Difference between revisions of "Bard (4E)"
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'''Target:''' One creature. <br> | '''Target:''' One creature. <br> | ||
'''Attack:''' Charisma vs. AC. <br> | '''Attack:''' Charisma vs. AC. <br> | ||
− | '''Hit:''' 1[W] + Charisma modifier damage, and one ally within 5 squares of you gains a +2 power bonus to attack until the end of your next turn. | + | '''Hit:''' 1[W] + Charisma modifier damage, and one ally within 5 squares of you gains a +2 power bonus to attack until the end of your next turn.<br>Increase damage to 2[W] + Charisma modifier at 21st level. |
}} | }} | ||
{{4E power | {{4E power | ||
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'''Hit:''' 1d6 + Charisma modifier thunder damage and one ally within burst chooses to shift 1 square or make a saving throw. <br>Increase thunder damage to 2d6 + Charisma modifier at 21st level. | '''Hit:''' 1d6 + Charisma modifier thunder damage and one ally within burst chooses to shift 1 square or make a saving throw. <br>Increase thunder damage to 2d6 + Charisma modifier at 21st level. | ||
}} | }} | ||
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=== Level 1 Encounter Spells === | === Level 1 Encounter Spells === | ||
{{4E power | {{4E power |
Revision as of 23:32, 8 January 2009
4th Edition Dungeons & Dragons |
So far, the 4E bard is just a playtest version, and quite a bit of fiddling around might be needed to make it good.
Virtue of Cunning: When an enemy attack misses you or an ally within a number of squares of you equal to 5 + your Intelligence modifier, the missed target can shift one square as a free action. You cannot let an ally shift on that ally's turn, and you only shift each target only once per round.
Revised/Added Powers
Level 1 At-Will Spells
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You trick your enemy into making a tactical mistake. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Attack: Charisma vs. Will Hit: 1[W] + Charisma modifier damage. Choose an ally within 5 squares, the target grants combat advantage to this ally until the end of your next turn. |
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You deliver an attack that inspires your ally to fight harder. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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Your attack encourages an ally to keep fighting. | ||
At-Will ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC |
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You scream at your opponent, giving your ally enough time to recover. | ||
At-Will ✦ Arcane, Thunder, Implement | ||
Standard Action Close burst 5 | ||
Target: One enemy within burst. Attack: Charisma vs. Will. |
Level 1 Encounter Spells
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You sing a tune of false friendship, leaving your foe in a reverie. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Ranged 5 | ||
Attack: Charisma vs. Will Hit: The target cannot attack you or your allies character until the end of your next turn or until you or one of your allies attacks the target. |
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You hum an eerie tune that makes your opponents uneasy.. | ||
Encounter ✦ Arcane, Implement, Psychic | ||
Standard Action Close burst 2 | ||
Target: Each enemy in burst. Attack: Charisma vs. Will. |
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After you strike, shadows seem to leap at the opponent from every angle, opening up potential assaults. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
Level 1 Daily Spells
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You strike hard and fast, inciting your allies to follow your example. | ||
Daily ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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Today, nobody dies! | ||
Daily ✦ Arcane, Weapon | ||
Standard Action Melee or Ranged weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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Your melody pulls the target towards you. | ||
Daily ✦ Arcane | ||
Standard Action Ranged 20 | ||
Target: One creature. Attack: Charisma vs. Will |
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By humming a little comic ditty, you make the ground slick and treacherous. | ||
Daily ✦ Arcane, Implement, Zone | ||
Standard Action Area burst 2 within 10 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
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A short blast of music precedes your and your allies assault. | ||
Daily ✦ Arcane, Implement, Psychic | ||
Standard Action Close burst 2 | ||
Target: Each enemy in burst. Attack: Charisma vs. Will. |
Level 2 Utility Spells
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A quick fanfare is all it takes to march faster. | ||
Daily ✦ Arcane | ||
Standard Action Close burst 5 | ||
Target: You and each ally in burst. Effect: Until the next short rest of for the next ten hours, the targets speed increases by 2 squares. |
Level 3 Ecounter Spells
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Your weapon shifts and weaves, dizzying your opponent as you strike. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Melee weapon | ||
Target: One creature. Attack: Charisma vs. AC. |
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With a wave of your hand and a snap of your fingers, a flash of fire erupts, followed by a cloud of black smoke. | ||
Encounter ✦ Arcane, Implement, Fire | ||
Standard Action Ranged 10 | ||
Target: One creature. Attack: Charisma vs. Reflex. |
Level 5 Daily Spells
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You throw a stream of shining dust that sticks to your foe’s armor and eyes. | ||
Daily ✦ Arcane, Implement, Radiant | ||
Standard Action Area 2 in 20 squares | ||
Target: Each creature in burst. Attack: Charisma vs. Reflex. |
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The sound of steel resounds with each blow. | ||
Daily ✦ Arcane | ||
Standard Action Burst 5 | ||
Target: You or one ally in burst. Attack: Charisma vs. Reflex. |
External Links
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |