Daily ✦ Arcane, Implement | ||
Standard Action Close burst 5 | ||
Target: Each enemy in burst. Attack: Charisma vs. Reflex. |
Level 10 Utility Spells
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You deny the enemy the goal he strove for. | ||
Encounter ✦ Arcane | ||
Immediate Interrupt Close burst 5 | ||
Target: You or one ally in burst. Trigger: An enemy moves adjacent to the target |
Level 13 Encounter Spells
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You spin and twirl, causing attackers to recoil. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close burst 1 | ||
Target: All creatures in the burst you can see. Attack: Charisma vs. Reflex. |
Level 15 Daily Spells
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You sing a tune of friendship, leaving foes in a reverie. | ||
Daily ✦ Arcane, Charm, Implement | ||
Standard Action Area burst 2 within 5 squares | ||
Target: Each enemy in burst Attack: Charisma vs. Will |
Level 16 Utility Spells
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You set the stage for the action, placing each ally perfectly to create a heroic scene. | ||
Daily ✦ Arcane | ||
Free Action Close burst 5 | ||
Target: You roll initiative at the beginning of an encounter. Target: You and each ally in burst you can see. |
Level 17 Encounter Spells
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You strike a strong beat on your enemies, encouraging allies to activity. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One or two targets. Attack: Charisma vs. AC. |
Level 22 Utility Spells
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Your dance across the barriers of reality. | ||
Encounter ✦ Arcane | ||
Move Action Melee 1 | ||
Target: You and/or one ally. Effect: You slide the target your Dexterity modifier squares and can slide trough enemy occupied squares. Until the start of your next turn, enemies cannot attack the target, and they have neither line of sight nor line of effect to the target. If you pick two targets, they must begin and end adjacent to each other. |
Level 27 Encounter Spells
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You shift space and time, linking your enemy and your allies in a spatial bond. | ||
Encounter ✦ Arcane, Implement, Force, Teleport | ||
Standard Action Ranged 10 | ||
Target: One enemy. Attack: Charisma vs. Will. This attack ignores cover. |
External Links
4th Edition Dungeons & Dragons | |
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