Difference between revisions of "Bard (4E)"

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(→‎Level 3 Encounter Spells: Pyrotechnics revised)
m (Virtue of Grace moved from talk)
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So far, the 4E bard is just a play test version, and quite a bit of fiddling around might be needed to make it good.
+
== New Bard Builds ==
 +
===Graceful Bard===
  
'''Virtue of Cunning:''' When an enemy attack misses you or an ally within a number of squares of you equal to 5 + your Intelligence modifier, the missed target can shift one square as a free action. You cannot let an ally shift on that ally's turn, and you only shift each target only once per round.
+
''Compare to [[Mystic Dancer (D&D Bard variant)|my 3.5 Mystic Dancer class.]]''
 +
 
 +
All bards are inspirational models, but you take this one step further, actually performing on the battlefield, showing allies an enemies alike that your art is alive and dangerous. The graceful bard maneuvers around the battlefield, boosting the morale of allies while keeping foes off balance. Charisma is your primary ability score because your attacks rely on it. Dexterity is your secondary ability, and helps you to always stay one step ahead of your foes. For your tertiary score, select either Constitution or Intelligence depending on which powers you want to use, with a bias towards Constitution for defenses.
 +
 
 +
'''Suggested Feat:''' Melee Training (Human feat: Action Surge)<br>
 +
'''Suggested Skills:''' Arcana, Acrobatics, Diplomacy, Intimidation, Perception <br>
 +
'''Suggested At-Will Powers:''' Misdirected Mark, Unbalancing Strike <br>
 +
'''Suggested Encounter Power:''' Graceful Repositioning<br>
 +
'''Suggested Daily Power:''' Verse of Triumph<br>
 +
 
 +
==New Class Features==
 +
Instead of selecting either Cunning or Valor as your virtue, you can select Virtue of grace. This is a dexterity-based virtue that opens up Dexterity as a new secondary attribute for the bard, emphasizing quick steps and graceful maneuvers.
 +
 
 +
'''Virtue of Grace''': Once per round as a free action when an adjacent ally hits an enemy in melee, you can slide that enemy a number of squares equal to 1 + half your Dexterity modifier.
 +
 
 +
== New Bard Powers ==
 +
A bard directs the battlefield, superbly directing allies into advantageous positions. With the virtue of grace, this is expanded to include enemies, involving everyone on the battlefield into a deadly dance. Bards of other virtues can find great benefit in these dances, too, complimenting their tactics with a bit of mobility.
  
== Revised/Added Powers ==
 
 
=== Level 1 At-Will Spells ===
 
=== Level 1 At-Will Spells ===
 
{{4E power
 
{{4E power
|name=Canny Strike
+
|name=Unbalancing Strike
 
|class=Bard
 
|class=Bard
 
|type=Attack
 
|type=Attack
 
|level=1
 
|level=1
|fluff=You trick your enemy into making a tactical mistake.
+
|fluff=You unbalance an enemy, setting them up for an attack.
 
|use=At-Will
 
|use=At-Will
 
|keywords=Arcane, Weapon
 
|keywords=Arcane, Weapon
Line 20: Line 36:
 
|range=weapon
 
|range=weapon
 
|text=
 
|text=
'''Attack:''' Charisma vs. Will <br>
+
'''Attack:''' Charisma vs. Reflex <br>
'''Hit:''' 1[W] + Charisma modifier damage. Choose an ally within 5 squares, the target grants combat advantage to this ally until the end of your next turn. <br>Increase damage to 2[W] + Charisma modifier at 21st level.
+
'''Hit:''' 1[W] + Charisma modifier damage. Choose an ally within 4 + Dexterity modifier squares, the target grants combat advantage to this ally until the end of your next turn.<br>
}}
+
Increase damage to 2[W] + Charisma modifier at 21st level.
{{4E power
 
|name=Courageous Strike
 
|class=Bard
 
|type=Attack
 
|level=1
 
|fluff=You deliver an attack that inspires your ally to fight harder.
 
|use=At-Will
 
|keywords=Arcane, Weapon
 
|action=Standard Action
 
|target=Melee or Ranged
 
|range=weapon
 
|text=
 
'''Target:''' One creature. <br>
 
'''Attack:''' Charisma vs. AC. <br>
 
'''Hit:''' 1[W] + Charisma modifier damage, and one ally within 5 squares of you gains a +2 power bonus to attack until the end of your next turn.<br>Increase damage to 2[W] + Charisma modifier at 21st level.
 
}}
 
{{4E power
 
|name=Inciting Strike
 
|class=Bard
 
|type=Attack
 
|level=1
 
|fluff=Your attack encourages an ally to keep fighting.
 
|use=At-Will
 
|keywords=Arcane, Weapon
 
|action=Standard Action
 
|target=Melee or Ranged
 
|range=weapon
 
|text=
 
'''Target:''' One creature. <br>
 
'''Attack:''' Charisma vs. AC <br>
 
'''Hit:''' 1[W] + Charisma modifier damage and one ally you can see within 5 squares gain temporary hit points equal to half your level plus your Constitution modifier. <br>Increase damage to 2[W] + Charisma modifier at 21st level.
 
}}
 
{{4E power
 
|name=Warning Shout
 
|class=Bard
 
|type=Attack
 
|level=1
 
|fluff=You scream at your opponent, giving your ally enough time to recover.
 
|use=At-Will
 
|keywords=Arcane, Thunder, Implement
 
|action=Standard Action
 
|target=Close
 
|range=burst 5
 
|text=
 
'''Target:''' One enemy within burst. <br>
 
'''Attack:''' Charisma vs. Will. <br>
 
'''Hit:''' 1d6 + Charisma modifier thunder damage and one ally within burst chooses to shift 1 square or make a saving throw. <br>Increase thunder damage to 2d6 + Charisma modifier at 21st level.
 
 
}}
 
}}
  
 
=== Level 1 Encounter Spells ===
 
=== Level 1 Encounter Spells ===
 
{{4E power
 
{{4E power
|name=Fast Friends
+
|name=Fast Friends (Revised)
 
|class=Bard
 
|class=Bard
 
|type=Attack
 
|type=Attack
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}}
 
}}
 
{{4E power
 
{{4E power
|name=Ghost Song
+
|name=Graceful Step
 
|class=Bard
 
|class=Bard
 
|type=Attack
 
|type=Attack
 
|level=1
 
|level=1
|fluff=You hum an eerie tune that makes your opponents uneasy..
+
|fluff=You move as if in a dance, leading your target along.
 
|use=Encounter
 
|use=Encounter
|keywords=Arcane, Implement, Psychic
+
|keywords=Arcane, Weapon
 
|action=Standard Action  
 
|action=Standard Action  
|target=Close
+
|target=Melee
|range=burst 2
+
|range=weapon
 
|text=
 
|text=
'''Target:''' Each enemy in burst. <br>
+
'''Target:''' One creature. <br>
'''Attack:''' Charisma vs. Will. <br>
+
'''Attack:''' Charisma vs. Reflex. <br>
'''Hit:''' 1d8 + Charisma modifier damage, and the target takes a -2 penalty to Will defense until the end of your next turn.
+
'''Hit:''' 1[W] + Charisma modifier damage. Shift one square and slide the target into any square adjacent to your new position. <br>
 +
'''Miss:''' Shift one square. <br>
 +
'''Virtue of Grace:''' You shift your Dexterity modifier squares.  
 
}}
 
}}
 
{{4E power
 
{{4E power
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|type=Attack
 
|type=Attack
 
|level=1
 
|level=1
|fluff=After you strike, shadows seem to leap at the opponent from every angle, opening up potential assaults.
+
|fluff=After you strike, shadows seem to leap at the opponent from every angle, opening up for potential assaults.
 
|use=Encounter
 
|use=Encounter
|keywords=Arcane, Weapon
+
|keywords=Arcane, Illusion, Weapon
 
|action=Standard Action  
 
|action=Standard Action  
|target=Melee or Ranged
+
|target=Melee
 
|range=weapon
 
|range=weapon
 
|text=
 
|text=
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'''Hit:''' 1[W] + Charisma modifier damage and target grants combat advantage until the end of your next turn.
 
'''Hit:''' 1[W] + Charisma modifier damage and target grants combat advantage until the end of your next turn.
 
}}
 
}}
 +
 
=== Level 1 Daily Spells ===
 
=== Level 1 Daily Spells ===
{{4E power
 
|name=Accelerated Strike
 
|class=Bard
 
|type=Attack
 
|level=1
 
|fluff=You strike hard and fast, inciting your allies to follow your example.
 
|use=Daily
 
|keywords=Arcane, Weapon
 
|action=Standard Action
 
|target=Melee or Ranged
 
|range=weapon
 
|text=
 
'''Target:''' One creature. <br>
 
'''Attack:''' Charisma vs. AC. <br>
 
'''Hit:''' 1[W] + Charisma modifier damage. <br>
 
'''Effect:''' Until the end of the encounter, you and allies within 5 squares can shift 1 square as a minor action. <br>
 
'''Virtue of Cunning:''' Until the end of the encounter, you and allies within 5 + your Intelligence modifier squares can shift 1 square as a minor action.
 
}}
 
{{4E power
 
|name=Defensive Bulwark
 
|class=Bard
 
|type=Attack
 
|level=1
 
|fluff=Today, nobody dies!
 
|use=Daily
 
|keywords=Arcane, Weapon
 
|action=Standard Action
 
|target=Melee or Ranged
 
|range=weapon
 
|text=
 
'''Target:''' One creature. <br>
 
'''Attack:''' Charisma vs. AC. <br>
 
'''Hit:''' 3[W] + Charisma modifier damage. <br>
 
'''Effect:''' Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.<br>
 
'''Virtue of Valor:''' You and allies within 5 squares gain 5 + your Constitution bonus temporary hit points.
 
}}
 
{{4E power
 
|name=Fey Call
 
|class=Bard
 
|type=Attack
 
|level=1
 
|fluff=Your melody pulls the target towards you.
 
|use=Daily
 
|keywords=Arcane
 
|action=Standard Action
 
|target=Ranged
 
|range=20
 
|text=
 
'''Target:''' One creature. <br>
 
'''Attack:''' Charisma vs. Will <br>
 
'''Hit:''' You pull the target twice its speed + your Intelligence modifier squares. This movement provokes opportunity attacks. Target is immobilized until the end of your next turn. <br>
 
'''Miss:''' Target is immobilized until the end of your next turn. <br>
 
'''Sustain minor:''' The effect continues. You cannot sustain the effect if the target has taken any damage since your last turn, and you must be in range to sustain the power.
 
}}
 
 
{{4E power
 
{{4E power
 
|name=Grease
 
|name=Grease
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|action=Standard Action  
 
|action=Standard Action  
 
|target=Area
 
|target=Area
|range=burst 2 within 10 squares
+
|range=burst 2 within 5 squares
 
|text=
 
|text=
 
'''Target:''' Each creature in burst. <br>
 
'''Target:''' Each creature in burst. <br>
 
'''Attack:''' Charisma vs. Reflex. <br>
 
'''Attack:''' Charisma vs. Reflex. <br>
 
'''Hit:''' Target is knocked prone. <br>
 
'''Hit:''' Target is knocked prone. <br>
'''Effect:''' Until the end of the encounter, any creature that enters or moves within the zone is subject to another attack. You can dismiss this effect as a minor action.
+
'''Effect:''' Until the end of your next turn, any creature that enters or moves within the zone is subject to another attack. <br>
 +
'''Sustain Minor:''' The effect remains.  
 
}}
 
}}
 
{{4E power
 
{{4E power
Line 208: Line 127:
 
'''Hit:''' 2d6 + Charisma psychic damage. Target is weakened until the end of your next turn. <br>
 
'''Hit:''' 2d6 + Charisma psychic damage. Target is weakened until the end of your next turn. <br>
 
'''Effect:''' Allies within the burst gain a +2 power bonus to attack rolls until the end of your next turn.
 
'''Effect:''' Allies within the burst gain a +2 power bonus to attack rolls until the end of your next turn.
 +
}}
 +
{{4E power
 +
|name=Staccato
 +
|class=Bard
 +
|type=Attack
 +
|level=1
 +
|fluff=You strike hard and fast, inciting your allies to follow your example.
 +
|use=Daily
 +
|keywords=Arcane, Weapon, Zone
 +
|action=Standard Action
 +
|target=Melee
 +
|range=weapon
 +
|text=
 +
'''Target:''' One creature. <br>
 +
'''Attack:''' Charisma vs. AC. <br>
 +
'''Hit:''' 2[W] + Charisma modifier damage. <br>
 +
'''Effect:''' Until the end of the encounter, you and allies within 5 squares of you can shift 1 square as a minor action.
 
}}
 
}}
  
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'''Target:''' One creature. <br>
 
'''Target:''' One creature. <br>
 
'''Attack:''' Charisma vs. AC. <br>
 
'''Attack:''' Charisma vs. AC. <br>
'''Hit:''' 2[W] + Charisma modifier damage and the target is dazed until the end of your next turn.  
+
'''Hit:''' [W] + Charisma modifier damage and the target is dazed until the end of your next turn.  
 
}}
 
}}
 
{{4E power
 
{{4E power
|name=Pyrotechnics
+
|name=Flip and Switch
 
|class=Bard
 
|class=Bard
 
|type=Attack
 
|type=Attack
 
|level=3
 
|level=3
|fluff=With a wave of your hand and a snap of your fingers, a flash of fire erupts, followed by a cloud of black smoke.
+
|fluff=You twirl with a partner, strike out, and twirl again.
 
|use=Encounter
 
|use=Encounter
|keywords=Arcane, Implement, Fire
+
|keywords=Arcane, Weapon
 
|action=Standard Action  
 
|action=Standard Action  
|target=Ranged
+
|target=Melee
|range=10
+
|range=weapon
 
|text=
 
|text=
 
'''Target:''' One creature. <br>
 
'''Target:''' One creature. <br>
'''Attack:''' Charisma vs. Reflex. <br>
+
'''Attack:''' Charisma vs. AC. <br>
'''Hit:''' 1d10 + Charisma modifier fire damage, and the target is blinded until the end of your next turn.
+
'''Hit:''' 2[W] + Charisma modifier damage. <br>
 +
'''Effect:''' Slide you and a willing adjacent ally, exchanging places before and after the attack. This can be two different allies.<br>
 +
'''Virtue of Grace:''' Exchange places with willing allies within your Dexterity modifier squares.  
 
}}
 
}}
  
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'''Target:''' Each creature in burst. <br>
 
'''Target:''' Each creature in burst. <br>
 
'''Attack:''' Charisma vs. Reflex. <br>
 
'''Attack:''' Charisma vs. Reflex. <br>
'''Hit:''' 1d6 + Charisma modifier radiant damage and the
+
'''Hit:''' 1d6 + Charisma modifier radiant damage and the target is blinded (save ends). <br>
target is blinded (save ends).  
 
 
'''Effect:''' The target cannot benefit from concealment or invisibility for the rest of the encounter.
 
'''Effect:''' The target cannot benefit from concealment or invisibility for the rest of the encounter.
 
}}
 
}}
 +
 +
=== Level 7 Encounter Spells ===
 
{{4E power
 
{{4E power
|name=Singing Sword
+
|name=Whirling Chaos
 
|class=Bard
 
|class=Bard
 
|type=Attack
 
|type=Attack
|level=5
+
|level=7
|fluff=The sound of steel resounds with each blow.
+
|fluff=You whirl and spin, causing chaos around you.
|use=Daily
+
|use=Encounter
|keywords=Arcane
+
|keywords=Arcane, Weapon
 +
|action=Standard Action
 +
|target=Close
 +
|range=burst 1
 +
|text=
 +
'''Target:''' Each enemy in burst you can see. <br>
 +
'''Attack:''' Charisma vs. Reflex. <br>
 +
'''Hit:''' [W]´+ Charisma modifier damage and knock the target prone.<br>
 +
'''Virtue of Grace:''' Slide the target half your Dexterity modifier squares before knocking it prone.
 +
}}
 +
 
 +
=== Level 13 Encounter Spells ===
 +
{{4E power
 +
|name=Reap the Whirlwind
 +
|class=Bard
 +
|type=Attack
 +
|level=13
 +
|fluff=You spin and twirl, causing any attacker to recoil.
 +
|use=Encounter
 +
|keywords=Arcane, Weapon
 +
|action=Standard Action
 +
|target=Close
 +
|range=burst 1
 +
|text=
 +
'''Target:''' All creatures in the burst you can see. <br>
 +
'''Attack:''' Charisma vs. Reflex. <br>
 +
'''Hit:''' [W] + Charisma modifier damage.<br>
 +
'''Effect:''' Until the end of your next turn, any enemy attacking provokes an opportunity attack from you and any enemy hit by one of your opportunity attacks falls prone. Enemies that fall prone can still attack you if they are in reach. <br>
 +
'''Virtue of Grace:''' You can slide anyone hit by one of your opportunity attacks a number of squares equal to half your Dexterity modifier.
 +
}}
 +
 
 +
=== Level 17 Encounter Spells ===
 +
{{4E power
 +
|name=Encouraging Beat
 +
|class=Bard
 +
|type=Attack
 +
|level=17
 +
|fluff=You strike a strong beat on your enemies, encouraging allies to activity.
 +
|use=Encounter
 +
|keywords=Arcane, Weapon
 +
|action=Standard Action
 +
|target=Melee
 +
|range=weapon
 +
|text=
 +
'''Target:''' One or two targets. <br>
 +
'''Attack:''' Charisma vs. AC. <br>
 +
'''Hit:''' [W] + Charisma modifier damage. As long as you hit at least one enemy, each ally within 10 squares can make a saving trow to end any condition that a saving throw can end.<br>
 +
'''Virtue of Grace:''' Allies gain a bonus on the saving throw equal to your Dexterity modifier.
 +
}}
 +
 
 +
=== Level 27 Encounter Spells ===
 +
{{4E power
 +
|name=Dance of the Spheres
 +
|class=Bard
 +
|type=Attack
 +
|level=27
 +
|fluff=You shift space and time, linking your enemy and your allies in a spatial bond.
 +
|use=Encounter
 +
|keywords=Arcane, Implement, Force
 
|action=Standard Action  
 
|action=Standard Action  
|target=Burst
+
|target=Ranged
|range=5
+
|range=10
 
|text=
 
|text=
'''Target:''' One melee weapon in burst. <br>
+
'''Target:''' One enemy. <br>
'''Effect:''' The weilder of the target weapon makes one melee basic attack. This attack and all melee attacks made with the target weapon until the end of the encounter inflict 1d6 extra thunder damage on a hit.
+
'''Attack:''' Charisma vs. Will. This attack ignores cover.<br>
 +
'''Hit:''' 2d6 + Charisma modifier force damage. Until the end of your next turn you and allies within 10 squares are considered adjacent to the target, with a clear line of sight and effect ignoring cover and concealment, able to use any power you can use on an adjacent enemy, and to make opportunity attacks whenever the target takes an action that normally provokes opportunity attacks from adjacent targets, such as moving. <br>
 +
'''Virtue of Grace:''' You and allies gain a bonus to attack rolls and damage rolls against the target equal to 1 + your Dexterity modifier until the end of your next turn.
 
}}
 
}}
 +
 +
== New Feats ==
 +
=== Whirling Grace ===
 +
'''Prerequisites:''' Bard, Virtue of Grace
 +
 +
'''Benefit:''' You can choose an enemy hit by an ally within 3 squares when you use your Virtue of Grace ability.
  
 
== External Links ==
 
== External Links ==

Revision as of 11:22, 25 April 2009

4ED&D 4E
4th Edition Dungeons & Dragons

New Bard Builds

Graceful Bard

Compare to my 3.5 Mystic Dancer class.

All bards are inspirational models, but you take this one step further, actually performing on the battlefield, showing allies an enemies alike that your art is alive and dangerous. The graceful bard maneuvers around the battlefield, boosting the morale of allies while keeping foes off balance. Charisma is your primary ability score because your attacks rely on it. Dexterity is your secondary ability, and helps you to always stay one step ahead of your foes. For your tertiary score, select either Constitution or Intelligence depending on which powers you want to use, with a bias towards Constitution for defenses.

Suggested Feat: Melee Training (Human feat: Action Surge)
Suggested Skills: Arcana, Acrobatics, Diplomacy, Intimidation, Perception
Suggested At-Will Powers: Misdirected Mark, Unbalancing Strike
Suggested Encounter Power: Graceful Repositioning
Suggested Daily Power: Verse of Triumph

New Class Features

Instead of selecting either Cunning or Valor as your virtue, you can select Virtue of grace. This is a dexterity-based virtue that opens up Dexterity as a new secondary attribute for the bard, emphasizing quick steps and graceful maneuvers.

Virtue of Grace: Once per round as a free action when an adjacent ally hits an enemy in melee, you can slide that enemy a number of squares equal to 1 + half your Dexterity modifier.

New Bard Powers

A bard directs the battlefield, superbly directing allies into advantageous positions. With the virtue of grace, this is expanded to include enemies, involving everyone on the battlefield into a deadly dance. Bards of other virtues can find great benefit in these dances, too, complimenting their tactics with a bit of mobility.

Level 1 At-Will Spells

Unbalancing Strike Bard Attack 1
You unbalance an enemy, setting them up for an attack.
At-WillArcane, Weapon
Standard Action      Melee weapon
Attack: Charisma vs. Reflex

Hit: 1[W] + Charisma modifier damage. Choose an ally within 4 + Dexterity modifier squares, the target grants combat advantage to this ally until the end of your next turn.
Increase damage to 2[W] + Charisma modifier at 21st level.

Level 1 Encounter Spells

Fast Friends (Revised) Bard Attack 1
You sing a tune of false friendship, leaving your foe in a reverie.
EncounterArcane, Charm, Implement
Standard Action      Ranged 5
Attack: Charisma vs. Will

Hit: The target cannot attack you or your allies until the end of your next turn or until you or one of your allies attacks the target.

Graceful Step Bard Attack 1
You move as if in a dance, leading your target along.
EncounterArcane, Weapon
Standard Action      Melee weapon
Target: One creature.

Attack: Charisma vs. Reflex.
Hit: 1[W] + Charisma modifier damage. Shift one square and slide the target into any square adjacent to your new position.
Miss: Shift one square.
Virtue of Grace: You shift your Dexterity modifier squares.

Phantom Blow Bard Attack 1
After you strike, shadows seem to leap at the opponent from every angle, opening up for potential assaults.
EncounterArcane, Illusion, Weapon
Standard Action      Melee weapon
Target: One creature.

Attack: Charisma vs. AC.
Hit: 1[W] + Charisma modifier damage and target grants combat advantage until the end of your next turn.

Level 1 Daily Spells

Grease Bard Attack 1
By humming a little comic ditty, you make the ground slick and treacherous.
DailyArcane, Implement, Zone
Standard Action      Area burst 2 within 5 squares
Target: Each creature in burst.

Attack: Charisma vs. Reflex.
Hit: Target is knocked prone.
Effect: Until the end of your next turn, any creature that enters or moves within the zone is subject to another attack.
Sustain Minor: The effect remains.

Hunter's Horn Bard Attack 1
A sharp blast precedes your and your allies’ assault.
DailyArcane, Implement, Psychic
Standard Action      Close burst 2
Target: Each enemy in burst

Attack: Charisma vs. Will
Hit: 2d6 + Charisma psychic damage. Target is weakened until the end of your next turn.
Effect: Allies within the burst gain a +2 power bonus to attack rolls until the end of your next turn.

Staccato Bard Attack 1
You strike hard and fast, inciting your allies to follow your example.
DailyArcane, Weapon, Zone
Standard Action      Melee weapon
Target: One creature.

Attack: Charisma vs. AC.
Hit: 2[W] + Charisma modifier damage.
Effect: Until the end of the encounter, you and allies within 5 squares of you can shift 1 square as a minor action.

Level 2 Utility Spells

Lively Step Bard Utility 2
A quick fanfare is all it takes to march faster.
DailyArcane
Standard Action      Close burst 5
Target: You and each ally in burst.

Effect: Until the next short rest or for the next ten hours, the targets speed increases by 2 squares.

Level 3 Encounter Spells

Bladeweave Bard Attack 3
Your weapon shifts and weaves, dizzying your opponent as you strike.
EncounterArcane, Weapon
Standard Action      Melee weapon
Target: One creature.

Attack: Charisma vs. AC.
Hit: [W] + Charisma modifier damage and the target is dazed until the end of your next turn.

Flip and Switch Bard Attack 3
You twirl with a partner, strike out, and twirl again.
EncounterArcane, Weapon
Standard Action      Melee weapon
Target: One creature.

Attack: Charisma vs. AC.
Hit: 2[W] + Charisma modifier damage.
Effect: Slide you and a willing adjacent ally, exchanging places before and after the attack. This can be two different allies.
Virtue of Grace: Exchange places with willing allies within your Dexterity modifier squares.

Level 5 Daily Spells

Glitterdust Bard Attack 5
You create a cloud of shining particles that sticks to your foe’s armor and eyes.
DailyArcane, Implement, Radiant
Standard Action      Area 2 in 20 squares
Target: Each creature in burst.

Attack: Charisma vs. Reflex.
Hit: 1d6 + Charisma modifier radiant damage and the target is blinded (save ends).
Effect: The target cannot benefit from concealment or invisibility for the rest of the encounter.

Level 7 Encounter Spells

Whirling Chaos Bard Attack 7
You whirl and spin, causing chaos around you.
EncounterArcane, Weapon
Standard Action      Close burst 1
Target: Each enemy in burst you can see.

Attack: Charisma vs. Reflex.
Hit: [W]´+ Charisma modifier damage and knock the target prone.
Virtue of Grace: Slide the target half your Dexterity modifier squares before knocking it prone.

Level 13 Encounter Spells

Reap the Whirlwind Bard Attack 13
You spin and twirl, causing any attacker to recoil.
EncounterArcane, Weapon
Standard Action      Close burst 1
Target: All creatures in the burst you can see.

Attack: Charisma vs. Reflex.
Hit: [W] + Charisma modifier damage.
Effect: Until the end of your next turn, any enemy attacking provokes an opportunity attack from you and any enemy hit by one of your opportunity attacks falls prone. Enemies that fall prone can still attack you if they are in reach.
Virtue of Grace: You can slide anyone hit by one of your opportunity attacks a number of squares equal to half your Dexterity modifier.

Level 17 Encounter Spells

Encouraging Beat Bard Attack 17
You strike a strong beat on your enemies, encouraging allies to activity.
EncounterArcane, Weapon
Standard Action      Melee weapon
Target: One or two targets.

Attack: Charisma vs. AC.
Hit: [W] + Charisma modifier damage. As long as you hit at least one enemy, each ally within 10 squares can make a saving trow to end any condition that a saving throw can end.
Virtue of Grace: Allies gain a bonus on the saving throw equal to your Dexterity modifier.

Level 27 Encounter Spells

Dance of the Spheres Bard Attack 27
You shift space and time, linking your enemy and your allies in a spatial bond.
EncounterArcane, Implement, Force
Standard Action      Ranged 10
Target: One enemy.

Attack: Charisma vs. Will. This attack ignores cover.
Hit: 2d6 + Charisma modifier force damage. Until the end of your next turn you and allies within 10 squares are considered adjacent to the target, with a clear line of sight and effect ignoring cover and concealment, able to use any power you can use on an adjacent enemy, and to make opportunity attacks whenever the target takes an action that normally provokes opportunity attacks from adjacent targets, such as moving.
Virtue of Grace: You and allies gain a bonus to attack rolls and damage rolls against the target equal to 1 + your Dexterity modifier until the end of your next turn.

New Feats

Whirling Grace

Prerequisites: Bard, Virtue of Grace

Benefit: You can choose an enemy hit by an ally within 3 squares when you use your Virtue of Grace ability.

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