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Path of the Sheltering Storm


This is one of the succesor paths to the original Path of the Storm Turtle. In order to reduce complexity and the number of prerequisites you have to learn, I have split that path up into four separate paths; Path of the Sheltering Storm, Path of the Vengeful Turtle, Path of the Willow King and Path of the Mystic Shell.

Inner Strength

Fu: 2, Shot: 1

You can use your Martial Arts action value instead of your normal attributes when resisting the effects of sorcery spells. This applies to any attribute, but Toughness and Willpower are the most common. This is an Active Defensive action and applies only to one spell or magical attack.

Eye of the Storm

Fu: 2 Shot: 3

Neutralize the lingering effects of any single magic spell cast against you. Does not reduce Wound Points caused by spells up to that point but halts any further damage from occurring once the spell is neutralized. It does remove all Drain, Paralysis or Hindrance points. You can use Eye of the Storm even if mind controlled or otherwise unable to act rationally. Does not negate permanent magical effects. See the Sorcery rules, particularly the Permanency and Remove Curse effects of Metamagic and Fertility.

The Storm Reverses

Fu: 3, Shot: 0

You can bounce a Sorcery spell that just missed you, sending it against a new target, using your Martial Arts as the Action Value. All factors of the spell (area, damage, et.al.) remain the same.

If you wish to reverese an area spell, you must firs volunteer to be the first target.

Tornado of Shelter

Fu: 7, Shot: 1

You are immune to direct effects of sorcery spells until end of the Sequence.


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