Difference between revisions of "Bard (4E)"
m (→Level 1 Daily Spells: fey call miss effect) |
m (Big spell check, Singing Blade => Singing Sword) |
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− | So far, the 4E bard is just a | + | So far, the 4E bard is just a play test version, and quite a bit of fiddling around might be needed to make it good. |
'''Virtue of Cunning:''' When an enemy attack misses you or an ally within a number of squares of you equal to 5 + your Intelligence modifier, the missed target can shift one square as a free action. You cannot let an ally shift on that ally's turn, and you only shift each target only once per round. | '''Virtue of Cunning:''' When an enemy attack misses you or an ally within a number of squares of you equal to 5 + your Intelligence modifier, the missed target can shift one square as a free action. You cannot let an ally shift on that ally's turn, and you only shift each target only once per round. | ||
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|text= | |text= | ||
'''Attack:''' Charisma vs. Will <br> | '''Attack:''' Charisma vs. Will <br> | ||
− | '''Hit:''' The target cannot attack you or your allies | + | '''Hit:''' The target cannot attack you or your allies until the end of your next turn or until you or one of your allies attacks the target. |
}} | }} | ||
{{4E power | {{4E power | ||
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'''Attack:''' Charisma vs. Will <br> | '''Attack:''' Charisma vs. Will <br> | ||
'''Hit:''' You pull the target twice its speed + your Intelligence modifier squares. This movement provokes opportunity attacks. Target is immobilized until the end of your next turn. <br> | '''Hit:''' You pull the target twice its speed + your Intelligence modifier squares. This movement provokes opportunity attacks. Target is immobilized until the end of your next turn. <br> | ||
− | '''Miss:'''Target is immobilized until the end of your next turn. <br> | + | '''Miss:''' Target is immobilized until the end of your next turn. <br> |
'''Sustain minor:''' The effect continues. You cannot sustain the effect if the target has taken any damage since your last turn, and you must be in range to sustain the power. | '''Sustain minor:''' The effect continues. You cannot sustain the effect if the target has taken any damage since your last turn, and you must be in range to sustain the power. | ||
}} | }} | ||
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|type=Attack | |type=Attack | ||
|level=1 | |level=1 | ||
− | |fluff=A | + | |fluff=A sharp blast precedes your and your allies’ assault. |
|use=Daily | |use=Daily | ||
|keywords=Arcane, Implement, Psychic | |keywords=Arcane, Implement, Psychic | ||
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|range=burst 2 | |range=burst 2 | ||
|text= | |text= | ||
− | '''Target:''' Each enemy in burst | + | '''Target:''' Each enemy in burst <br> |
− | '''Attack:''' Charisma vs. Will | + | '''Attack:''' Charisma vs. Will <br> |
'''Hit:''' 2d6 + Charisma psychic damage. Target is weakened until the end of your next turn. <br> | '''Hit:''' 2d6 + Charisma psychic damage. Target is weakened until the end of your next turn. <br> | ||
'''Effect:''' Allies within the burst gain a +2 power bonus to attack rolls until the end of your next turn. | '''Effect:''' Allies within the burst gain a +2 power bonus to attack rolls until the end of your next turn. | ||
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|text= | |text= | ||
'''Target:''' You and each ally in burst. <br> | '''Target:''' You and each ally in burst. <br> | ||
− | '''Effect:''' Until the next short rest | + | '''Effect:''' Until the next short rest or for the next ten hours, the targets speed increases by 2 squares. |
}} | }} | ||
− | === Level 3 | + | |
+ | === Level 3 Encounter Spells === | ||
{{4E power | {{4E power | ||
|name=Bladeweave | |name=Bladeweave | ||
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'''Target:''' One creature. <br> | '''Target:''' One creature. <br> | ||
'''Attack:''' Charisma vs. AC. <br> | '''Attack:''' Charisma vs. AC. <br> | ||
− | '''Hit:''' 2[W] + | + | '''Hit:''' 2[W] + Charisma modifier damage and the target is dazed until the end of your next turn. |
}} | }} | ||
{{4E power | {{4E power | ||
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until the end of your next turn. The obscurement moves with the target. | until the end of your next turn. The obscurement moves with the target. | ||
}} | }} | ||
+ | |||
=== Level 5 Daily Spells === | === Level 5 Daily Spells === | ||
{{4E power | {{4E power | ||
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|type=Attack | |type=Attack | ||
|level=5 | |level=5 | ||
− | |fluff=You | + | |fluff=You create a cloud of shining particles that sticks to your foe’s armor and eyes. |
|use=Daily | |use=Daily | ||
|keywords=Arcane, Implement, Radiant | |keywords=Arcane, Implement, Radiant | ||
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'''Hit:''' 1d6 + Charisma modifier radiant damage and the | '''Hit:''' 1d6 + Charisma modifier radiant damage and the | ||
target is blinded (save ends). | target is blinded (save ends). | ||
− | '''Effect:''' The cannot benefit from concealment or invisibility for the rest of the encounter. | + | '''Effect:''' The target cannot benefit from concealment or invisibility for the rest of the encounter. |
}} | }} | ||
{{4E power | {{4E power | ||
− | |name=Singing | + | |name=Singing Sword |
|class=Bard | |class=Bard | ||
|type=Attack | |type=Attack | ||
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|text= | |text= | ||
'''Target:''' You or one ally in burst. <br> | '''Target:''' You or one ally in burst. <br> | ||
− | + | '''Effect:''' Target makes one melee basic attack. This attack and all melee attacks the target makes until the end of the encounter inflict 1d6 extra thunder damage on a hit. | |
− | '''Effect:''' Target makes one melee basic attack. This attack and all attacks the target makes until the end of the encounter inflict 1d6 extra thunder damage on a hit. | ||
}} | }} | ||
Revision as of 00:58, 9 January 2009
4th Edition Dungeons & Dragons |
So far, the 4E bard is just a play test version, and quite a bit of fiddling around might be needed to make it good.
Virtue of Cunning: When an enemy attack misses you or an ally within a number of squares of you equal to 5 + your Intelligence modifier, the missed target can shift one square as a free action. You cannot let an ally shift on that ally's turn, and you only shift each target only once per round.
Revised/Added Powers
Level 1 At-Will Spells
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You trick your enemy into making a tactical mistake. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Attack: Charisma vs. Will Hit: 1[W] + Charisma modifier damage. Choose an ally within 5 squares, the target grants combat advantage to this ally until the end of your next turn. |
| ||
You deliver an attack that inspires your ally to fight harder. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
| ||
Your attack encourages an ally to keep fighting. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC |
| ||
You scream at your opponent, giving your ally enough time to recover. | ||
At-Will ✦ Arcane, Thunder, Implement | ||
Standard Action Close burst 5 | ||
Target: One enemy within burst. Attack: Charisma vs. Will. |
Level 1 Encounter Spells
| ||
You sing a tune of false friendship, leaving your foe in a reverie. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Ranged 5 | ||
Attack: Charisma vs. Will Hit: The target cannot attack you or your allies until the end of your next turn or until you or one of your allies attacks the target. |
| ||
You hum an eerie tune that makes your opponents uneasy.. | ||
Encounter ✦ Arcane, Implement, Psychic | ||
Standard Action Close burst 2 | ||
Target: Each enemy in burst. Attack: Charisma vs. Will. |
| ||
After you strike, shadows seem to leap at the opponent from every angle, opening up potential assaults. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 1 Daily Spells
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You strike hard and fast, inciting your allies to follow your example. | ||
Daily ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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Today, nobody dies! | ||
Daily ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
| ||
Your melody pulls the target towards you. | ||
Daily ✦ Arcane | ||
Standard Action Ranged 20 | ||
Target: One creature. Attack: Charisma vs. Will |
| ||
By humming a little comic ditty, you make the ground slick and treacherous. | ||
Daily ✦ Arcane, Implement, Zone | ||
Standard Action Area burst 2 within 10 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
| ||
A sharp blast precedes your and your allies’ assault. | ||
Daily ✦ Arcane, Implement, Psychic | ||
Standard Action Close burst 2 | ||
Target: Each enemy in burst Attack: Charisma vs. Will |
Level 2 Utility Spells
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A quick fanfare is all it takes to march faster. | ||
Daily ✦ Arcane | ||
Standard Action Close burst 5 | ||
Target: You and each ally in burst. Effect: Until the next short rest or for the next ten hours, the targets speed increases by 2 squares. |
Level 3 Encounter Spells
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Your weapon shifts and weaves, dizzying your opponent as you strike. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
| ||
With a wave of your hand and a snap of your fingers, a flash of fire erupts, followed by a cloud of black smoke. | ||
Encounter ✦ Arcane, Implement, Fire | ||
Standard Action Ranged 10 | ||
Target: One creature. Attack: Charisma vs. Reflex. |
Level 5 Daily Spells
| ||
You create a cloud of shining particles that sticks to your foe’s armor and eyes. | ||
Daily ✦ Arcane, Implement, Radiant | ||
Standard Action Area 2 in 20 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
| ||
The sound of steel resounds with each blow. | ||
Daily ✦ Arcane | ||
Standard Action Burst 5 | ||
Target: You or one ally in burst. Effect: Target makes one melee basic attack. This attack and all melee attacks the target makes until the end of the encounter inflict 1d6 extra thunder damage on a hit. |
External Links
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |