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Path of the Mystic Shell


This is one of the succesor paths to the original Path of the Storm Turtle. In order to reduce complexity and the number of prerequisites you have to learn, I have split that path up into four separate paths; Path of the Sheltering Storm, Path of the Vengeful Turtle, Path of the Willow King and Path of the Mystic Shell.

Clothed in Life

Fu: 1, Shot: 1

Until end of Sequence, damage done to you by character's with lower Chi ratings than your own is reduced by 2 per strike.

Armored In Life

Fu: 1, Shot: 1

Until the end or the Sequence, substitute your Fu attribute for your Toughness attribute.

Gift of the Storm

Fu: 1 Shot: 0

As you use another Fu power, you may designate another character as the beneficiary (not the target) of its effect. Treat that character as "you" in the Fu power's description. That other character must be a willing participant, and must be within (3 m x your Fu rating) meters of you.

Fortress of Righteousness

Fu: X Shot: 0

A Fu power used to attack you fails; the attack has no effect. X is the Fu cost of the negated power.

Challenge of the Turtle

Fu: X Shot: 1

Everyone in your immediate vicinity, friend and for alike, is focused in a mental struggle and must immediately spend X Fu points. There is no additional effect if they lack enough Fu points to spend.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Saturday, September 13, 2003.