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== New Bard Builds == | == New Bard Builds == | ||
===Graceful Bard=== | ===Graceful Bard=== | ||
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''Compare to [[Mystic Dancer (D&D Bard variant)|my 3.5 Mystic Dancer class.]]'' | ''Compare to [[Mystic Dancer (D&D Bard variant)|my 3.5 Mystic Dancer class.]]'' | ||
Revision as of 11:25, 25 April 2009
4th Edition Dungeons & Dragons |
New Bard Builds
Graceful Bard
Compare to my 3.5 Mystic Dancer class.
All bards are inspirational models, but you take this one step further, actually performing on the battlefield, showing allies an enemies alike that your art is alive and dangerous. The graceful bard maneuvers around the battlefield, boosting the morale of allies while keeping foes off balance. Charisma is your primary ability score because your attacks rely on it. Dexterity is your secondary ability, and helps you to always stay one step ahead of your foes. For your tertiary score, select either Constitution or Intelligence depending on which powers you want to use, with a bias towards Constitution for defenses.
Suggested Feat: Melee Training (Human feat: Action Surge)
Suggested Skills: Arcana, Acrobatics, Diplomacy, Intimidation, Perception
Suggested At-Will Powers: Misdirected Mark, Unbalancing Strike
Suggested Encounter Power: Graceful Repositioning
Suggested Daily Power: Verse of Triumph
New Class Features
Instead of selecting either Cunning or Valor as your virtue, you can select Virtue of grace. This is a dexterity-based virtue that opens up Dexterity as a new secondary attribute for the bard, emphasizing quick steps and graceful maneuvers.
Virtue of Grace: Once per round as a free action when an adjacent ally hits an enemy in melee, you can slide that enemy a number of squares equal to 1 + half your Dexterity modifier.
New Bard Powers
A bard directs the battlefield, superbly directing allies into advantageous positions. With the virtue of grace, this is expanded to include enemies, involving everyone on the battlefield into a deadly dance. Bards of other virtues can find great benefit in these dances, too, complimenting their tactics with a bit of mobility.
Level 1 At-Will Spells
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You unbalance an enemy, setting them up for an attack. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Attack: Charisma vs. Reflex Hit: 1[W] + Charisma modifier damage. Choose an ally within 4 + Dexterity modifier squares, the target grants combat advantage to this ally until the end of your next turn. |
Level 1 Encounter Spells
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You sing a tune of false friendship, leaving your foe in a reverie. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Ranged 5 | ||
Attack: Charisma vs. Will Hit: The target cannot attack you or your allies until the end of your next turn or until you or one of your allies attacks the target. |
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You move as if in a dance, leading your target along. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. Reflex. |
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After you strike, shadows seem to leap at the opponent from every angle, opening up for potential assaults. | ||
Encounter ✦ Arcane, Illusion, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 1 Daily Spells
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By humming a little comic ditty, you make the ground slick and treacherous. | ||
Daily ✦ Arcane, Implement, Zone | ||
Standard Action Area burst 2 within 5 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
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A sharp blast precedes your and your allies’ assault. | ||
Daily ✦ Arcane, Implement, Psychic | ||
Standard Action Close burst 2 | ||
Target: Each enemy in burst Attack: Charisma vs. Will |
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You strike hard and fast, inciting your allies to follow your example. | ||
Daily ✦ Arcane, Weapon, Zone | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 2 Utility Spells
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A quick fanfare is all it takes to march faster. | ||
Daily ✦ Arcane | ||
Standard Action Close burst 5 | ||
Target: You and each ally in burst. Effect: Until the next short rest or for the next ten hours, the targets speed increases by 2 squares. |
Level 3 Encounter Spells
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Your weapon shifts and weaves, dizzying your opponent as you strike. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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You twirl with a partner, strike out, and twirl again. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 5 Daily Spells
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You create a cloud of shining particles that sticks to your foe’s armor and eyes. | ||
Daily ✦ Arcane, Implement, Radiant | ||
Standard Action Area 2 in 20 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
Level 7 Encounter Spells
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You whirl and spin, causing chaos around you. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close burst 1 | ||
Target: Each enemy in burst you can see. Attack: Charisma vs. Reflex. |
Level 13 Encounter Spells
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You spin and twirl, causing any attacker to recoil. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close burst 1 | ||
Target: All creatures in the burst you can see. Attack: Charisma vs. Reflex. |
Level 17 Encounter Spells
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You strike a strong beat on your enemies, encouraging allies to activity. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One or two targets. Attack: Charisma vs. AC. |
Level 27 Encounter Spells
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You shift space and time, linking your enemy and your allies in a spatial bond. | ||
Encounter ✦ Arcane, Implement, Force | ||
Standard Action Ranged 10 | ||
Target: One enemy. Attack: Charisma vs. Will. This attack ignores cover. |
New Feats
Whirling Grace
Prerequisites: Bard, Virtue of Grace
Benefit: You can choose an enemy hit by an ally within 3 squares when you use your Virtue of Grace ability.
External Links
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |